1,671
Views
21
CrossRef citations to date
0
Altmetric
Research Article

Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction

, , , , , , , & show all

References

  • An, S.-G., Kim, Y., Lee, J. H., & Bae, S.-H. (2017). Collaborative experience prototyping of automotive interior in VR with 3D sketching and haptic helpers. Proceedings of the 9th international conference on automotive user interfaces and interactive vehicular applications (pp. 183–192). Oldenburg, Germany: ACM.
  • Anton, D., Kurillo, G., & Bajcsy, R. (2017a). User experience and interaction performance in 2D/3D telecollaboration. Future Generation Computing Systems, 82, 77–88.
  • Anton, D., Kurillo, G., Yang, A. Y., & Bajcsy, R. (2017b). Augmented telemedicine platform for real-time remote medical consultation (pp. 77–89). Springer International Publishing.
  • Arora, R., Kazi, R. H., Anderson, F., Grossman, T., Singh, K., & Fitzmaurice, G. W. G.B.T.-C.C. on H.F. in C.S. (2017). Experimental evaluation of sketching on surfaces in VR, Proceedings of the 2017 CHI conference on human factors in computing systems. Denver, CO: ACM.
  • Benko, H., Holz, C., Sinclair, M., & Ofek, E. (2016). NormalTouch and TextureTouch: High-fidelity 3D haptic shape rendering on handheld virtual reality controllers 717–728. doi:10.1145/2984511.2984526
  • Brooke, J. (1996). SUS – A quick and dirty usability scale. Usability Evaluation in Industry, 189 (194), 4–7.
  • Chang, Y. S., Nuernberger, B., Luan, B., Hollerer, T., & O’donovan, J. (2017). Evaluating gesture-based augmented reality annotation 2017 IEEE symposium on 3D user interfaces (3DUI) (pp. 182–185). doi:10.1109/VR.2017.7892383
  • Clark, H. H., & Brennan, S. E. (1991). Grounding in communication.pdf. Perspectives on Socially Shared Cognition, 13, 127–149.
  • De Pace, F., Manuri, F., Sanna, A., & Zappia, D. (2019). A comparison between two different approaches for a collaborative mixed-virtual environment in industrial maintenance. Frontiers in Robotics AI, 6, 18. doi:10.3389/frobt.2019.00018
  • Dey, A., Chen, H., Hayati, A., Billinghurst, M., & Lindeman, R. W. (2019). Sharing manipulated heart rate feedback in collaborative virtual environments(pp. 376–385). doi:10.1109/ISMAR.2019.00051
  • Fakourfar, O., Ta, K., Tang, R., Bateman, S., & Tang, A. (2016). Stabilized annotations for mobile remote assistance. Proceedings of the 2016 CHI conference on human factors in computing systems (pp. 1548–1560). San Jose, CA: ACM.
  • Fussell, S. R., Setlock, L. D., Yang, J., Ou, J., Mauer, E., & Kramer, A. D. I. (2004). Gestures over video streams to support remote collaboration on physical tasks. Human-computer Interact, 19, 273–309. doi:10.1207/s15327051hci1903_3
  • Gurevich, P., Lanir, J., & Cohen, B. (2015). Design and implementation of teleadvisor: A projection-based augmented reality system for remote collaboration. Computer Supported Cooperative Work, 24, 527–562. doi:10.1007/s10606-015-9232-7
  • Gurevich, P., Lanir, J., Cohen, B., & Ran, S. (2012). TeleAdvisor:a versatile augmented reality tool for remote assistance. Proceedings of the SIGCHI conference on human factors in computing systems (pp. 619–622). Austin, TX.
  • Huang, W., Alem, L., Tecchia, F., & Duh, B. L. (2018). Augmented 3D hands: A gesture-based mixed reality system for distributed collaboration. Journal on Multimodal User Interfaces, 12, 77–89.
  • Huang, W., Kim, S., Billinghurst, M., & Alem, L. (2019). Sharing hand gesture and sketch cues in remote collaboration. Journal of Visual Communication and Image Representation, 58, 428–438. doi:10.1016/j.jvcir.2018.12.010
  • Ishii, H. (2008). The tangible user interface and its evolution. Communication of the ACM, 51, 32. doi:10.1145/1349026
  • Israel, J. H., Wiese, E., Mateescu, M., Zöllner, C., & Stark, R. (2009). Investigating three-dimensional sketching for early conceptual design—Results from expert discussions and user studies. Computers & Graphics, 33, 462–473. doi:10.1016/j.cag.2009.05.005
  • Kim, S., Billinghurst, M., & Lee, G. (2018). The effect of collaboration styles and view independence on video-mediated remote collaboration. Computer Supported Cooperative Work, 1–39.
  • Kim, S., Lee, G., Huang, W., Kim, H., Woo, W., & Billinghurst, M. (2019). Evaluating the combination of visual communication cues for HMD-based mixed reality remote collaboration. Proceedings of the 2019 CHI conference on human factors in computing systems (p. 173). Glasgow, Scotland: ACM.
  • Kim, S., Lee, G., Sakata, N., & Billinghurst, M. (2014). Improving co-presence with augmented visual communication cues for sharing experience through video conference. IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Munich, Germany.
  • Kim, S., Lee, G. A., Ha, S., Sakata, N., & Billinghurst, M. (2015). Automatically freezing live video for annotation during remote collaboration. In Proceedings of the 33rd annual acm conference extended abstracts on human factors in computing systems (pp. 1669–1674). Seoul, Republic of Korea: ACM.
  • Kim, S., Lee, G. A., & Sakata, N. (2013). Comparing pointing and drawing for remote collaboration. 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 1–6). Adelaide, Australia: IEEE.
  • Kirk, D., Crabtree, A., & Rodden, T. (2005, September 18–22). Ways of the hands. In Proceedings of the Ninth European Conference on Computer-Supported Cooperative Work, Paris, France (pp. 1–22). Netherlands: Springer.
  • Kirk, D., Rodden, T., & Fraser, D. S. (2007). Turn it this way: Groundingcollaborative action with remote gestures. Conference on human factors in computing systems (pp. 1039–1048). San Jose, CA.
  • Knopp, S., Lorenz, M., Pelliccia, L., & Klimant, P. (2018). Using industrial robots as haptic devices for VR-training. 2018 IEEE conference on virtual reality and 3D user interfaces (VR) (pp. 607–608). Reutlingen, Germany: IEEE.
  • Leithinger, D., Follmer, S., Olwal, A., & Ishii, H. (2014). Physical telepresence: Shape capture and display for embodied, computer-mediated remote collaboration. Proceedings of the 27th annual ACM symposium on user interface software and technology (pp. 461–470). Honolulu, HI: ACM.
  • Lewis, D. (2008). Convention Aphilosophical study. John Wiley & Sons. doi:10.1002/9780470693711
  • Lin, C., Andersen, D., Popescu, V., Rojas-Munoz, E., Cabrera, M. E., Mullis, B., … Wachs, J. (2018). A first-person mentee second-person mentor AR interface for surgical telementoring. 2018 IEEE international symposium on mixed and augmented reality adjunct (ISMAR-Adjunct) pp. 3–8. Munich, Germany: IEEE.
  • Mohanty, R. R., Bohari, U. H., & Ragan, E. (2018). Kinesthetically augmented mid-air sketching of multi-planar 3D curve-soups. In ASME 2018 international design engineering technical conferences and computers and information in engineering conference (pp. V01BT02A031–V01BT02A031). American Society of Mechanical Engineers.
  • Nonnis, A., & Bryan-Kinns, N. (2019). Mazi: Tangible technologies as a channel for collaborative play. Proceedings of the 2019 CHI conference on human factors in computing systems (pp. 440). Glasgow, Scotland: ACM.
  • Piumsomboon, T., Dey, A., Ens, B., Lee, G., & Billinghurst, M. (2019a). The effects of sharing awareness cues in collaborative mixed reality. Frontiers in Robotics AI, 6, 5–6. doi:10.3389/frobt.2019.00005
  • Piumsomboon, T., Lee, G. A., Irlitti, A., Ens, B., Thomas, B. H., & Billinghurst, M. (2019b). On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction. Proceedings of the 2019 CHI conference on human factors in computing systems (pp. 228). Glasgow, Scotland: ACM.
  • Poelman, R., Akman, O., Lukosch, S., & Jonker, P. (2012). As if being there: MediatedReality for Crime Scene Investigation (p. 1267). doi:10.1145/2145204.2145394
  • Siu, A. F., Yuan, S., Pham, H., Gonzalez, E., Kim, L. H., Le Goc, M., & Follmer, S. (2018). Investigating tangible collaboration for design towards augmented physical telepresence. In Design thinking research (pp. 131–145). Springer.
  • Sun, H., Liu, Y., Zhang, Z., Liu, X., & Wang, Y. (2018). Employing different viewpoints for remote guidance in a collaborative augmented environment. Proceedings of the sixth international symposium of Chinese CHI (pp. 64–70). Montreal, QC: ACM.
  • Teo, T., Lawrence, L., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Mixed reality remote collaboration combining 360 video and 3D reconstruction. Proceedings of the 2019 CHI conference on human factors in computing systems (pp. 201). Glasgow, Scotland: ACM.
  • Wang, P., Bai, X., Billinghurst, M., Han, D., Zhang, S., He, W., … Yan, Y. (2019a). I’m tired of demos: An adaptive MR remote collaborative platform 17–18. The 12th ACM Siggraph Asia. doi:10.1145/3355355.3361878
  • Wang, P., Bai, X., Billinqhurst, M., Zhang, S., Han, D., Lv, H., … Min, H. (2019b). An MR remote collaborative platform based on 3D CAD models for training in industry. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 6–5). Beijing, China.
  • Wang, P., Zhang, S., Bai, X., Billinghurst, M., He, W., Sun, M., … Ji, H. (2019c). 2.5 DHANDS: A gesture-based MR remote collaborative platform. International Journal of Advanced Manufacturing Technology, 102(5–8), 1339–1353.
  • Wang, P., Zhang, S., Bai, X., Billinghurst, M., He, W., Wang, S., … Chen, Y. (2019d). Head pointer or eye gaze: which helps more in MR remote collaboration. 2019 IEEE conference on virtual reality and 3D user interfaces (VR) (pp. 1–2). Osaka, Japan.
  • Wang, P., Zhang, S., Bai, X., Billinghurst, M., He, W., Zhang, L., … Wang, S. (2018). Do you know what i mean an MR-based collaborative platform. 16th IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR 2018) (pp. 1–2). Munich, Germany.
  • Wang, P., Zhang, S., Bai, X., Billinghurst, M., Zhang, L., Wang, S., … Yan, Y. (2019e). A gesture- and head-based multimodal interaction platform for MR remote collaboration. International Journal of Advanced Manufacturing Technology, 105, 3031–3043. doi:10.1007/s00170-019-04434-2
  • Wang, P., Zhang, S., Billinghurst, M., Bai, X., He, W., Wang, S., … Zhang, X. (2019f). A comprehensive survey of AR/MR-based co-design in manufacturing. Engineering on Computers, 2019, 1–24.
  • Wang, S., Parsons, M., Stone-Mclean, J., Rogers, P., Boyd, S., Hoover, K., … Smith, A. (2017). Augmented reality as a telemedicine platform for remote procedural training. Sensors, 17, 2294. doi:10.3390/s17102294
  • Whitmire, E., Benko, H., Holz, C., Ofek, E., & Sinclair, M. (2018). Haptic revolver touch, shear, texture, and shape rendering on a reconfigurable Virtual reality controller. CHI Conference on Human Factors in Computing Systems, 42, 54–60. doi:10.1093/indlaw/dws040
  • Xia, H., Herscher, S., Perlin, K., & Wigdor, D. (2018). SpaceTime: Enabling fluid individual and collaborative editing in virtual reality. UIST 2018 – Proceedings of the 31st annual ACM symposium on user interface software and technology (pp. 853–866). doi:10.1145/3242587.3242597
  • Zhu, K., Chen, T., Han, F., & Wu, Y. (2019). HapTwist: Creating interactive haptic proxies in virtual reality using low-cost twistable artefacts. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1–13). Glasgow, Scotland.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.