242
Views
0
CrossRef citations to date
0
Altmetric
Research Articles

Haptic Zoom: An Interaction Model for Desktop Haptic Devices with Limited Workspace

Pages 851-862 | Received 30 Jul 2021, Accepted 01 Mar 2022, Published online: 26 Apr 2022

References

  • Burdea, G. C. (2000). Haptics issues in virtual environments. In Proceedings of the Computer Graphics International (pp. 295–302). https://doi.org/10.1109/CGI.2000.852345
  • Chouvardas, V. G., Miliou, A. N., & Hatalis, M. K. (2008). Tactile displays: Overview and recent advances. Displays, 29(3), 185–194. https://doi.org/10.1016/j.displa.2007.07.003
  • Conti, F., & Khatib, O. (2005). Spanning large workspaces using small haptic devices. In Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (pp. 183–188). https://doi.org/10.1109/WHC.2005.118
  • Dominjon, L., Lecuyer, A., Burkhardt, J.-M., Andrade-Barroso, G., & Richir, S. (2005). The “bubble” technique: Interacting with large virtual environments using haptic devices with limited workspace. In Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005, First Joint (pp. 639–640).
  • Dominjon, L., Perret, J., & Lécuyer, A. (2007). Novel devices and interaction techniques for human-scale haptics. The Visual Computer, 23(4), 257–266. https://doi.org/10.1007/s00371-007-0100-4
  • Fischer, A., & Vance, J. M. (2003). Phantom haptic device implemented in a projection screen virtual environment [Paper presentation]. The Workshop, In Proceedings of on Virtual Environments 2003 (pp. 225–229), New York, NY, USA: ACM.
  • Force Dimensions. (n.d.). Force Dimension Omega Haptics. https://www.forcedimension.com/products.
  • Giri, G. S., Maddahi, Y., & Zareinia, K. (2021). An application-based review of haptics technology. Robotics, 10(1), 29. https://doi.org/10.3390/robotics10010029
  • Gu, X., Zhang, Y., Sun, W., Bian, Y., Zhou, D., & Kristensson, P. O. (2016). Dexmo: An inexpensive and lightweight mechanical exoskeleton for motion capture and force feedback in VR. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 1991–1995). https://doi.org/10.1145/2858036.2858487
  • Gutierrez-Fernandez, A., Fernandez-Llamas, C., Esteban, G., & Conde, M. A. (2022). Haptic Zoom: An interaction model for desktop haptic devices with limited workspace: Evaluation data [Data set]. Zenodo. https://doi.org/10.5281/zenodo.5950721.
  • Gutierrez-Fernandez, A., Fernandez-Llamas, C., Esteban, G., Conde, M. A. (2020). Haptic Zoom interaction technique implementation for unity. https://github.com/uleroboticsgroup/haptic-zoom.
  • Moog. (n.d.). HelpMeSee Eye Surgery Simulator. https://www.moog.com/content/sites/global/en/markets/medical-dental-simulation/eye-surgery-simulator.html.
  • Hirzinger, G., Brunner, B., Dietrich, J., & Heindl, J. (1993). Sensor-based space robotics-Rotex and its telerobotic features. IEEE Transactions on Robotics and Automation, 9(5), 649–663. https://doi.org/10.1109/70.258056
  • Hollis, R. L., & Salcudean, S. E. (1993). Lorentz levitation technology: A new approach to fine motion robotics, teleoperation, haptic interfaces, and vibration isolation. In Proceedings of the International Symposium on Robotics Research (pp. 1–18). https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.41.4270&rep=rep1&type=pdf
  • Hou, I. A., & Srinivasan, M. A. (1998). Multimodal virtual environments: MAGIC toolkit and visual-haptic interaction paradigms (Technical Report No. 8 – RLE TR-620). Touch Lab, Massachusetts Institute of Technology, MIT.
  • Kitchenham, B. A., Budgen, D., & Brereton, P. (2015). Evidence-based software engineering and systematic reviews (Vol. 4). CRC press.
  • Kruskal, W. H., & Wallis, W. A. (1952). Use of ranks in one-criterion variance analysis. Journal of the American Statistical Association, 47(260), 583–621. https://doi.org/10.1080/01621459.1952.10483441
  • Li, Z., Akkil, D., & Raisamo, R. (2019). Gaze augmented hand-based kinesthetic interaction: What you see is what you feel. IEEE Transactions on Haptics, 12(2), 114–127.
  • Liu, L., Liu, G., Zhang, Y., Wang, D. (2014). A modified motion mapping method for haptic device based space teleoperation [Paper presentation]. In 23rd IEEE International Symposium on Robot and Human Interactive Communication, Edinburgh, UK, (pp. 449–453).
  • Loomis, J. M., & Lederman, S. J. (1986). Tactual perception. In K. R. Boff, L. Kaufman, and J. P. Thomas (Eds.), Handbook of Perception and Human Performances (vol. 2, pp. 1–41). John Wiley & Sons.
  • Lund, A. M. (2001). Measuring usability with the USE questionnaire. Usability Interface, 8(2), 3–6. https://www.researchgate.net/profile/Arnold-Lund/publication/230786746_Measuring_Usability_with_the_USE_Questionnaire/links/56e5a90e08ae98445c21561c/Measuring-Usability-with-the-USE-Questionnaire.pdf
  • Magnuson, C., & Rassmus-Gröhn, K. (2003). Non-visual zoom and scrolling operations in a virtual haptic environment. In Proceedings of Eurohaptics. https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.5.2485&rep=rep1&type=pdf
  • Massie, T. H., & Salisbury, J. K. (1994). The phantom haptic interface: A device for probing virtual objects. In Proceedings of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (Vol. 55, pp. 295–300). http://ai.stanford.edu/∼jks/pubs/1994-Massie-salisbury-asme-sohi.pdf
  • Minamizawa, K., Kamuro, S., Fukamachi, S., Kawakami, N., & Tachi, S. (2008). Ghostglove: Haptic existence of the virtual world. In Proceedings of the SIGGRAPH ‘08: Special Interest Group on Computer Graphics and Interactive Techniques Conference (pp. 181). https://doi.org/10.1145/1401615.1401633
  • Nissin-Dental. (n.d.). Simodont dental simulator. http://www.nissin-dental.net/products/DentalTrainingProducts/DentalSimulator/simodont/index.html.
  • Pacchierotti, C., Sinclair, S., Solazzi, M., Frisoli, A., Hayward, V., & Prattichizzo, D. (2017). Wearable haptic systems for the fingertip and the hand: taxonomy, review, and perspectives. IEEE Transactions on Haptics, 10(4), 580–600. https://doi.org/10.1109/TOH.2017.2689006
  • Pavlik, R. A., Vance, J. M., & Luecke, G. R. (2013). Interacting with a large virtual environment by combining a ground-based haptic device and a mobile robot base [Paper presentation]. In Proceedings of the ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (Vol. 55867, p. 1–9). https://doi.org/10.1115/DETC2013-13441
  • Rastogi, R., & Pawluk, D. T. (2013). Toward an improved haptic zooming algorithm for graphical information accessed by individuals who are blind and visually impaired. Assistive Technology, 25(1), 9–15. https://doi.org/10.1080/10400435.2012.680659
  • Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A., & Casiez, G. (2021). Studying the role of haptic feedback on virtual embodiment in a drawing task. Frontiers in Virtual Reality, 1, 28. https://doi.org/10.3389/frvir.2020.573167
  • Riener, R., & Harders, M. (2012). Haptic aspects. In Virtual Reality in Medicine (pp. 79–129). Springer.
  • Rodríguez, J.-L., Velázquez, R., Del-Valle-Soto, C., Gutiérrez, S., Varona, J., & Enríquez-Zarate, J. (2019). Active and passive haptic perception of shape: Passive haptics can support navigation. Electronics, 8(3), 355. https://doi.org/10.3390/electronics8030355
  • Schneider, O., MacLean, K., Swindells, C., & Booth, K. (2017). Haptic experience design: What hapticians do and where they need help. International Journal of Human-Computer Studies, 107, 5–21. https://doi.org/10.1016/j.ijhcs.2017.04.004
  • Srinivasan, M. A., & Basdogan, C. (1997). Haptics in virtual environments: Taxonomy, research status, and challenges. Computers & Graphics, 21(4), 393–404. https://doi.org/10.1016/S0097-8493(97)00030-7
  • Vlachos, K., & Papadopoulos, E. (2006). Transparency maximization methodology for haptic devices. IEEE/ASME Transactions on Mechatronics, 11(3), 249–255. https://doi.org/10.1109/TMECH.2006.875561
  • Ziat, M., Gapenne, O., Stewart, J., Lenay, C., Bausse, J. (2007). Design of a haptic zoom: Levels and steps. In Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC’07) (pp. 102–108). https://doi.org/10.1109/WHC.2007.36

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.