397
Views
1
CrossRef citations to date
0
Altmetric
Articles

Evaluating learning technology content with discourse analysis

Pages 285-297 | Received 22 Mar 2016, Accepted 02 Sep 2016, Published online: 07 Nov 2016

References

  • Allen, I. E., & Seaman, J. (2013). Changing course: 10 Years of tracking online education in the United States. Oakland, CA: Babson Research Group.
  • Altheide, D. L., & Schneider, C. J. (2013). Qualitative media analysis (2nd ed.). Thousand Oaks, CA: Sage.
  • Argenti, P. A., & Druckenmiller, B. (2004). Reputation and the corporate brand. Corporate Reputation Review, 6, 368–374.10.1057/palgrave.crr.1540005
  • Baran, E., Correia, A.-P., & Thompson, A. (2013). Tracing successful online teaching in higher education: Voices of exemplary online teachers. Teachers College Record, 115(3), 1–41.
  • Barbour, M. K., & Reeves, T. C. (2009). The reality of virtual schools: A review of the literature. Computers & Education, 52, 402–416. doi:10.1016/j.compedu.2008.09.009
  • Branon, R. F., & Essex, C. (2001). Synchronous and asynchronous communication tools in distance education. TechTrends, 45, 36–42.
  • Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18, 32–42.10.3102/0013189X018001032
  • Chisnall, D. (2007). Bad UI of the week: The menu bar. Retrieved from http://www.informit.com/articles/article.aspx?p=789401
  • Gajendran, R. S., Harrison, D. A., & Delaney-Klinger, K. (2015). Are telecommuters remotely good citizens? Unpacking telecommuting’s effects on performance via i-Deals and job resources. Personnel Psychology, 68, 353–393. doi:10.1111/peps.12082
  • Gee, J. P. (2003). What video games have to teach us about learning and literacy. Gordonsville, VA: Palgrave Macmillan.
  • Gee, J. P. (2014). An introduction to discourse analysis: Theory and method (4th ed.). New York, NY: Routledge.
  • Hrastinski, S. (2008). The potential of synchronous communication to enhance participation in online discussions: A case study of two e-learning courses. Information & Management, 45, 499–506.
  • John-Steiner, V., & Mahn, H. (1996). Sociocultural approaches to learning and development: A Vygotskian framework. Educational Psychologist, 31, 191–206.10.1080/00461520.1996.9653266
  • Keller, K. L., & Lehmann, D. R. (2006). Brands and branding: Research findings and future priorities. Marketing Science, 25, 740–759.
  • Kim, K.-J., & Bonk, C. J. (2006). The future of online teaching and learning in higher education: The survey says…. Educause Quarterly, 4, 22–30.
  • Labaree, D. (2004). The trouble with Ed school. New Haven, CT: Yale University.
  • Lave, J. (1996). Teaching, as learning, in practice. Mind, Culture, and Activity, 3, 149–164.10.1207/s15327884mca0303_2
  • Le Dantec, C. A., Christensen, J. E., Bailey, M., Farrell, R. G., Ellis, J. B., Danis, C. M., … Edwards, W. K. (2010). A tale of two publics: Democratizing design at the margins. Paper presented at the 8th ACM Conference on Designing Interactive Systems, New York, NY.10.1145/1858171
  • Maxwell, J. (2005). Qualitative research design: An iterative approach (2nd ed.). Thousand Oaks, CA: Sage.
  • McLuhan, M. (1964). Understanding media: The extensions of man. New York, NY: McGraw-Hill.
  • Ravitz, J. L., Becker, H. J., & Wong, Y. (2000). Constructivist-compatible beliefs and practices among U. S. teachers. Irvine, CA: Center for Research on Information Technology and Organizations.
  • Riffe, D., Lacy, S., & Fico, F. (2014). Analyzing media messages: Using quantitative content analysis in research. New York, NY: Routledge.
  • Salomon, G., Perkins, D. N., & Globerson, T. (1991). Partners in cognition: Extending human intelligence with intelligent technologies. Educational Researcher, 20, 2–9.10.3102/0013189X020003002
  • Simonsen, J., Svabo, C., Strandvad, S. M., Samson, K., Hertzum, M., & Hansen, O. E. (2014). Situated design methods. Cambridge, MA: MIT Press.
  • Steinkuehler, C. A. (2004). Learning in massively multiplayer online games. Paper presented at the Sixth International Conference of the Learning Sciences, Santa Monica, CA.
  • Steinkuehler, C. A. (2006). Massively multiplayer online video gaming as participation in a discourse. Mind, Culture, and Activity, 13, 38–52.10.1207/s15327884mca1301_4
  • Swan, K. (2001). Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses. Distance Education, 22, 306–331.
  • Tallent-Runnells, M. K., Thomas, J. A., Lan, W. Y., Cooper, S., Ahern, T. C., Shaw, S. M., & Liu, X. (2006). Teaching courses online: A review of the research. Review of Educational Research, 76, 93–135.
  • Wiesenfeld, B. M., Raghuram, S., & Garud, R. (1998). Communication patterns as determinants of organizational identification in a virtual organization. Journal of Computer-Mediated Communication, 3, 777–790.
  • Winner, L. (1980). Do artifacts have politics? Daedalus, 109, 121–136.
  • Winograd, D. (2000). The effects of trained moderation in online asynchronous distance learning. Paper presented at the National Convention of the Association for Educational Communications and Technology, Denver, CO.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.