1,435
Views
25
CrossRef citations to date
0
Altmetric
REVIEW

An overview of game-based learning in building services engineering education

Pages 204-219 | Received 04 Oct 2013, Accepted 13 Apr 2015, Published online: 16 Jun 2015

References

  • Aggarwal, D., S. E. Prussia, W. J. Florkowski, and D. Lynd. 2004. “Simulation Game for Peach Retail Ordering Systems.” Interact Multimedia Electronic Journal of Computer-Enhanced Learning 6 (1).
  • Angelis-Dimakis, A., M. Biberacher, J. Dominguez, G. Fiorese, S. Gadocha, E. Gnansounou, G. Guariso, A. et al. 2011. “Methods and Tools to Evaluate the Availability of Renewable Energy Sources.” Renewable and Sustainable Energy Reviews 15 (2): 1182–1200. doi: 10.1016/j.rser.2010.09.049
  • Au, T., and E. Parti. 1969. “Building Construction Game – General Description.” Journal of Construct Division 95: 1–9.
  • Baillie, C., and G. Fitzgerald. 2000. “Motivation and Attrition in Engineering Students.” European Journal of Engineering Education 25: 145–155. doi: 10.1080/030437900308544
  • Baker, A., E. O. Navarro, and A. van der Hoek. 2005. “An Experimental Card Game for Teaching Software Engineering Processes.” Journal of Systems and Software 75 (1–2): 3–16. doi: 10.1016/j.jss.2004.02.033
  • Behzadan, A. H., and V. R. Kamat. 2013. “Enabling Discovery-Based Learning in Construction Using Telepresent Augmented Reality.” Automation in Construction 33: 3–10. doi: 10.1016/j.autcon.2012.09.003
  • Bloom, B. S., M. D. Engelhart, E. J. Furst, W. H. Hill, and D. R. Krathwohl. 1956. Taxonomy of Educational Objectives: The Classification of Educational Goals; Handbook I: Cognitive Domain. New York: Longman.
  • Carvalho, V. 2012. “Is Game-based Learning Suitable for Engineering Education?” Global Engineering Education Conference (EDUCON), 1–8, Marrakech, Morocco.
  • Chadderton, D. V. 2000. Building Services Engineering. 3rd ed. New York: Taylor & Francis.
  • Chen, R., X. Wang. 2008. “An Empirical Study on Tangible Augmented Reality Learning Space for Design Skill Transfer.” Tsinghua Science & Technology 13 (1): 13–18. doi: 10.1016/S1007-0214(08)70120-2
  • Coller, B. D., and M. J. Scott. 2009. “Effectiveness of using a Video Game to Teach a Course in Mechanical Engineering.” Computers & Education 53 (3): 900–912. doi: 10.1016/j.compedu.2009.05.012
  • Deshpande, A. A., and S. H. Huang. 2011. “Simulation Games in Engineering Education: A State-of-the-Art Review.” Computer Application in Engineering Education 19: 399–410. doi: 10.1002/cae.20323
  • Deterding, S., D. Dixon, R. Khaled, and L. Nacke. 2011. “From Game Design Elements to Gamefulness: Defining ‘Gamification’.” Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9–15, New York, NY, USA.
  • Domínguez, A., J. Saenz-de-Navarrete, L. de-Marcos, L. Fernández-Sanz, C. Pagés, and J. J. Martínez-Herráiz. 2013. “Gamifying Learning Experiences: Practical Implications and Outcomes.” Computers & Education 63: 380–392. doi: 10.1016/j.compedu.2012.12.020
  • Eastman, C., P. Teicholz, R. Sacks, and K. Liston. 2011. BIM Handbook: A Guide to Building Information Modeling for Owners, Managers, Designers, Engineers and Contractors. Hoboken: John Wiley & Sons.
  • Ebner, M., and A. Holzinger. 2007. “Successful Implementation of User-Centered Game Based Learning in Higher Education: An Example from Civil Engineering.” Computers & Education 49 (3): 873–890. doi: 10.1016/j.compedu.2005.11.026
  • European Parliament and Council. 2010. “Directive 2010/31/EU of the European Parliament and of the Council of 19 May 2010 on the Energy Performance of Buildings.” Official Journal of the European Union L153: 13–35.
  • Falloon, G. 2013. “Young Students using iPads: App Design and Content Influences on their Learning Pathways.” Computers & Education 68: 505–521. doi: 10.1016/j.compedu.2013.06.006
  • Goodchild, M. F. 2009. “Geographic Information Systems and Science: Today and Tomorrow.” Procedia Earth and Planetary Science 1 (1): 1037–1043. doi: 10.1016/j.proeps.2009.09.160
  • Gyllenskog, J. H. 1976. “Konane as a Vehicle for Teaching AI.” ACM SIGART Bulletin 56: 5–6. doi: 10.1145/1045259.1045261
  • Hainey, T., T. M. Connolly, M. Stansfield, and E. A. Boyle. 2011. “Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level.” Computers & Education 56 (1): 21–35. doi: 10.1016/j.compedu.2010.09.008
  • Hauge, J. B., B. Pourabdollahian, and J. C. K. H. Riedel. 2012. “Workshop on the Use of Serious Games in the Education of Engineers.” Procedia Computer Science 15: 341–342. doi: 10.1016/j.procs.2012.10.098
  • Hirose, Y., J. Sugiura, and K. Shimomoto. 2004. “Industrial Waste Management Simulation Game and Its Educational Effect.” Journal of Material Cycles Waste and Management 6: 58–63. doi: 10.1007/s10163-003-0108-4
  • Horne, M., and E. M. Thompson. 2008. “The Role of Virtual Reality in Built Environment Education.” Journal for Education in the Built Environment 3 (1): 5–24. doi: 10.11120/jebe.2008.03010005
  • Hwang, G. J., T.-C. Yang, C.-C. Tsai, S. J. H. Yang. 2009. “A Context-Aware Ubiquitous Learning Environment for Conducting Complex Science Experiments.” Computers & Education 53 (2): 402–413. doi: 10.1016/j.compedu.2009.02.016
  • Irizarry, J., E. P. Karan, and F. Jalaei. 2013. “Integrating BIM and GIS to Improve the Visual Monitoring of Construction Supply Chain Management.” Automation in Construction 31: 241–254. doi: 10.1016/j.autcon.2012.12.005
  • Irvine, C., and M. Thompson. 2003. “Teaching Objectives of a Simulation Game for Computer Security.” Proceedings of Informing Science and Information Technology Joint Conference, Pori, Finland.
  • Jones, V., and J. H. Jo. 2004. “Ubiquitous Learning Environment: An Adaptive Teaching System Using Ubiquitous Technology.” Beyond the Comfort Zone: Proceedings of the 21st Conference of the Australasian Society for Computers in Learning in Tertiary Education, 468–474, Perth, Australia.
  • Kapp, K. M. 2012. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. San Francisco, CA: John Wiley & Sons.
  • Kaufmann, H. 2003. “Collaborative Augmented Reality in Education.” ‘Imagina Conference 2003’, issued by: Imagina; Monaco Mediax, Monaco (invited).
  • Kipper, G., and J. Rampolla. 2012. Augmented Reality: An Emerging Technologies Guide to AR. Waltham, MA: Elsevier.
  • Kitchenham, B. 2004. “Procedures for Performing Systematic Reviews.” Joint technical report Software Engineering Group, Keele University, United Kingdom and Empirical Software Engineering, National ICT Australia Ltd, Australia.
  • Klemeš, J. J., Z. Kravanja, P. S. Varbanov, and H. L. Lam. 2013. “Advanced Multimedia Engineering Education in Energy, Process Integration and Optimization.” Applied Energy 101: 33–40. doi: 10.1016/j.apenergy.2012.01.039
  • Lee, W. B., H. C. W. Lau, and A. Ning. 2006. “An Integrated Study Methodology for Learning Strategic Inventory Management.” International Journal of Engineering 22: 329–342.
  • Leemkuil, H., T. de Jong, R. de Hoog, and N. Christoph. 2003. “KM QUEST: A Collaborative Internet-based Simulation Game.” Simulation Gaming 34: 89–111. doi: 10.1177/1046878102250605
  • Liarokapis, F., N. Mourkoussis, M. J. Darcy White, M. Sifniotis, P. Petridis, A. Basu, and P. F. Lister. 2004. “Web3D and Augmented Reality to Support Engineering Education.” World Transactions on Engineering and Technology Education 3 (1): 11–14.
  • Mälkki, H., K. Alanne, and L. Hirsto. 2012. “Energy Engineering Students on Their Way to Expertise in Sustainable Energy.” Environmental and Climate Technologies 8 (1): 24–28.
  • Mandal, P., K. K. Wong, and P. E. D. Love. 2000. “Internet-Supported Flexible Learning Environment for Teaching Systems Dynamics to Engineering Students.” Computer Applications in Engineering Education 8: 1–10. doi: 10.1002/(SICI)1099-0542(2000)8:1<1::AID-CAE1>3.0.CO;2-O
  • Marinagi, C., C. Skourlas, and P. Belsis. 2013. “Employing Ubiquitous Computing Devices and Technologies in the Higher Education Classroom of the Future.” Procedia – Social and Behavioral Sciences 73: 487–494. doi: 10.1016/j.sbspro.2013.02.081
  • Martin, A. 2000. “The Design and Evolution of a Simulation/Game for Teaching Information Systems Development.” Simulation Gaming 31: 445–463. doi: 10.1177/104687810003100401
  • Ministry of Education and Culture. 2012. “Education and Research 2011–2016. A Development Plan.” Reports of the Ministry of Education and Culture, Finland 2012:3. ISBN 978-952-263-096-4.
  • Morsi, R., and E. Jackson. 2007. “Playing and Learning? Educational Gaming for Engineering Education.” 37th ASEE/IEEE Frontiers in Education Conference, F2H-1–F2H-6, Milwaukee, WI, USA.
  • Navarro, E. O., and A. van der Hoek. 2004. “SIMSE: An Interactive Simulation Game for Software Engineering Education.” Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 12–17, Kauai, Hawaii.
  • Peredo, R., A. Canales, A. Menchaca, and I. Peredo. 2011. “Intelligent Web-based Education System for Adaptive Learning.” Expert Systems with Applications 38 (12): 14690–14702. doi: 10.1016/j.eswa.2011.05.013
  • Phan, V. T., and S. Y. Choo. 2010. “Augmented Reality-based Education and Fire Protection for Traditional Korean Buildings.” International Journal of Architectural Computing 8 (1): 75–91. doi: 10.1260/1478-0771.8.1.75
  • Philpot, T. A., R. H. Hall, N. Hubing, and R. E. Flori. 2005. “Using Games to Teach Statics Calculation Procedures: Application and Assessment.” Computer Applications in Engineering Education 13: 222–232. doi: 10.1002/cae.20043
  • Poplin, A. 2012. “Playful Public Participation in Urban Planning: A Case Study for Online Serious Games.” Computers, Environment and Urban Systems 36 (3): 195–206. doi: 10.1016/j.compenvurbsys.2011.10.003
  • Pourabdollahian, B., M. Taisch, and E. Kerga. 2012. “Serious Games in Manufacturing Education: Evaluation of Learners’ Engagement.” Procedia Computer Science 15: 256–265. doi: 10.1016/j.procs.2012.10.077
  • Reed, J. A., and A. A. Afjeh. 1998. “Developing Interactive Educational Engineering Software for the World Wide Web with Java.” Computers & Education 30: 183–194. doi: 10.1016/S0360-1315(97)00062-6
  • Reinalda, B., and E. Kulesza. 2006. The Bologna Process: Harmonizing Europe's Higher Education. 2nd ed. Opladen, Germany: Barbara Budrich.
  • Ross, A. M., M. E. Fitzgerald, and D. H. Rhodes. 2014. “Game-based Learning for Systems Engineering Concepts.” Procedia Computer Science 28: 430–440. doi: 10.1016/j.procs.2014.03.053
  • Scott, D., M. Mawdesley, and S. Al-Jibouri. 2004. “The Use and Efficacy of a Simulation Model for Teaching Project Control in Construction.” First International Conference on World of Construction Project Management, Toronto, Ontario, Canada.
  • Simões, J., R. D. Redondo, and A. Fernández Vilas. 2013. “A Social Gamification Framework for a K-6 Learning Platform.” Computers in Human Behavior 29 (2): 345–353. doi: 10.1016/j.chb.2012.06.007
  • Wang, X., P. E. D. Love, M. J. Kim, C.-S. Park, C.-P. Sing, and L. Hou. 2012. “A Conceptual Framework for Integrating Building Information Modeling with Augmented Reality.” Automation in Construction 34: 37–44. doi: 10.1016/j.autcon.2012.10.012
  • Washington-Ottombre, C., B. Pijanowski, D. Campbell, J. Olson, J. Maitima, A. Musili, T. Kibaki, et al. 2010. “Using a Role-playing Game to Inform the Development of Land-use Models for the Study of a Complex Socio-Ecological System.” Agricultural Systems 103 (3): 117–126. doi: 10.1016/j.agsy.2009.10.002
  • Yan, W., C. Culp, and R. Graf. 2011. “Integrating BIM and Gaming for Real-Time Interactive Architectural Visualization.” Automation in Construction 20 (4): 446–458. doi: 10.1016/j.autcon.2010.11.013

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.