682
Views
3
CrossRef citations to date
0
Altmetric
Articles

Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration

, ORCID Icon &

References

  • Ackermann, E. K. (2004). Constructing knowledge and transforming the world. In M. Tokoro & L. Steels (Eds.), A learning zone of one’s own: Sharing representations and flow in collaborative learning environments (pp. 15–37). Amsterdam, Berlin, Oxford, Tokyo, Washington, DC., IOS Press.
  • Anderson, A., Locke, J., Kretzmann, M., & Kasari, C.; AIR-B Network. (2015). Social network analysis of children with autism spectrum disorder: Predictors of fragmentation and connectivity in elementary school classrooms. Autism, 20, 700–709. doi:10.1177/1362361315603568
  • Antle, A. N. (2013). Research opportunities: Embodied child-computer interaction. International Journal of Child-Computer Interaction, 1, 30–36. doi:10.1016/j.ijcci.2012.08.001
  • Antle, A. N., Corness, G., & Droumeva, M. (2009, January). What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments. Interacting with Computers, 21, 66–75. doi:10.1016/j.intcom.2008.10.005
  • Association, A. P. (2013). Diagnostic and statistical manual of mental disorders, 5th edition (5th ed.). Washington, DC: American Psychiatric Publishing, Inc.
  • Ayres, A. J., & Tickle, L. (1980). Hyper-responsivity to touch and vestibular stimuli as a predictor of positive response to sensory integration. The American Journal of Occupational Therapy, 34, 375–381. doi:10.5014/ajot.34.6.375
  • Baron-Cohen, S. (2008). Autism and asperger syndrome. Oxford, UK: Oxford University Press.
  • Bartoli, L., Corradi, C., Garzotto, F., & Valoriani, M. (2013). Exploring motion-based touchless games for autistic children’s learning. Proceedings of the IDC 2013 International Conference on Interaction Design and Children, New York: ACM Press.
  • Bekker, T., & Sturm, J. (2009, June). Stimulating physical and social activity through open-ended play. Proceedings of the IDC 2009 International Conference on Interaction Design and Children, New York: ACM Press.
  • Benson, J. B., & Uzgiris, I. C. (1985). Effect of self-initiated locomotion on infant search activity. Developmental Psychology, 21, 923–931. doi:10.1037/0012-1649.21.6.923
  • Bianchi-Berthouze, N., Kim, W. W., & Patel, D. (2007). Does body movement engage you more in digital game play? and why? Proceedings of the ACII 2007 Affective Computing and Intelligent Interaction, Berlin: Springer.
  • Borghi, A. M., & Cimatti, F. (2010). Embodied cognition and beyond: Acting and sensing the body. Neuropsychologia, 48, 763–773. doi:10.1016/j.neuropsychologia.2009.10.029
  • Casas, X., Herrera, G., Coma, I., & Fernandez, M. (2012). A kinect-based augmented reality system for individuals with autism spectrum disorders. Proceedings of the GRAPP International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, Rome: Scitepress
  • Cerbone, D. R. (Ed.). (2006). Understanding phenomenology. Chesham, UK: Acumen Publishing.
  • Chen, W. (2012). Multitouch tabletop technology for people with Autism spectrum disorder: A review of the literature. Procedia Computer Science, 14, 198–207. doi:10.1016/j.procs.2012.10.023
  • Christensen, D. L., Bilder, D. A., Zahorodny, W., Pettygrove, S., Durkin, M. S., Fitzgerald, R. T., & Yeargin-Allsopp, M. (2016). Prevalence and characteristics of Autism spectrum disorder among 4-year-old children in the Autism and developmental disabilities monitoring network. Journal of Developmental and Behavioral Pediatrics, 37, 1–8. doi:10.1097/DBP.0000000000000235
  • Dalsgaard, P., & Dindler, C. (2014, April). Between theory and practice. Proceedings of the CHI 2014 Annual ACM Conference on Human Factors in Computing Systems, New York: ACM Press.
  • De Jaegher, H. (2013). Embodiment and sense-making in autism. Frontiers in Integrative Neuroscience, 7. doi:10.3389/fnint.2013.00015
  • Dillenbourg, P., & Evans, M. (2011). Interactive tabletops in education. International Journal of Computer-Supported Collaborative Learning, 6, 491–514. doi:10.1007/s11412-011-9127-7
  • Donnellan, A. M., Hill, D. A., & Leary, M. R. (2013). Rethinking autism: Implications of sensory and movement differences for understanding and support. Frontiers in Integrative Neuroscience, 6, 1–11. doi:10.3389/fnint.2012.00124
  • Dourish, P. (2004). Where the action is: The foundations of embodied interaction. Cambridge, MA: MIT Press.
  • Eason, L. J., White, M. J., & Newsom, C. (1982). Generalized reduction of self-stimulatory behavior: An effect of teaching appropriate play to autistic children. Analysis and Intervention in Developmental Disabilities, 2, 157–169. doi:10.1016/0270-4684(82)90016-7
  • Ellis, S. (1991). Nature and origins of virtual environments: A bibliographical essay. Computing Systems in Engineering, 2, 321–347. doi:10.1016/0956-0521(91)90001-L
  • Frischen, A., Bayliss, A. P., & Tipper, S. P. (2007). Gaze cueing of attention: Visual attention, social cognition, and individual differences. Psychological Bulletin, 133, 694–724. doi:10.1037/0033-2909.133.4.694
  • Frith, U., & De Vignemont, F. (2005). Egocentrism, allocentrism, and Asperger syndrome. Consciousness and Cognition, 14, 719–738. doi:10.1016/j.concog.2005.04.006
  • Gabriels, R. L., Cuccaro, M. L., Hill, D. E., Ivers, B. J., & Goldson, E. (2005). Repetitive behaviors in autism: Relationships with associated clinical features. Research in Developmental Disabilities, 26, 169–181. doi:10.1016/j.ridd.2004.05.003
  • Gillberg, C., & Kadesjö, B. (2003). Why bother about clumsiness? The implications of having developmental coordination disorder (DCD). Neural Plasticity, 10, 59–68. doi:10.1155/NP.2003.59
  • Grandhi, S. A., Joue, G., & Mittelberg, I. (2011). Understanding naturalness and intuitiveness in gesture production. Proceedings of the CHI 2011 Annual ACM Conference on Human Factors in Computing Systems, New York: ACM Press.
  • Grudin, J. (1990). The computer reaches out: The historical continuity of interface design. Proceedings of the CHI 1990 SIGCHI Conference on Human Factors in Computing Systems Empowering People, New York: ACM Press.
  • Harrison, S., Tatar, D., & Sengers, P. (2007). The three paradigms of HCI. Proceedings of the Alt. CHI 2007 Annual ACM Conference on Human Factors in Computing Systems, San Jose: ACM Press.
  • Hartson, R., & Pardha, P. S. (2012). The UX Book - Process and guidelines for ensuring a quality of user experience. Amsterdam: Morgan Kaufmann.
  • Heim, S. (2008). The resonant interface: HCI foundations for interaction design. Boston, MA: Pearson/Addison Wesley.
  • Horn, M. S. (2013). The role of cultural forms in tangible interaction design. Proceedings of the TEI 2014 International Conference on Tangible, Embedded and Embodied Interaction, New York: ACM Press.
  • Hornecker, E., & Buur, J. (2006). Getting a grip on tangible interaction. Proceedings of the CHI 2006 SIGCHI Conference on Human Factors in Computing Systems, New York: ACM Press.
  • Howison, M., Trninic, D., Reinholz, D., & Abrahamson, D. (2011). The mathematical imagery trainer: From embodied interaction to conceptual learning. Proceedings of the CHI 2011 Annual ACM Conference on Human Factors in Computing Systems, New York: ACM Press.
  • Johnson, C. P., & Myers, S. M. (2007). Identification and evaluation of children with autism spectrum disorders. Pediatrics, 120, 1183–1215. doi:10.1542/peds.2007-2361
  • Keay-Bright, W. (2007). The reactive colours project: Demonstrating participatory and collaborative design methods for the creation of software for Autistic children. An International Journal, 1, 7–15.
  • Kim, Y. S., Leventhal, B. L., Koh, Y.-J., Fombonne, E., Laska, E., Lim, E.-C., & Grinker, R. R. (2011). Prevalence of Autism spectrum disorders in a total population sample. American Journal of Psychiatry, 168, 904–912. doi:10.1176/appi.ajp.2011.10101532
  • Klatzky R.L. (1998) Allocentric and Egocentric Spatial Representations: Definitions, Distinctions, and Interconnections. In: Freksa C., Habel C., Wender K.F. (eds) Spatial Cognition. Lecture Notes in Computer Science, vol 1404. Springer, Berlin, Heidelberg.
  • Koegel, R. I., & Frea, W. D. (1993). Treatment of social behavior in autism through the modification of pivotal social skills. Journal of Applied Behavior Analysis, 26, 369–377. doi:10.1901/jaba.1993.26-369
  • Krueger, M. W., Gionfriddo, T., & Hinrichsen, K. (1985). VIDEOPLACE: An artificial reality. Proceedings of the CHI 1985 SIGCHI Conference on Human Factors in Computing Systems, New York: ACM.
  • Lane, A. E., Young, R. L., Baker, A. E. Z., & Angley, M. T. (2010). Sensory processing subtypes in autism: association with adaptive behavior. Journal of Autism and Developmental Disorders, 40, 112–122. doi:10.1007/s10803-009-0840-2
  • Lindblom, J., & Alenljung, B. (2015). Socially embodied human-robot interaction: addressing human emotions with theories of embodied cognition. In J. Vallverdú (Ed.), Handbook of research on synthesizing human emotion in intelligent systems and robotics, Hershey, PA, USA. (pp. 169–190).
  • Liu, T. (2013). Sensory processing and motor skill performance in elementary school children with autism spectrum disorder. Perceptual and Motor Skills, 116, 197–209. doi:10.2466/10.25.PMS.116.1.197-209
  • MacDonald, M., Lord, C., & Ulrich, D. A. (2014). Motor skills and calibrated autism severity in young children with autism spectrum disorder. Adapted Physical Activity Quarterly, 31, 95–105. doi:10.1123/apaq.2013-0068
  • Malinverni, L., Mora-Guiard, J., Padillo, V., Valero, L., Hervas, A., & Pares, N. (2017). An inclusive design approach for developing video games for children with Autism spectrum disorder. Computers in Human Behavior, 71, 535–549. doi:10.1016/j.chb.2016.01.018
  • Mora-Guiard, J., Crowell, C., Pares, N., & Heaton, P. (2016a). Lands of fog: Helping children with Autism in social interaction through a full-body interactive experience. Proceedings of the IDC 2016 International Conference on Interaction Design and Children, New York: ACM Press.
  • Mora-Guiard, J., Crowell, C., Pares, N., & Heaton, P. (2016b). Sparking social initiation behaviors in children with Autism through full-body interaction. International Journal of Child-Computer Interaction, 11, 62–71. doi:10.1016/j.ijcci.2016.10.006
  • Nielsen, M., Störring, M., Moeslund, T. B., & Granum, E. (2004). A procedure for developing intuitive and ergonomic gesture interfaces for HCI. Gesture-Based Communication in Human-Computer Interaction, 2915, 409–420.
  • Ortega, D. H., Cibrian, F. L., & Tentori, M. (2015). BendableSound: A Fabric-based Interactive Surface to Promote Free Play in Children with Autism. Proceedings of the 17th International ACM SIGACCESS Conference on Computers and Accessibility, 315–316. https://doi.org/10.1145/2700648.2811355
  • Parés, N., & Parés, R. (2001). Interaction-Driven Virtual Reality Application Design (A Particular Case: El Ball del Fanalet or Lightpools). Presence: Teleoperators and Virtual Environments, 10(2),236–245. https://doi.org/10.1162/105474601750216830
  • Pares, N., & Altimira, D. (2013). Analyzing the adequacy of interaction paradigms in artificial reality experiences. Human-Computer Interaction, 28, 77–114.
  • Pares, N., Masri, P., Van Wolferen, G., & Creed, C. (2005). Achieving dialogue with children with severe autism in an adaptive multisensory interaction: The “MEDIATE” project. IEEE Transactions on Visualization and Computer Graphics, 11, 734–743. doi:10.1109/TVCG.2005.88
  • Pares, N., & Pares, R. (2006). Towards a model for a virtual reality experience: The virtual subjectiveness. Presence: Teleoperators and Virtual Environments, 15, 524–538. doi:10.1162/pres.15.5.524
  • Peeters, G., Grobben, G., Hendrickx, A., Van Den Eede, S., & Verlinden, K. (2003). Self-other and third-person categorization in normal and autistic children. Developmental Science, 6, 166–172. doi:10.1111/desc.2003.6.issue-2
  • Porayska-Pomsta, K., Frauenberger, C., Pain, H., Rajendran, G., Smith, T., Menzies, R., & Lemon, O. (2011). Developing technology for autism: An interdisciplinary approach. Personal and Ubiquitous Computing, 16, 117–127. doi:10.1007/s00779-011-0384-2
  • Rajendran, G., Law, A. S., Logie, R. H., Van Der Meulen, M., Fraser, D., & Corley, M. (2011). Investigating multitasking in high-functioning adolescents with autism spectrum disorders using the virtual errands task. Journal of Autism and Developmental Disorders, 41, 1445–1454. doi:10.1007/s10803-010-1151-3
  • Revelle, G. (2013). Applying developmental theory and research to the creation of educational games. New Directions for Child and Adolescent Development, 2013, 31–40. doi:10.1002/cad.v2013.139
  • Ringland, K. E., Zalapa, R., Neal, M., Escobedo, L., Tentori, M., & Hayes, G. R. (2014). SensoryPaint. Proceedings of the UBICOMP 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, New York: ACM Press.
  • Rowland, C. M., & Schweigert, P. D. (2009). Object lessons: How children with autism spectrum disorders use objects to interact with the physical and social environments. Research in Autism Spectrum Disorders, 3, 517–527. doi:10.1016/j.rasd.2008.10.005
  • Stephenson, J., & Limbrick, L. (2015). A review of the use of touch-screen mobile devices by people with developmental disabilities. Journal of Autism and Developmental Disorders, 45, 3777–3791. doi:10.1007/s10803-013-1878-8
  • Vazquez, V., Cardenas, C., Cibrian, F. L., & Tentori, M. (2016). Designing a musical fabric-based surface to encourage children with Autism to practice motor movements. Proceedings of the MEXIHC 2016 Mexican Conference on Human-Computer Interaction, New York: ACM Press.
  • Vogeley, K., May, M., Ritzl, A., Falkai, P., Zilles, K., & Fink, G. R. (2004). Neural correlates of first-person perspective as one constituent of human self-consciousness. Journal of Cognitive Neuroscience, 16, 817–827. doi:10.1162/089892904970799
  • Wertsch, J. V. (1985). Vygotsky and the social formation of mind. Cambridge, MA.
  • Williams, E. (2003). A comparative review of early forms of object-directed play and parent-infant play in typical infants and young children with autism. Autism: The International Journal of Research and Practice, 7, 361–377. doi:10.1177/1362361303007004003

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.