2,259
Views
2
CrossRef citations to date
0
Altmetric
Research Article

A vision for design in the era of collective computing

ORCID Icon, & ORCID Icon
Pages 305-342 | Received 18 Aug 2021, Accepted 03 Mar 2022, Published online: 11 Mar 2022

Reference

  • Abowd, Gregory. 2012. “What Next, Ubicomp?: Celebrating an Intellectual Disappearing act.” In Proceedings of the 2012 ACM Conference on Ubiquitous Computing (UbiComp '12). Association for Computing Machinery, New York, NY, USA, 31–40. https://doi.org/https://doi.org/10.1145/2370216.2370222
  • Abowd, Gregory. 2016. “Beyond Weiser: From Ubiquitous to Collective Computing.” Computer 49 (1): 17–23.
  • Alben, Lauralee. 1996. “Defining the criteria for effective interaction design.” Interactions 3 (3): 11–15.
  • Andreasen, Mogens Myrup. 2011. “45 Years with Design Methodology.” Journal of Engineering Design 22 (5): 293–332.
  • Baek, Joon Sang, Sojung Kim, Yoonyee Pahk, and Ezio Manzini. 2018. “A Sociotechnical Framework for the Design of Collaborative Services.” Design Studies 55: 54–78.
  • Baek, Joon Sang, Anna Meroni, and Ezio Manzini. 2015. “A Socio-Technical Approach to Design for Community Resilience: A Framework for Analysis and Design Goal Forming.” Design Studies 40: 60–84.
  • Barton, John, and Tim Kindberg. 2001. The Cooltown User Experience.” HPL-2001-22.
  • Bayazit, Nigan. 2004. “Investigating Design: A Review of Forty Years of Design Research.” Design Issues 20 (1): 16–29.
  • Benton, Sally, Stephen Miller, and Sophie Reid. 2018. The Design Economy 2018.” Design Council.
  • Blessing, Lucienne T.M., and Amaresh Chakrabarti. 2009. DRM: A Design Reseach Methodology. London: Springer.
  • Boenink, Marianne, and Olya Kudina. 2020. “Values in Responsible Research and Innovation: From Entities to Practices.” Journal of Responsible Innovation 7 (3):450–470. doi: https://doi.org/10.1080/23299460.2020.1806451.
  • Bourgeois, Jacky, and Gerd Kortuem. 2019. Towards Responsible Design with Internet of Things Data.” Paper presented at the Proceedings of the Design Society: International Conference on Engineering Design.
  • Brown, Barry, Susanne Bødker, and Kristina Höök. 2017. “Does HCI Scale?: Scale Hacking and the Relevance of HCI.” Interactions 24 (5): 28–33.
  • Brush, AJ Bernheim. 2009. “Ubiquitous Computing Field Studies.” In Ubiquitous Computing Fundamentals, 175–216. New York: Chapman and Hall/CRC Press.
  • Buchanan, Richard. 2001. “Design Research and the New Learning.” Design Issues 17 (4): 3–23.
  • Burns, Colin, Hilary Cottam, Chris Vanstone, and Jennie Winhall. 2006. RED Paper 02: Transformation Design. London: Design Council.
  • Chan, Kit Yan, T. C. Wong, and C. K. Kwong. 2018. “Special Issue on Affective Design Using big Data.” Journal of Engineering Design 29 (7): 353–357. doi: https://doi.org/10.1080/09544828.2018.1477552.
  • Churchill, Elizabeth F. 2017. “Data, Design, and Ethnography.” Interactions 25 (1): 22–23. doi: https://doi.org/10.1145/3172893.
  • Cooper, Rachel. 2019. “Design Research–Its 50-Year Transformation.” Design Studies 65: 6–17.
  • Coulton, Paul, and Joseph Galen Lindley. 2019. “More-than Human Centred Design: Considering Other Things.” The Design Journal 22 (4): 463–481.
  • Crilly, Nathan. 2021. “The Evolution of “Co-evolution” (Part I): Problem Solving, Problem Finding, and Their Interaction in Design and Other Creative Practices.” She Ji: The Journal of Design, Economics, and Innovation 7 (3): 309–332. doi:https://doi.org/10.1016/j.sheji.2021.07.003.
  • Cross, Nigel. 1982. “Designerly Ways of Knowing.” Design Studies 3 (4): 221–227.
  • Cross, Nigel. 1999. “Natural Intelligence in Design.” Design Studies 20 (1): 25–39.
  • Cross, Nigel. 2018. “Developing Design as a Discipline.” Journal of Engineering Design 29 (12): 691–708.
  • Crotty, Michael. 1998. The Foundations of Social Research: Meaning and Perspective in the Research Process. London: Routledge.
  • da Costa Junior, Jairo, Jan Carel Diehl, and Fernando Secomandi. 2018. “Educating for a Systems Design Approach to Complex Societal Problems.” Journal of Engineering Design 29 (3): 65–86.
  • Dell’Era, Claudio, and Paolo Landoni. 2014. “Living Lab: A Methodology Between User-Centred Design and Participatory Design.” Creativity and Innovation Management 23 (2): 137–154.
  • Desmet, Pieter, and Paul Hekkert. 2007. “Framework of Product Experience.” International Journal of Design 1 (1): 57–66.
  • Dillon, T., C. Wu, and E. Chang. 2010. Cloud Computing: Issues and Challenges.” Paper presented at the 2010 24th IEEE International Conference on Advanced Information Networking and Applications, April 20–23.
  • Dorst, Kees. 1997. Describing Design: A Comparison of Paradigms. Delft: Technische Universiteit Delft.
  • Dorst, Kees. 2006. “Design Problems and Design Paradoxes.” Design Issues 22 (3): 4–17.
  • Dorst, Kees. 2016. Design Practice and Design Research: Finally Together?” Paper presented at the Design Research Society 2016 (DRS’ 16), Brighton, UK.
  • Dorst, Kees, and Nigel Cross. 2001. “Creativity in the Design Process: Co-Evolution of Problem–Solution.” Design Studies 22 (5): 425–437.
  • Dubberly, Hugh. 2008. “On Modeling: Design in the Age of Biology: Shifting From a Mechanical-object Ethos to an Organic-systems Ethos.” Interactions 15 (5):35–41. doi: https://doi.org/10.1145/1390085.1390092.
  • Duffy, Alex. 2011. “Editorial.” Journal of Engineering Design 22 (5): 291–292. doi: https://doi.org/10.1080/09544828.2011.577957.
  • Dunne, Anthony, and Fiona Raby. 2013. Speculative Everything: Design, Fiction, and Social Dreaming. London: MIT press.
  • Elkind, David. 2005. Response to Objectivism and Education.” Paper presented at the The Educational Forum.
  • Feurstein, Karin, Alexander Hesmer, Karl A. Hribernik, K. D. Thoben, and J. Schumacher. 2008. European Living Labs: A New Approach for Human Centric Regional Innovation. Vol. Chapter 1, 1–14.
  • Friedman, Ken. 2019. "Design Education Today: Challenges, Opportunities, Failures." In Chatterjee Global/150th Anniversary Commemorative Lecture. College of Design, Architecture, Art and Planning, the University of Cincinnati, October, 3.
  • Gardien, Paul, Tom Djajadiningrat, Caroline Hummels, and Aarnout Brombacher. 2014. “Changing Your Hammer: The Implications of Paradigmatic Innovation for Design Practice.” International Journal of Design 8 (2): 119–139.
  • Gaver, William W, Gerda Smets, and Kees Overbeeke. 1995. A Virtual Window on Media Space.” Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems.
  • Giaccardi, Elisa, and Johan Redström. 2020. “Technology and More-Than-Human Design.” Design Issues 36 (4): 33–44. doi: https://doi.org/10.1162/desi_a_00612.
  • Gispen, Jet. 2019. Ethics for Designers.” Accessed May 1.
  • Gorkovenko, Katerina, Dan Burnett, Dave Murray Rust, James Thorp, and Daniel Richards. 2019. Supporting Real-Time Contextual Inquiry through Sensor Data.” Paper presented at the Ethnographic Praxis in Industry Conference Proceedings.
  • Grudin, Jonathan. 2007. “A Moving Target: The Evolution of Human—Computer Interaction.” In The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications. 2nd, edited by Andrew Sears and Julie A. Jacko, 1–24. New York: CRC press.
  • Grudin, Jonathan.. 2012. “Introduction: A Moving Target—The Evolution of Human–Computer Interaction.” In Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications. 3rd ed., edited by Julie A. Jacko. New Yrok: CRC Press.
  • Hatchuel, Armand. 2001. “Towards Design Theory and Expandable Rationality: The Unfinished Program of Herbert Simon.” Journal of Management and Governance 5 (3-4): 260–273.
  • Herman, Susan K, and Maurice F Aburdene. 1991. “Design of a Graphical User Interface for Laboratory Instruments.” Journal of Engineering Design 2 (3): 197–218.
  • Holt, Knut. 1993. “Computer-aided Creativity in Engineering Design.” Journal of Engineering Design 4 (4): 371–376.
  • Höök, Kristina, and Jonas Löwgren. 2021. “Characterizing Interaction Design by Its Ideals: A Discipline in Transition.” She Ji: The Journal of Design, Economics, and Innovation 7 (1): 24–40. doi:https://doi.org/10.1016/j.sheji.2020.12.001.
  • Hughes, John, Val King, Tom Rodden, and Hans Andersen. 1994. Moving Out from the Control Room: ethnography in system design.” Paper presented at the Proceedings of the 1994 ACM conference on Computer supported cooperative work.
  • Hummels, Caroline, and Joep Frens. 2008. Designing for the Unknown: A Design Process for the Future Generation of Highly Interactive Systems and Products.” Paper presented at the DS 46: Proceedings of E&PDE 2008, the 10th International Conference on Engineering and Product Design Education, Barcelona, Spain, 04.−05.09. 2008.
  • Hummels, Caroline, and Joep Frens. 2009. “The Reflective Transformative Design Process" CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems.Boston, Massachusetts, USA. April 4 – April 9, 2009.
  • Hummels, Caroline, and Pieter Jan Stappers. 1998. Meaningful Gestures for Human Computer Interaction: Beyond Hand Postures.” Paper presented at the Proceedings Third IEEE International Conference on Automatic Face and Gesture Recognition.
  • Iansiti, Marco, and Karim R. Lakhani. 2020. Competing in the Age of AI: Strategy and Leadership When Algorithms and Networks Run the World. Boston, MA: Harvard Business Press.
  • Ibiricu, Bernice, and Marja Leena Van der Made. 2020. “Ethics by Design: A Code of Ethics for the Digital age.” Records Management Journal 30 (3): 395–414. doi: https://doi.org/10.1108/RMJ-08-2019-0044.
  • Irwin, Terry. 2015. “Transition Design: A Proposal for a new Area of Design Practice, Study, and Research.” Design and Culture 7 (2): 229–246.
  • Irwin, Terry, Gideon Kossoff, and Cameron Tonkinwise. 2015. “Transition Design Provocation.” Design Philosophy Papers 13 (1): 3–11.
  • ISO/IEC 9241-11. 1998. “ Guidance on Usability. Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs).” The International Organization for Standardization 45: 9.
  • Jokela, Timo, Netta Iivari, Juha Matero, and Minna Karukka. 2003. The Standard of User-centered Design and the Standard Definition of Usability: Analyzing ISO 13407 Against ISO 9241-11.” Paper presented at the Proceedings of the Latin American conference on Human-computer interaction.
  • Jones, Peter H. 2014. “Systemic Design Principles for Complex Social Systems.” In Social Systems and Design, edited by Gary S. MetCalf, 91–128. Springer.
  • Kidd, Cory D., Robert Orr, Gregory D. Abowd, Christopher G Atkeson, Irfan A Essa, Blair MacIntyre, Elizabeth Mynatt, Thad E Starner, and Wendy Newstetter. 1999. The Aware Home: A Living Laboratory for Ubiquitous Computing Research.” Paper presented at the International Workshop on Cooperative Buildings.
  • Lazar, Jonathan, Julio Abascal, Simone Barbosa, Jeremy Barksdale, Batya Friedman, Jens Grossklags, Jan Gulliksen, Jeff Johnson, Tom McEwan, and Loïc Martínez-Normand. 2016. “Human–Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions.” Foundations and Trends® in Human–Computer Interaction 9 (2): 69–149.
  • Lee, Peter. 2016. Learning from Tay’s introduction.” Official Microsoft Blog.
  • Liddament, Terry. 1999. “The Computationalist Paradigm in Design Research.” Design Studies 20 (1): 41–56.
  • Löwgren, Jonas. 1995. Applying Design Methodology to Software Development.” Paper presented at the Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques.
  • Maeda, John. 2018. “Design in Tech Report 2018.” https://designintech.report/.
  • Magistretti, Stefano, Cristina Tu Anh Pham, and Claudio Dell’Era. 2021. “Enlightening the Dynamic Capabilities of Design Thinking in Fostering Digital Transformation.” Industrial Marketing Management 97: 59–70. doi:https://doi.org/10.1016/j.indmarman.2021.06.014.
  • Malone, Thomas W, and Michael S Bernstein. 2015. Handbook of Collective Intelligence. Cambridge and London: MIT Press.
  • Manzini, Ezio. 2014. “Making Things Happen: Social Innovation and Design.” Design Issues 30 (1): 57–66.
  • Manzini, Ezio. 2015. Design, When Everybody Designs: An Introduction to Design for Social Innovation. Cambridge and London: MIT press.
  • Manzini, Ezio. 2016. “Design Culture and Dialogic Design.” Design Issues 32 (1): 52–59.
  • March, Artemis. 1994. “Usability: The new Dimension of Product Design.” Harvard Business Review 72 (5): 144–149.
  • Mayhew, Deborah J. 1999. The Usability Engineering Lifecycle.” Paper presented at the CHI'99 Extended Abstracts on Human Factors in Computing Systems.
  • Metcalf, Lynn, David A. Askay, and Louis B. Rosenberg. 2019. “Keeping Humans in the Loop: Pooling Knowledge Through Artificial Swarm Intelligence to Improve Business Decision Making.” California Management Review 61 (4): 84–109. doi: https://doi.org/10.1177/0008125619862256.
  • Miles, Matthew B, A Michael Huberman, and Johnny Saldana. 2014. Qualitative Data Analysis: A Methods Sourcebook. Los Angeles, London, New Delhi, Singapore, and Washington DC: SAGE Publications.
  • Mulgan, Geoff. 2017. Big Mind: How Collective Intelligence Can Change Our World. Princeton and Oxford: Princeton University Press.
  • Nelson, Harold G., and Erik Stolterman. 2014. The Design Way: Intentional Change in an Unpredictable World. MA: MIT press.
  • Norman, Donald A., and Pieter Jan Stappers. 2015. “DesignX: Complex Sociotechnical Systems.” She Ji: The Journal of Design, Economics, and Innovation 1 (2): 83–106. doi: https://doi.org/10.1016/j.sheji.2016.01.002.
  • Patton, Michael Quinn. 1980. Qualitative Research and Evaluation Methods. Los Angeles, CA: Sage publications.
  • Patton, Michael Quinn. 2014. Qualitative Research & Evaluation Methods: Integrating Theory and Practice. Sage publications.
  • Pew, Richard W. 2002. Evolution of Human-Computer Interaction: from Memex to Bluetooth and Beyond.” Paper presented at the The Human-Computer Interaction Handbook.
  • Pine, I. I., B. Joseph, and James H. Gilmore. July-August 1998 Issue. “Welcome to the Experience Economy.” Harvard Business Publishing. https://hbr.org/1998/07/welcome-to-the-experience-economy.
  • Poon, Josiah, and Mary Lou Maher. 1997. “Co-evolution and Emergence in Design.” Artificial Intelligence in Engineering 11 (3): 319–327.
  • Powell, James A., and Ian Cooper. 1994. “Informing Technologies — 2D Design Technology Transfer: A Context for Change.” Design Studies 15 (3):242–247. doi:https://doi.org/10.1016/0142-694X(94)90010-8.
  • Powell, James A, and Paul Newland. 1994. “Informing Multimedia: A Sensitive Interface to Data for Construction Design Professionals.” Design Studies 15 (3): 285–316.
  • Rama, Mili Docampo, Huib de Ridder, and Herman Bouma. 2001. “Technology Generation and age in Using Layered User Interfaces.” Gerontechnology 1 (1): 25–40.
  • Ritter, Frank E, Gordon D Baxter, and Elizabeth F Churchill. 2014. “User-Centered Systems Design: A Brief History.” In Foundations for Designing User-Centered Systems, edited by Frank E. Ritter, Gordon D. Baxter, and Elizabeth F. Churchill, 33–54. London: Springer.
  • Rodgers, Paul A, and Avon P Huxor. 2000. “Editorial.” Design Studies 21 (2): 115–117. doi:https://doi.org/10.1016/S0142-694X(99)00039-3.
  • Rogers, Yvonne. 2011. “Interaction Design Gone Wild: Striving for Wild Theory.” Interactions 18 (4): 58–62.
  • Sampson, Ovetta, and Michael Champman. 2019. AI Needs an Ethical Compass. This Tool can Help”.
  • Secomandi, Fernando, and Dirk Snelders. 2013. “Interface Design in Services: A Postphenomenological Approach.” Design Issues 29 (1): 3–13. doi:https://doi.org/10.1162/DESI_a_00192.
  • Sevaldson, B.. 2009. “Why Should we and how Can we Make the Design Process More Complex.” In Shaping Futures, edited by Marianne L. Berg, 274–281. Oslo: Oslo School of Architecture.
  • Shneiderman, Ben. 1980. Software Psychology: Human Factors in Computer and Information Systems. Cambridge MA: Winthrop Publishers.
  • Shneiderman, Ben. 1997. Designing the User Interface: Strategies for Effective Human-Computer Interaction. Addison-Wesley Longman Publishing Co., Inc.
  • Simon, Herbert A. 1988. “The Science of Design: Creating the Artificial.” Design Issues 4 (1/2): 67–82.
  • Sinha, Satyajit. 2021. State of IoT 2021: Number of connected IoT devices growing 9% to 12.3 billion globally, cellular IoT now surpassing 2 billion.” IoT Analytics.
  • Speed, Chris, and Jon Oberlander. 2016. Designing from, With and by Data: Introducing the Ablative Framework.” Paper presented at the Proceedings of the International Design Research Society Conference.
  • Spence, Robert. 1995. “Visions of Design.” Journal of Engeering Design 6 (2): 125–137.
  • Stappers, Pieter, and Elisa Giaccardi. 2017. “Research Through Design.” In The Encyclopedia of Human-Computer Interaction. 2nd, Vol. 2, 1–94. Interaction Design Foundation.
  • Stienstra, Jelle, Sander Bogers, and Joep Frens. 2015. “Designerly Handles: Dynamic and Contextualized Enablers for Interaction Designers" In Proceedings of the Conference on Design and Semantics of Form and Movement (DeSForM 2015).Milano, Italy.13-17 October 2015.
  • “SynchroniCity”. 2020. Accessed November 24. https://synchronicity-iot.eu/.
  • Taylor, Alex S. 2016. “Ethnography in Ubiquitous Computing.” In Ubiquitous Computing Fundamentals, edited by John Krumm, 217–250. Boca Raton, FL: Chapman and Hall/CRC.
  • “Technology and Innovation Report 2021”. 2021.
  • Ten Bhömer, Martijn, Catherine E. Brouwer, Oscar Tomico, and Stephan Wensveen. 2013. Interactive Prototypes in the Participatory Development of Product-service Systems.” Paper presented at the Proceedings of the 3rd Participatory Innovation Conference. Lahti, Finland.
  • “The Box”. 2020. National eHealth Living Lab (NeLL). Accessed November 20. https://hartlongcentrum.nl/informatie-voor-patienten/the-box/.
  • Tonkinwise, Cameron. 2015. “Design for Transitions—from and to what?” Design Philosophy Papers 13 (1): 85–92.
  • Van Aken, Joan E., and A. Georges L. Romme. 2012. “A Design Science Approach to Evidence-Based Management.” In The Oxford Handbook of Evidence-Based ManagementDenise M. Rousseau, 43–57. New York,  NY: Oxford University Press.
  • Van der Bijl-Brouwer, Mieke, and Bridget Malcolm. 2020. “Systemic Design Principles in Social Innovation: A Study of Expert Practices and Design Rationales.” She Ji: The Journal of Design, Economics, and Innovation 6 (3): 386–407.
  • Van Galen, Wouter PL, Elke den Ouden, and Nigel Morisson. 2020. Your Light on 040 Innovation Process: an Evaluation”.
  • Van Kollenburg, Janne, Sander Bogers, Heleen Rutjes, Eva Deckers, Joep Frens, and Caroline Hummels. 2018. Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-Enabled Design Exploration.” Paper presented at the Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.
  • Verganti, Roberto, Luca Vendraminelli, and Marco Iansiti. 2020. “Innovation and Design in the Age of Artificial Intelligence.” Journal of Product Innovation Management 37 (3): 212–227.
  • Want, Roy. 2010. An Introduction to Ubiquitous Computing.” Paper presented at the Ubiquitous computing fundamentals.
  • Wehrens, Rik, Marthe Stevens, Johanna Kostenzer, Anne Marie Weggelaar, and Antoinette de Bont. 2021. “Ethics as Discursive Work: The Role of Ethical Framing in the Promissory Future of Data-Driven Healthcare Technologies.” Science, Technology, & Human Values 1–29.
  • Weiser, Mark. 1991. “The Computer for the 21 st Century.” Scientific American 265 (3): 94–104.
  • Whitworth, Brian, and Adnan Ahmad. 2006. “Socio-Technical Systems.” In The Encyclopedia of Human-Computer Interaction. 2nd, 1611–1755. The Interaction Design Foundation.
  • Winograd, Terry. 1996. Bringing Design to Software”.
  • Wolf, Marty J, Keith W Miller, and Frances S Grodzinsky. 2017. “Why we Should Have Seen that Coming: Comments on Microsoft’s Tay “Experiment,” and Wider Implications.” The ORBIT Journal 1 (2): 1–12.
  • Zimmerman, John, Jodi Forlizzi, and Shelley Evenson. 2007. Research Through Design as a Method for Interaction Design Research in HCI.” Paper presented at the Proceedings of the SIGCHI conference on Human factors in computing systems.