References
- Anderson, P. (2007). What is Web 2.0? Ideas, technologies, and implications for education. JISC Technology and Standards Watch. Retrieved from http://www.jisc.ac.uk/media/documents/techwatch/tsw0701b.pdf
- Barab, S., Arcici, A., & Jackson, C. (2005). Eat your vegetables and do your homework: A design-based investigation of enjoyment and meaning in learning. Educational Technology, 45, 15–21.
- Borsheim, C., Merritt, K., & Reed, D. (2008). Beyond technology for technology’s sake: Advancing multiliteracies in the twenty-first century. The Clearing House, 82, 87–90.10.3200/TCHS.82.2.87-90
- Chittleborough, G., Jobling, W., Hubber, P., & Calnin, G. (2011, September). The use of Web 2.0 Technologies to promote higher order thinking skills. In AARE 2008: International Education Research Conference, Brisbane: Australian Association for Research in Education.
- Collins, A., & Halverson, R. (2009). Rethinking education in the age of technology. New York, NY: Teachers College Press.
- Creswell, J. W. (2007). Qualitative inquiry and research design: Choosing among five approaches (2nd ed.). Thousand Oaks, CA: Sage.
- Crook, C. (2008). Web 2.0 technologies for learning: The current landscape – Opportunities, challenges and tensions. British Educational Communications and Technology Agency (Becta) with Fisher, T., Cummings, J., Graber, R., Harrison, C., Lewin, C., Logan, K., Luckin, R., Oliver, M., & Sharples, M. Retrieved from http://partners.becta.org.uk/upload-dir/downloads/page_documents/research/web2_technologies_learning.pdf
- Cuban, L. (2001). Oversold & underused. Computers in the classroom. Cambridge, MA: Harvard University Press.
- Dahms, M., Geonnotti, K., Passalacqua, J. N., Schilk, J. N., Wetzel, A., & Zulkowsky, M. (2007). The educational theory of Lev Vygotsky: An analysis. New Foundations Press. Clabaugh, G. K., & Rozycki, E. G., (Eds.). Retrieved from: http://www.newfoundations.com/GALLERY/Vygotsky.html
- Ennis, R. H. (1985). A logical basis for measuring critical thinking skills. Educational Leadership, 43, 44–48.
- Ennis, R. (1997). Incorporating critical thinking in the curriculum: An introduction to some basic issues. Inquiry: Critical Thinking Across the Disciplines, 16(3), 1–9.
- Gee, J. P. (2005). Learning by design: Good video games as learning machines. eLearning, 2, 5–16.
- Gee, J. P. (2007). Good video games + good learning: Collected essays on video games learning and literacy. New York, NY: Peter Lang.
- Gray, L., Thomas, N., & Lewis, L. (2010). Teachers’ use of educational technology in U.S. public schools: 2009 (NCES 2010-040). Washington, DC: National Center for Education Statistics, Institute of Education Sciences, U.S. Department of Education.
- Greenhow, C., Robelia, B., & Hughes, J. E. (2009). Learning, teaching, and scholarship in a digital age: Web 2.0 and classroom research: What path should we take now? Educational Researcher, 38, 246–259.10.3102/0013189X09336671
- Hasan, M. M., & Hoon, T. B. (2013). Podcast applications in language learning: A review of recent studies. English Language Teaching, 6, 128–135.
- Hutchison, A., & Reinking, D. (2011). Teachers’ perceptions of integrating information and communication technologies into literacy instruction: A national survey in the United States. Reading Research Quarterly, 46, 312–333. doi:10.1002/RRQ.002
- Jenkins, H., Clinton, K., Purushotma, R., Robison, Al., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21st century. Chicago, IL: The MacArthur Foundation. Retrieved from www.digitallearning.macfound.org
- Klopfer, E., Osterweil, S., Groff, J., & Haas, J. (2009). The instructional power of digital games, social networking, simulations and how teachers can leverage them. The Education Arcade, MIT. Retrieved from http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
- Kreijns, K., Kirschner, P. A., & Jochems, W. (2003). Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: A review of the research. Computers in Human Behavior, 19, 335–353.10.1016/S0747-5632(02)00057-2
- Law, N. (2005, May). Assessing learning outcomes in CSCL settings. In Proceedings of the 2005 conference on Computer support for collaborative learning: Learning 2005 the next 10 years! (pp. 373–377). Taipei: International Society of the Learning Sciences.
- LeBaron, J., Robinson, J. M., & McDonough, E. (2009. Research report for GeSCI meta-review of ICT in education phase two. Retrieved from http://www.gesci.org/assets/files/Research/meta-research-phase2.pdf
- Lemke, C., Coughlin, E., & Reifsneider, D. (2009). Technology in schools: What the research says: An update. Culver City, CA: Commissioned by Cisco.
- Lemke, C., Coughlin, E., Thadani, V., & Martin, C. (2003). North Central Regional Educational Laboratory, enGauge 21st Century Skills, Literacy in the digital age. Retrieved from http://www.metiri.com/21/21%20Century%20Skills%20Final.doc
- Lenhart, A., & Madden, M. (2005). Teen content creators and consumers. Washington, DC: Pew Internet & American Life Project.
- Lenhart, A., Madden, M., MacGill, A. R., & Smith, A. (2007). Teens and social media. Washington, DC: Pew Internet & American Life Project.
- Lenhart, A., Purcell, K., Smith, A., & Zickuhr, K. (2010). Social media and young adults. Washington, DC: Pew Internet & American Life Project.
- Levin, D., & Arafeh, S. (2002). The digital disconnect: The widening gap between internet-savvy students and their schools. Washington, DC: Pew Internet & American Life Project.
- Lipman, M. (1988). Critical thinking: What can it be? Educational Leadership, 46, 38–43.
- McGuinness, C. (1999). From thinking skills to thinking classrooms. London: Published report for Department of Education and Employment.
- McLoughlin, C., & Lee, M. J. W. (2007). Social software and participatory learning: Pedagogical choices with technology affordances in the Web 2.0 era. In ICT: Providing choices for learners and learning. Proceedings ascilite Singapore 2007. Retrieved from http://www.ascilite.org.au/conferences/singapore07/procs/mcloughlin.pdf
- McMahon, G. (2009). Critical thinking and ICT integration in a Western Australian secondary school. Educational Technology & Society, 12, 269–281.
- National Center for Education Statistics (NCES). (2006). Internet access in U.S. public schools and classrooms: 1994–2005. In U.S. Department of Education, Office of Educational Research and Improvement, NCES 2007-020. Retrieved from http://nces.ed.gov/pubsearch/pubsinfo.asp?pubid=2007020
- Norton, P., & Hathaway, D. (2008). On its way to K–12 classrooms, Web 2.0 goes to graduate school. Computers in the Schools, 25, 163–180.10.1080/07380560802368116
- Oblinger, D. (2008). Growing up with Google: What it means to education, Emerging technologies for learning, Becta (Vol. 3, pp. 11–29). Retrieved from http://partners.becta.org.uk/index.php?section=rh&rid=13768
- Palfrey, J., & Gasser, U. (2008). Born digital: Understanding the first generation of digital natives. New York, NY: Basic Books.
- Partnership for 21st Century Skills. (2004). The intellectual and policy foundations of the 21st century skills framework. Retrieved from http://www.21stcenturyskills.org/route21/images/stories/epapers/skillsfoundationsfinal.pdf
- Rakes, G., Fields, V., & Cox, K. (2006). The influence of teacher’s technology use in instructional practices. Journal of Research on Technology in Education, 38, 411–426. ProQuest Education Journals.10.1080/15391523.2006.10782467
- Resta, P., & Laferrière, T. (2007). Technology in support of collaborative learning. Educational Psychology Review, 19, 65–83.10.1007/s10648-007-9042-7
- Rideout, V., & Foehr, U., & Roberts, D. (2010, January). Generation M2: Media in the lives of 8- to 18-year-olds. The Kaiser Family Foundation. Retrieved from http://www.kff.org/entmedia/upload/8010.pdf
- Scardamalia, M., & Bereiter, C. (1991). Higher levels of agency for children in knowledge building: A challenge for the design of new knowledge media. Journal of the Learning Sciences, 1, 37–68.10.1207/s15327809jls0101_3
- Scardamalia, M., & Bereiter, C. (2003). Knowledge building environments: Extending the limits of the possible in education and knowledge work. In A. DiStefano, K. E. Rudestam, & R. Silverman (Eds.), Encyclopedia of distributed learning (pp. 269–272). Thousand Oaks, CA: Sage.
- Scardamalia, M., & Bereiter, C. (2006). Knowledge building: Theory, pedagogy, and technology. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (pp. 97–115). New York, NY: Cambridge University Press.
- Slavin, R. E. (2003). Educational psychology: Theory and practice (7th ed.). Boston, MA: Pearson Education.
- Squire, K. (2004). Replaying history: Learning world history through playing civilization III (Doctoral dissertation). Indiana University. Retrieved from http://website.education.wisc.edu/kdsquire/dissertation.html
- Squire, K., & Jenkins, H. (2004). Harnessing the power of games in education. Insight, 3, 5–33.
- Stahl, G., Koschmann, T., & Suthers, D. (2006). Computer-supported collaborative learning: An historical perspective. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (pp. 409–426). New York, NY: Cambridge University Press.
- Stake, R. (1995). The art of case study research. Thousand Oaks, CA: Sage.
- Steinkuehler, C. (2010, September). Video games and digital literacies. Journal of Adolescent & Adult Literacy, 54, 61–63.
- Thomas, D., & Seely-Brown, J. (2011). A new culture of learning. Cultivating the imagination for a world of constant change. Lexington, KY: CreateSpace.
- Vygotsky, L. S. (1978). Mind in society. Cambridge, MA: Harvard University Press.
- Weigel, M., & Heikinnen, K. (2007). Developing minds and digital media: Habits of mind in the YouTube era. (The Good Work Project Series Report 51). Cambridge, MA: Harvard University.
- Wideman, H. (2007). ABEL Participant Experience Evaluation. Report prepared for the Advanced Broadband Enabled Learning, Office of the Vice President Research and Innovation, York University, Toronto, Ontario, Canada. Unpublished.