547
Views
0
CrossRef citations to date
0
Altmetric
Research Articles

Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling

ORCID Icon, ORCID Icon, ORCID Icon, ORCID Icon & ORCID Icon
Pages 1479-1486 | Received 02 Jun 2022, Accepted 09 Aug 2023, Published online: 29 Aug 2023

References

  • Barbieri, L., Peluso, R., Bruno, F., Davidde Petriaggi, B., Cozza, M., Rizvic, S., Skarlatos, D., Cozza, A., Petriaggi, R., Lagudi, A. (2019). Virtual tour in the sunken “Villa ingresso a protiro” within the underwater archaeological park of Baiae. ISPRS Journal of Photogrammetry and Remote Sensing, 42, 45–51. https://doi.org/10.5194/isprs-archives-XLII-2-W10-45-2019
  • Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J. (2018, March). A survey of augmented, virtual, and mixed reality for cultural heritage. Journal on Computing and Cultural Heritage, 11(2), 1–36. https://doi.org/10.1145/3145534
  • Csikszentmihalyi, M. (1997). Flow and the psychology of discovery and invention (Vol. 39, pp. 1–16). HarperPerennial.
  • Hart, S. G., & Staveland, L. E. (1988). Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research. In P. A. Hancock & N. Meshkati (Eds.), Human mental workload (Vol. 52, pp. 139–183). North-Holland.
  • Hettinger, L. J., & Riccio, G. E. (1992). Visually induced motion sickness in virtual environments. Presence, 1(3), 306–310. https://doi.org/10.1162/pres.1992.1.3.306
  • Longo, L. (2018). Experienced mental workload, perception of usability, their interaction and impact on task performance. PLOS One, 13(8), e0199661. https://doi.org/10.1371/journal.pone.0199661
  • Messick, S. (1967). The psychology of acquiescence: An interpretation of research evidence, response set in personality assessment. Aldine Publishing Co.
  • Miller, C. H. (2004). Digital storytelling: A creator’s guide to interactive entertainment. Taylor and Francis.
  • Minsky, M. (1980). Telepresence. OMNI Magazine, 2(9), 44–52.
  • Moghadam, K. R., & Ragan, E. D. (2017). Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences. In 2017 IEEE Virtual Reality (VR) (pp. 375–376). IEEE Computer Society. https://doi.org/10.1109/VR.2017.7892333
  • Papagiannakis, G., Geronikolakis, E., Pateraki, M., López-Menchero, V. M., Tsioumas, M., Sylaiou, S., Liarokapis, F., Grammatikopoulou, A., Dimitropoulos, K., Grammalidis, N., Partarakis, N., Margetis, G., Drossis, G., Vassiliadi, M., Chalmers, A., Stephanidis, C., & Magnenat-Thalmann, N. (2018). Mixed reality, gamified presence, and storytelling for virtual museums. In N. Lee (Ed.), Encyclopedia of computer graphics and games (pp. 1–13). Springer International Publishing.
  • Plecher, D. A., Wandinger, M., & Klinker, G. (2019). Mixed reality for cultural heritage [Paper presentation]. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan. https://doi.org/10.1109/VR.2019.8797846
  • Rauschnabel, P. A., Felix, R., & Hinsch, C. (2019). Augmented reality marketing: How mobile AR-apps can improve brands through inspiration. Journal of Retailing and Consumer Services, 49, 43–53. https://doi.org/10.1016/j.jretconser.2019.03.004
  • Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., & Alt, F. (2022). What is XR? Towards a framework for augmented and virtual reality. Computers in Human Behavior, 133, 107289. https://doi.org/10.1016/j.chb.2022.107289
  • Rizvic, S., Djapo, N., Alispahic, F., Hadzihalilovic, B., Cengic, F. F., Imamovic, A., Okanovic, V., Boskovic, D. (2017). Guidelines for interactive digital storytelling presentations of cultural heritage [Paper presentation]. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Athens, Greece. https://doi.org/10.1109/VS-GAMES.2017.8056610
  • Škola, F., Rizvić, S., Cozza, M., Barbieri, L., Bruno, F., Skarlatos, D., & Liarokapis, F. (2020). Virtual reality with 360-video storytelling in cultural heritage: Study of presence, engagement, and immersion. Sensors, 20(20), 5851. https://doi.org/10.3390/s20205851
  • Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (five): Speculations on the role of presence in virtual environments. Presence, 6(6), 603–616. https://doi.org/10.1162/pres.1997.6.6.603
  • Speicher, M., Rosenberg, C., Degraen, D., Daiber, F., & Krúger, A. (2019). Exploring visual guidance in 360-degree videos [Paper presentation]. Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, New York, NY, USA. https://doi.org/10.1145/3317697.3323350
  • Sutherland, I. (1965). The ultimate display. Proceedings of the Congress of the Internation Federation of Information Processing (IFIP), 2, 506–508.
  • Tcha-Tokey, K., Christmann, O., Loup-Escande, E., Loup, G., & Richir, S. (2018). Towards a model of user experience in immersive virtual environments. Advances in Human-Computer Interaction, 2018, 1–10. https://doi.org/10.1155/2018/7827286
  • Tcha-Tokey, K., Loup-Escande, E., Christmann, O., & Richir, S. (2016). A questionnaire to measure the user experience in immersive virtual environments [Paper presentation]. Proceedings of the 2016 Virtual Reality International Conference, New York, NY, USA. https://doi.org/10.1145/2927929.2927955
  • Usoh, M., Catena, E., Arman, S., & Slater, M. (2000). Using Presence Questionnaires in reality. Presence, 9(5), 497–503. https://doi.org/10.1162/105474600566989
  • Wickens, C. D. (2017). Mental workload: Assessment, prediction and consequences. In Human mental workload: Models and applications: First International Symposium, H-Workload 2017 (pp. 18–29). Springer.
  • Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A Presence Questionnaire. Presence, 7(3), 225–240. https://doi.org/10.1162/105474698565686
  • Young, M. S., Brookhuis, K. A., Wickens, C. D., & Hancock, P. A. (2015). State of science: Mental workload in ergonomics. Ergonomics, 58(1), 1–17. https://doi.org/10.1080/00140139.2014.956151

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.