47
Views
3
CrossRef citations to date
0
Altmetric
Articles

Object based learning using multi-dimensional games

, , &

References

  • A. Czauderna and M. Specht, Game Based Learning for Computer Science Education, Conference on Computer Science Education Research, pp. 96–103, (2018)
  • J. Yien and G. Hwang, A Game-Based Learning Approach to Improving Student’s Learning Achievements in a Nutrition Course”, Online Journal in Education & Technology, vol. 32, no. 8, pp. 23–27 (2018)
  • M. Young, Our Princess is in Another Castle: A Review of Trends in Serious Gaming for Education, Revenue Education, vol. 72, pp. 43–47, (2017)
  • R. M. Clark and C. Bodnar, Exploring the Impact Game-Based Learning has on Classroom Environment and Engagement within an Engineering Product Design Class, Fifth International Conference Technology Ecosystem, pp. 372–378, (2016)
  • S. Sulaiman and M. Ariffin, Evaluating Game Learning Effectiveness in Higher Education, Proceedings in Social Behavior. Science, vol. 37, (2016)
  • M. Wright, D. Vogel and G. Bowers, Computer Game and Interactive Simulations for Learning: A Meta-Analysis, J. Education Computer Research, vol. 54, no. 9, pp. 39– 43, (2017)
  • A. Anwar and M. Rahman, A Computer Game Based Approach for Increasing Fluency in The Speech of The Autistic Children , in 12th International Conference on Advance Learning Technology, pp. 43– 48, (2017)
  • D. Lambert and K. Sehaba, Interactive Educational Games for Autistic Children with Agent-Based System, Lecture Notes Artificial Intelligence. Bioinformatics, vol. 371, pp. 32–35, (2018)
  • E. Akhir and W. Ahmad and, Game-Based Learning Courseware for Children with Learning Disabilities, Inf. Technol., vol. 1, pp. 1–3, (2017)
  • M. Elías and J. Sanze, Science Learning in Blind Children Through Audio-Based Games, in Engineering and User Interface, Springer Berlin Heidelberg, (2015)
  • D. Burman and R. Barros, A Game-Based Working Memory Intervention for Deaf Children, Serious Game Challenge, pp. 23–25, (2016)
  • S. Raja Prabhakaran and W. McMillan, Should Practitioners Be Emphasized in Student’s Software Engineering Projects, in 12th Conference on Software Engineering Education and Training, pp. 177–185, (2017)
  • A. Lawanna, Simulation Techniques for Determining Numbers of Programmers in The Process of Software Testing, Engineering Journal, vol. 18, no. 2, pp. 89-100, Apr. (2014) doi: 10.4186/ej.2014.18.2.89
  • Mani, P., and M. Prasanna. “Validation of automated test cases with specification path.” Journal of Statistics and Management Systems 20.4 (2017): 535-542. doi: 10.1080/09720510.2017.1395173
  • C. Jones, Software Assessments, Benchmarks and Best Practices, Boston, USA: Addison-Wesley Publication, (2018)
  • N. Falkner and R. Sooriamurthi, Puzzle-Based Learning for Engineering and Computer Science, IEEE Computer Conference, pp. 23–27, (2017)
  • J. C. Stanley and D. T. Campbell, Experimental and Quasi-Experimental Design for Research, Fifth publication, Mc Graw Hill, (2017)
  • N. Scherer and Sardone, Teacher Candidate Responses to Digital Games: 21st Century Skills Development, Technological Education, vol. 32, pp. 512-514, (2018)
  • I. Inayat, Z. Inayat and R. U. Amin, Teaching and Learning Object-Oriented Analysis and Design with 3D Game, International Conference on Frontiers of Information Technology (FIT), Islamabad, (2016)

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.