1,928
Views
1
CrossRef citations to date
0
Altmetric
Articles

Assembling Arosenius – staging a digital archive

ORCID Icon & ORCID Icon
Pages 447-466 | Received 05 Jan 2018, Accepted 02 Jul 2018, Published online: 10 Jul 2018

References

  • Amakawa, J., and J. Westin. 2018. “New Philadelphia: Using Augmented Reality to Interpret Slavery and Reconstruction Era Historical Sites.” International Journal of Heritage Studies, 315–331. doi:10.1080/13527258.2017.1378909.
  • Anzai, Y. 2009. “Play and Learn with Mobile Technology.” ED-MEDIA 2009 Proceedings 2009: 3520–3526.
  • Awouters, V., R. Jans, S. Jans, and A. Veltjen. 2009. “ How Can Teachers Integrate Games in their Education.” 1–5.
  • Baron, Jaimie. 2014. The Archive Effect: Found Footage and the Audiovisual Experience of History. London: Routledge.
  • Breakell, Sue. 2008. “Perspectives. Negotiating the Archive.” Tate Papers, Issue 9, April 2008. http://www.tate.org.uk/research/publications/tate-papers/09/perspectives-negotiating-the-archive.
  • Chakrabarty, Dipesh. 2013. “Museums in Late Democracies.” In The Visual Culture Reader, edited by Nicholas Mirzoeff, 3rd, rev. ed., 455-462. London: Routledge.
  • Cooper, T. L., S. P. Carroll, C. Liu, T. Franklin and D. Chelberg 2009. “Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms.” 1–11.
  • Gottlieb, O. 2018. “Time Travel, Labour History, and the Null Curriculum: New Design Knowledge for Mobile Augmented Reality History Games.” International Journal of Heritage Studies, 287–299. doi:10.1080/13527258.2017.1325768.
  • Hazan, S. 2007. “A Crisis of Authority: New Lamps for Old.” In Theorizing Digital Cultural Heritage, edited by F. Cameron and S. Kenderdine, 133–148. Cambridge: MIT Press.
  • Hooper-Greenhill, Eilean. 2000. Museums and the Interpretation of Visual Culture. London: Routledge.
  • Kahr-Højland, Anne. 2007. “Brave New World: Mobile Phones, Museums and Learning.” The Journal Nordic Museology 2007 (1): 3–19.
  • McNally, Anna. 2013. “All That Stuff! Organising Records of Creative Processes.” In All This Stuff! Archiving the Artist, edited by Judy Vaknin, Karyn Suckey, and Victoria Lane, 97–108. Faringdon: Libri.
  • Poole, S. 2018. “Ghosts in the Garden: Locative Gameplay and Historical Interpretation From Below.” International Journal of Heritage Studies, 300–314. doi:10.1080/13527258.2017.1347887.
  • Proctor, Nancy. 2011. Mobile Apps for Museums: The AAM Guide to Planning and Strategy. Washington, DC: AAM Press.
  • Rose, Gillian. 2012. Visual Methodologies: An Introduction to Researching with Visual Materials. 3rd ed. London: Sage.
  • Stevenson, Jane. 2013. “I Can Never Find Anything Among the Piles of Old Paper and General Rubbish.” Edward Burra and his Archive. In All This Stuff! Archiving the Artist, edited by Judy Vaknin, Karyn Suckey, and Victoria Lane, 157–170. Faringdon: Libri.
  • Thomas, Nicholas. 1991. Entangled Objects: Exchange, Material Culture, and Colonialism in the Pacific. Cambridge, MA: Harvard University Press.
  • Werner, Jeff. 2009. “Häng dom högt/Hang ‘em high.” In Skiascope 1. Hängda och utställda: om hängningarnas och utställningarnas historia på Göteborgs konstmuseum [Skiascope 1. Permanent Hangings, Temporary Exhibitionism: On the History of Collection Display and Exhibitions at Göteborg Museum of Art], edited by Kristoffer Arvidsson, and Jeff Werner, 58–213. Göteborg: Göteborgs konstmuseum.
  • Williamson, Ashley. Fall 2013. “The Archive on Display. Issues of Curating Performance Remains.” Canadian Theatre Review 156: 24–29. doi: 10.3138/ctr.156.005