63
Views
4
CrossRef citations to date
0
Altmetric
Articles

A Faculty Mentoring Experience

Learning Together in Second Life

, &
Pages 149-159 | Published online: 03 Apr 2014

References

  • Abbott, L. (n.d.). Social learning theory—from notes on Ormond’s human learning. Retrieved January 1, 2009, from http://teachnet.edb.utexas.edu/~lynda_abbott/Social.html
  • Antonacci, D. M., & Modaress, N. (2005). Second Life: The educational possibilities of a massively multiplayer virtual world (MMVW). Paper presented at the University of Kansas Medical Center EDUCAUSE Western Regional Conference, April 2005, San Francisco, CA.
  • Bandura, A. (1977). Social learning theory. Englewood Cliffs, NJ: Prentice Hall.
  • Becker, H. J. (1994). How exemplary computerusing teachers differ from other teachers: Implications for realizing the potential of computers in schools. Journal of Research on Computing in Education, 26(3), 291–322.
  • Bixler, B. (2007). Second Life educational possibilities and considerations. Retrieved December 2, 2008, from http://ets.tlt.psu.edu/gaming/node/193
  • Brown, H. J. (2008). Videogames and education. Armonk, NY: M. E. Sharpe.
  • Bugeja, M. J. (2007). Second thoughts about Second Life. Chronicles of Higher Education. Retrieved February 26, 2009, from http://chronicle.com/jobs/news/2007/09/2007091401c.htm
  • Carrington, L., Kervin, L., & Ferry, B. (2009). Enhancing the development of pre-service teacher professional identity through the use of a virtual learning environment. In I. W. Gibson, R. Weber, K. McFerrin, R. Carlsen, & D. A. Willi (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 1402–1409). Chesapeake, VA: AACE.
  • Carter, C. (n.d.). Second Life Projects: Introducing your RL students to Second Life. Knowledge Sharing. Retrieved February 28, 2010, from http://www.cxknowledge.com/SL_Levels.html
  • Chuang, H., & Schmidt, D. (2006). Faculty technology mentoring programs. In A. D. Thompson, H. Chuang, & I. Sahin (Eds.), Faculty mentoring: The power of students in developing technology expertise (pp. 29–46). Greenwich, CT: Information Age.
  • Cooke-Plagwitz, J. (2008). New directions in CALL: An objective introduction to Second Life. CALICO Journal, 25(3), 547–557.
  • Creswell, J. W. (2009). Research design: Qualitative, quantitative, and mixed methods approaches. Thousand Oaks, CA: Sage Publications.
  • Cuban, L. (1998). High-tech schools and low-tech teaching. Journal of Computing in Teacher Education, 14(2), 5–7.
  • Davis, N. E., & Ferdig, R. (in press). What is special about teacher education for virtual schooling? Journal of Technology and Teacher Education, 17(4), 425–435.
  • Deutschmann, M., & Panichi, L. (2009). Instructional design, teacher practice, and learner autonomy. In J. Molka-Danielsen & M. Deutschmann (Eds.), Learning and teaching in the virtual world of Second Life (pp. 27–44). Trondheim, Norway: Tapir Academic Press.
  • Dudeney, G. (2007). The Internet and the language classroom: A practical guide for teachers. Cambridge: Cambridge University Press.
  • Evans, N., Mulvihill, T. M., & Brooks, N. J. (2008). Mediating the tensions of online learning with Second Life. Innovate, 4(6). Retrieved January 12, 2009, from http://www.innovateonline.info/pdf/vol4_issue6/Mediating_the_Tensions_of_Online_Learning_with__Second_Life_.pdf
  • Fanderclai, T. L. (1995). MUDs in education: New environments, new pedagogies. Computer-Mediated Communication Magazine, 2(1). Retrieved January 12, 2009, from http://www.december.com/cmc/mag/1995/jan/fanderclai.html
  • Kagan, D. (1992). Professional growth among preservice and beginning teachers. Review of Educational Research, 62(2), 129–169.
  • Lei, J. (2009). Digital natives as preservice teachers: What technology preparation is needed? Journal of Computing in Teacher Education, 25(3), 87–98.
  • Lincoln, Y., & Guba, E. (1985). Naturalistic inquiry. Newbury Park, CA: Sage.
  • Mackey, A., & Gass, S. M. (2005). Second language research: Methodology and design. Mahwah, NJ: Lawrence Erlbaum.
  • Mazar, R., & Nolan, J. (2008). Hacking say and reviving ELIZA: Lessons from virtual environments. Innovate, 5(2). Retrieved February 26, 2009, from http://www.innovateonline.info/pdf/vol5_issue2/Hacking_Say_and_Reviving_ELIZA-__Lessons_from_Virtual_Environments.pdf
  • Mennecke, B. E., Hassall, L. M., & Triplett, J. (2008). The mean business of Second Life: Teaching entrepreneurship, technology and ecommerce in immersive environments. The MERLOT Journal of Online Learning and Teaching, 4(3), 339–348.
  • Morton, H., & Jack, M. A. (2005). Scenario-based spoken interaction with virtual agents. Computer Assisted Language Learning, 18(3), 171–191.
  • Pamuk, S., & Thompson, A. D. (2009). Development of a technology mentor survey instrument: Understanding student mentors’ benefits. Computers & Education, 53(1), 14–23.
  • Peterson, M. (2006). Learner interaction management in an avatar and chat-based virtual world. Computer Assisted Language Learning, 19(1), 79–103.
  • Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5). Retrieved April 2, 2008, from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
  • Prensky, M. (2009). H. Sapiens digital: From digital immigrants and digital natives to digital wisdom. Innovate, 5(3). Retrieved March 15, 2009, from http://www.innovateonline.info/pdf/vol5_issue3/H._Sapiens_Digital-__From_Digital_Immigrants_and_Digital_Natives_to_Digital_Wisdom.pdf
  • Reinders, H. (2009). Technology and second language teacher education. In A. Burns & J. C. Richards (Eds.), The Cambridge guide to second language teacher education (pp. 230–238). New York: Cambridge University Press.
  • Russell, M., Bebell, D., O’Dwyer, L., & O’Connor, K. (2003). Examining teacher technology use: Implications for preservice and inservice teacher preparation. Journal of Teacher Education, 54(4), 297–310.
  • Sahin, I. (2006). Role of the faculty mentoring program in the adoption and diffusion of instructional technology: The theoretical perspective. In A. D. Thompson, H. Chuang, & I. Sahin (Eds.), Faculty mentoring: The power of students in developing technology expertise (pp. 13–28). Greenwich, CT: Information Age.
  • Seemann, K. (2003). Basic principles in holistic technology education. Journal of Technology Education, 14(2), 28–39.
  • Smith, M., & Berge, Z. (2009). Social learning theory in Second Life. The MERLOT Journal of Online Learning and Teaching, 5(2), 439–445.
  • Stake, R. (1995). The Art of Case Study Research. Thousand Oaks, CA: Sage.
  • Taylor, T. L. (1999). Life in virtual worlds: Plural existences, multimodalities, and other online research challenges. American Behavioral Scientist, 43(3), 435–449.
  • Thompson, A. (2006a). History of the faculty technology mentoring program. In A. D. Thompson, H. Chuang, & I. Sahin (Eds.), Faculty mentoring: The power of students in developing technology expertise (pp. 1–12). Greenwich, CT: Information Age.
  • Thompson, A. (2006b). Lessons learned. In A. D. Thompson, H. Chuang, & I. Sahin (Eds.), Faculty mentoring: The power of students in developing technology expertise (pp. 135–146). Greenwich, CT: Information Age.
  • Thompson, A., & Garetty, C. (2009). Second Life: A tool for teacher educators. Journal of Computing in Teacher Education, 25(4), 133–134.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.