References
- Ahasan, M.R., Sen, R.N., Ukkola, K., & Kisko, K. (1997). Perception of virtual conference: The role of ergonomists. In P. Seppälä, T. Luopajärvi, C.-H. Nygård, & M. Mattila (Eds.), Proceedings of the 13th Triennial Congress of the International Ergonomics Association, Tampere, Finland 1997 (Vol. 5, pp. 135–137). Helsinki, Finland: Finnish Institute of Occupational Health.
- Ahasan, M.R., & Väyrynen, S. (1998a). Sensory and cognitive perspective of virtual reality systems. Manuscript submitted for publication.
- Ahasan, M.R., & Väyrynen, S. (1998b). Virtual reality—Is it really stressful? Manuscript submitted for publication.
- Cobb, S.V.G., Nichols, S.C., & Wilson, J.R. (1995). Health and safety implications of virtual reality: In search of an experimental methodology. In M. Slater (Ed.), Framework for immersive virtual environments (pp. 227–242). London: University of London.
- Davis, R.C. (1997). Affordable virtual reality in ergonomics-some examples. In P. Seppälä, T. Luopajärvi, C.-H. Nygård, & M. Mattila (Eds.), Proceedings of the 13th Triennial Congress of the International Ergonomics Association, Tampere, Finland, 1997 (Vol. 5, pp. 89–91). Helsinki, Finland: Finnish Institute of Occupational Health.
- Fialho, F.A.P., Hiratsuka-Tei, P., & Bezerra, C.D. (1996). Cognitive analysis and cyberspace design. In Virtual Proceeding [On-line], Available: http://www.curtin.edu.au/conference/cyberg.
- Friedmann, M., Stamer, T., & Pentland, A. (1992). Synchronisation of virtual realities. Presence, 1, 139–144.
- Hancock, P.A. (1996). Effects of control order, augmented feedback, input device, and practice on tracking performance and perceived workload. Ergonomics, 39, 1146–1162.
- International Organization for Standardization. (1995). Ergonomic requirements for office work with visual display terminals–Part 10: Dialogue principles. (Standard No. ISO-9241:1995). Geneva, Switzerland: Author.
- Kalawsky, R.S. (1993). The science of virtual reality and virtual environments. Wokingham, UK: Addison-Wesley.
- Kawara, T., Ohmi, M., & Yoshizawa, T. (1996). Effects of visual functions during tasks of object handling in visual environment with a head mounted display. Ergonomics, 39(11), 1370–1380.
- Kozak, J.J., Hancock, P.A, Arthur, E.J., & Chrysler, S.T. (1993). Transfer of training from virtual reality. Ergonomics, 36, 777–784.
- Lee N.S., & Park, J.H. (1994). Application of virtual reality to the product design and ‘Evaluation process. In Proceedings of the 12th Triennial Congress of the International Ergonomics Association (Vol. 4, pp. 409–411). Toronto, Ont., Canada: IEA Press.
- Lee, N.S., Park, J.H., & Park, K.S. (1996). Reality and human performance in the virtual world. International Journal of Industrial Ergonomics, 18, 187–191.
- Nichols, S. (1999). Physical ergonomics of virtual environment use. Applied Ergonomics, 30(1) 79–90
- Noro, K., Kawai, T., & Takao, H. (1996). The development of a dummy head for 3D audio-visual recording for transmitting telepresence. Ergonomics, 39, 1381–1389.
- Piantanida, K., & Teixeira, K. (1993). Virtual reality: Through the looking glass. New York: McGraw-Hill.
- Preece, J. (1994). Human-computer interaction. Reading, MA: Addison-Wesley.
- Rose, F.D. (1997). The potential role of virtual reality. Neurology, 9, 461–467.
- Sheridan, T.B. (1993). My anxieties about virtual environments. Presence, 2, 141–142.
- Slater, M., Usoh, M., & Steed, A. (1994). Depth of presence in virtual environments. Presence, 3, 130–144.
- Smith, P.A., & Wilson, J.R. (1993). Navigation in hypertext through virtual environments. Applied Ergonomics, 24, 271–278.
- Thomas, J.C., & Stuart, R. (1992). Virtual reality and human factors. In Proceedings of the Human Factors and Ergonomics Society 36th Annual Meeting, 207–210.
- Wann, J., & Williams, M.M. (1996). What does virtual reality NEED?: Human factors issues in the design of three dimensional computer environments. International Journal of Human Computer Studies, 44, 829–847.
- Wilson, J.R. (1997). Virtual environments and ergonomics: Need and opportunities. Ergonomics, 40(10), 1057–1077.
- Wilson, J.R., Cobb, S.V.G., & D’Cruz, M.D. (1996). Virtual environments as an integrating medium. In Proceedings of Virtual Reality World ’96 (Stuttgart).
- Wilson, J.R., Nichols, S.C., & Ramsey, A.D. (1995). Virtual reality, health and safety. Fact speculation and myths. Virtual Reality News, 4(9), 20–24.
- Wilson, R. (1996). Effects of participating in virtual reality environments–A review of current knowledge. Safety Science, 23(1), 39–51.