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Original Articles

A New Method for Polygon Edging on Shaded Surfaces

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Pages 1-10 | Published online: 06 Apr 2012

References

  • Herrell , R. , Baldwin , J. and Wilcox , C. 1995 . “High-quality polygon edging.” . IEEE Computer Graphics and Applications , 15 ( 4 ) July : 68 – 74 . [Herrell et al. 95]
  • Barkans , A. 1990 . “High-speed, high-quality antialiased vector generation.” . Computer Graphics (Proc. SIGGRAPH '90) , 24 ( 4 ) August : 319 – 326 . [Barkans 90]
  • Akeley , A. 1990 . “The hidden charms of Z-buffer.” . Iris Universe , 11 : 31 – 37 . [Akeley 90]
  • Swanson , R. and Thayer , L. 1986 . “A fast shaded-polygon render.” . Computer Graphics (Proc. SIGGRAPH '86) , 20 ( 4 ) August : 95 – 101 . [Swanson Thayer 86]
  • Woo , Mason , Neider , Jackie and Davis , Tom . 1997 . Open GL Programming Guide, , Second Edition Reading , MA : Addison Wesley. . [Woo et al. 97]
  • Carpenter , Loren . 1984 . “The A-buffer, an antialiased hidden surface method.” . Computer Graphics (Proc. SIGGRAPH '84) , 18 ( 3 ) July : 103 – 108 . [Carpenter 84]

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