756
Views
0
CrossRef citations to date
0
Altmetric
Research Articles

How to Create an Area When Playing against a Machine

ORCID Icon &
Pages 3361-3376 | Received 13 Mar 2022, Accepted 28 Jun 2022, Published online: 31 Jul 2022

References

  • Anderson, M. D., Graf, E. W., Elder, J. H., Ehinger, K. A., & Adams, W. J. (2021). Category systems for real-world scenes. Journal of Vision, 21(2), 8–8. https://doi.org/10.1167/jov.21.2.8
  • Banino, A., Barry, C., Uria, B., Blundell, C., Lillicrap, T., Mirowski, P., Pritzel, A., Chadwick, M. J., Degris, T., Modayil, J., Wayne, G., Soyer, H., Viola, F., Zhang, B., Goroshin, R., Rabinowitz, N., Pascanu, R., Beattie, C., Petersen, S., … Kumaran, D. (2018). Vector-based navigation using grid-like representations in artificial agents [Neural Networks 4160]. Nature, 557(7705), 429–433. https://doi.org/10.1038/s41586-018-0102-6
  • Bar-Hillel, M., & Wagenaar, W. A. (1991). The perception of randomness. Advances in Applied Mathematics, 12(4), 428–454. https://doi.org/10.1016/0196-8858(91)90029-I
  • Bhargav, B., Dinesh, H., & Mahapatra, I. B. (2019). Methodologies in augmented reality. International Research Journal of Engineering and Technology, 6(3), 1536–1542. https://www.irjet.net/archives/V6/i3/IRJET-V6I3289.pdf.
  • Biederman, I. (1987). Recognition-by-components: A theory of human image understanding. Psychological Review, 94(2), 115–147. https://doi.org/10.1037/0033-295X.94.2.115
  • Biederman, I. (2000). Recognizing depth-rotated objects: A review of recent research and theory. Spatial Vision, 13(2–3), 241–253. https://doi.org/10.1163/156856800741063
  • Brugger, P., Monsch, A. U., Salmon, D. P., & Butters, N. (1996). Random number generation in dementia of the Alzheimer type: A test of frontal executive functions. Neuropsychologia, 34(2), 97–103. https://doi.org/10.1016/0028-3932(95)00066-6
  • Ehinger, K. A., & Wolfe, J. M. (2016). When is it time to move to the next map? Optimal foraging in guided visual search. Attention, Perception & Psychophysics, 78(7), 2135–2151. https://doi.org/10.3758/s13414-016-1128-1
  • Faul, F., Erdfelder, E., Lang, A.-G., & Buchner, A. (2007). G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences. Behavior Research Methods, 39(2), 175–191. https://doi.org/10.3758/BF03193146
  • Gobet, F., De Voogt, A., & Retschitzki, J. (2004). Moves in mind. The psychology of board games. Psychology Press.
  • Julesz, B. (1971). Foundations of cyclopean perception. University of Chicago Press.
  • Krupic, J., Bauza, M., Burton, S., & O'Keefe, J. (2016). Framing the grid: effect of boundaries on grid cells and navigation. The Journal of Physiology, 594(22), 6489–6499. https://doi.org/10.1113/JP270607
  • Kubovy, M., & Gilden, D. (1991). Apparent randomness is not always the complement of apparent order. In G. R. Lockhead & J. R. Pomerantz (Eds.), The perception of structure: Essays in honor of Wendell R. Garner (pp. 115–127). American Psychological Association. https://doi.org/10.1037/10101-006
  • Lange-Küttner, C. (1997). Development of size modification of human figure drawings in spatial axes systems of varying complexity. Journal of Experimental Child Psychology, 66(2), 264–278. https://doi.org/10.1006/jecp.1997.2386
  • Lange-Küttner, C. (2004). More evidence on size modification in spatial axes systems of varying complexity. Journal of Experimental Child Psychology, 88(2), 171–192. https://doi.org/10.1016/j.jecp.2004.02.003
  • Lange-Küttner, C. (2006). Drawing boundaries: From individual to common region – the development of spatial region attribution in children. British Journal of Developmental Psychology, 24, 419–427. https://doi.org/10.1348/026151005X50753
  • Lange-Küttner, C. (2009). Habitual size and projective size: The logic of spatial systems in children’s drawings. Developmental Psychology, 45(4), 913–927. https://doi.org/10.1037/a0016133
  • Lange-Küttner, C. (2013). Array effects, spatial concepts, or information processing speed: What is the crucial variable for place learning? Swiss Journal of Psychology, 72(4), 197–217. https://doi.org/10.1024/1421-0185/a000113
  • Lange-Küttner, C., & Beringer, J. (2022). Spatial heuristics in the grid game: Children, adults and the machine coloring-in places Manuscript under review.
  • Lange-Küttner, C., & Küttner, E. (2015). How to learn places without spatial concepts: Does the what-and-where reaction time system in children regulate learning during stimulus repetition? Brain and Cognition, 97, 59–73. https://doi.org/10.1016/j.bandc.2015.04.008
  • Lange-Küttner, C., & Puiu, A.-A. (2021). Perceptual load and sex-specific personality traits. Experimental Psychology, 68(3), 149–164. https://doi.org/10.1027/1618-3169/a000520
  • Lewin, K. (1933). Vectors, cognitive processes, and Mr. Tolman's criticism. Journal of General Psychology, 8(2), 318–345. https://doi.org/10.1080/00221309.1933.9713191
  • Lewin, K. (1936). Principles of topological psychology. Reprint 2013 by Read Books Ltd.
  • Marr, D., Hildreth, E., & Brenner, S. (1980). Theory of edge detection. Proceedings of the Royal Society of London. Series B, Biological Sciences, 207(1167), 187–217. https://doi.org/10.1098/rspb.1980.0020
  • Nash, J. (1951). Non-cooperative games. The Annals of Mathematics, 54(2), 286–295. https://doi.org/10.2307/1969529
  • Palmer, S. E. (1992). Common region: A new principle of perceptual grouping. Cognitive Psychology, 24(3), 436–447. https://doi.org/10.1016/0010-0285(92)90014-S
  • Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., Dieleman, S., Grewe, D., Nham, J., Kalchbrenner, N., Sutskever, I., Lillicrap, T., Leach, M., Kavukcuoglu, K., Graepel, T., & Hassabis, D. (2016). Mastering the game of Go with deep neural networks and tree search. Nature, 529(7587), 484–489. https://doi.org/10.1038/nature16961
  • Szentandrási, I., Herout, A., & Dubská, M. (2012). Fast detection and recognition of QR codes in high-resolution images [Paper presentation]. Proceedings of the 28th Spring Conference on Computer Graphics, Budmerice, Slovakia. https://doi.org/10.1145/2448531.2448548
  • Tolman, E. C, (1948). Cognitive maps in rats and men. Psychological Review, 55(4), 189–208. https://doi.org/10.1037/h0061626
  • Towse, J. N., & McLachlan, A. (1999). An exploration of random generation among children. British Journal of Developmental Psychology, 17(3), 363–380. https://doi.org/10.1348/026151099165348
  • Towse, J. N., & Neil, D. (1998). Analyzing human random generation behavior: A review of methods used and a computer program for describing performance. Behavior Research Methods, Instruments, & Computers, 30(4), 583–591. https://doi.org/10.3758/BF03209475
  • Treisman, M., & Faulkner, A. (1987). Generation of random sequences by human subjects: Cognitive operations or psychological process? Journal of Experimental Psychology: General, 116(4), 337–355. https://doi.org/10.1037/0096-3445.116.4.337
  • Turing, A. M. (1950). Computing machinery and intelligence. Mind, LIX(236), 433–460. https://doi.org/10.1093/mind/LIX.236.433