2,982
Views
1
CrossRef citations to date
0
Altmetric
Research Article

Pre-Evaluation method of the experiential architecture based on multidimensional physiological perception

, &
Pages 1170-1194 | Received 29 Nov 2021, Accepted 02 May 2022, Published online: 22 May 2022

References

  • Annemans, M., C. Van Audenhove, H. Vermolen, and A. Heylighen. 2014. “How to Introduce Experiential User Data: The Use of Information in Architects’ Design Process.” Paper presented at Design’s Big Debates. The Design Research Society’s 2014 Conference, Umeå, Sweden, 1626–1637.
  • Aries, M. B., J. A. Veitch, and G. R. Newsham. 2010. “Windows, View, and Office Characteristics Predict Physical and Psychological Discomfort.” Journal of Environmental Psychology 30 (4): 533–541. doi:10.1016/j.jenvp.2009.12.004.
  • Braithwaite, J. J., D. G. Watson, R. Jones, and M. Rowe. 2013. “A Guide for Analysing Electrodermal Activity (EDA) & Skin Conductance Responses (Scrs) for Psychological Experiments.” Psychophysiology 49 (1): 1017–1034.
  • Caicedo, D. G., and M. Van Beuzekom. 2006. “How Do You Feel? An Assessment of Existing Tools for the Measurement of Emotions and Their Application in Consumer Products Research.“ Delft, Netherlands, Delft University of Technology, Department of Industrial Design.
  • Cañas, P. M. 2019. “The Understanding of the Body and Movement in Merleau-Ponty.” Trans/Form/Ação 42 (1): 201–226. doi:10.1590/0101-3173.2019.v42n1.10.p201.
  • Cho, M. E., and M. J. Kim. 2017. “Measurement of User Emotion and Experience in Interaction with Space.” Journal of Asian Architecture and Building Engineering 16 (1): 99–106. doi:10.3130/jaabe.16.99.
  • Cowie, R., E. Douglas-Cowie, K. Karpouzis, G. Caridakis, M. Wallace, and S. Kollias. 2008. “Recognition of Emotional States in Natural human-computer Interaction.” In Multimodal User Interfaces, 119–153. Berlin/Heidelberg, Germany: Verlag Berlin Heidelberg.
  • Daniel, K. N., and E. Kamioka. 2017. “Detection of Learner’s Concentration in Distance Learning System with Multiple Biological Information.” Journal of Computer and Communications 5 (4): 1. doi:10.4236/jcc.2017.54001.
  • Dawson, M. E., A. M. Schell, and D. L. Filion. 2017 “The electrodermal system“ Cacioppo, J. T., Tassinary, L. G., Berntson, G. G. eds. Handbook of psychophysiology, Singapore: Cambridge University Press .
  • Dias, M. S., S. Eloy, M. Carreiro, E. Vilar, S. Marques, A. Moural, P. Proênça, J. Cruz, J. d’Alpuim, and N. Carvalho. 2014. “Space Perception in Virtual Environments-On How Biometric Sensing in Virtual Environments May Give Architects Users' Feedback.” In 32nd ECAADe Conference, Newcastle upon Tyne, United Kingdom.
  • Du, J., Y. Shi, Z. Zou, and D. Zhao. 2018. “CoVR: Cloud-based Multiuser Virtual Reality Headset System for Project Communication of Remote Users.” Journal of Construction Engineering and Management 144 (2): 04017109. doi:10.1061/(ASCE)CO.1943-7862.0001426.
  • Electrophysiology, T. F. O. T. E. S. O. C. T. N. A. S. O. P. 1996. “Heart Rate Variability: Standards of Measurement, Physiological Interpretation, and Clinical Use.” Circulation 93 (5): 1043–1065. doi:10.1161/01.CIR.93.5.1043.
  • Engelniederhammer, A., G. Papastefanou, and L. Xiang. 2019. “Crowding Density in Urban Environment and Its Effects on Emotional Responding of Pedestrians: Using Wearable Device Technology with Sensors Capturing Proximity and Psychophysiological Emotion Responses while Walking in the Street.” Journal of Human Behavior in the Social Environment 29 (5): 630–646. doi:10.1080/10911359.2019.1579149.
  • Franz, G., M. von der Heyde, and H. H. Bülthoff. 2005. “Predicting Experiential Qualities of Architecture by Its Spatial Properties.“ In 8th International Association for People-Environment Studies (IAPS 2004), Vienna, Austria, 157–166.
  • Hasanzadeh, S., B. Esmaeili, and M. D. Dodd. 2016. “Measuring Construction Workers’ real-time Situation Awareness Using Mobile eye-tracking.” Construction Research Congress 2016: 2894–2904.
  • Hedge, A., P. S. Burge, A. S. Robertson, S. Wilson, and J. Harris-Bass. 1989. “Work-related Illness in Offices: A Proposed Model of the “Sick Building Syndrome”.” Environment International 15 (1–6): 143–158. doi:10.1016/0160-4120(89)90020-2.
  • Heydarian, A., J. P. Carneiro, D. Gerber, B. Becerik-Gerber, T. Hayes, and W. Wood. 2015. “Immersive Virtual Environments versus Physical Built Environments: A Benchmarking Study for Building Design and user-built Environment Explorations.” Automation in Construction 54: 116–126. doi:10.1016/j.autcon.2015.03.020.
  • Higuera-Trujillo, J. L., C. Llinares, and E. Macagno. 2021. “The cognitive-emotional Design and Study of Architectural Space: A Scoping Review of Neuroarchitecture and Its Precursor Approaches.” Sensors (Basel, Switzerland) 21 (6): 2193. doi:10.3390/s21062193.
  • Horayangkura, V. 2012. “Incorporating environment-behavior Knowledge into the Design Process: An Elusive Challenge for Architects in the 21st Century.” Procedia-Social and Behavioral Sciences 50: 30–41. doi:10.1016/j.sbspro.2012.08.013.
  • Horlings, R., D. Datcu, and L. J. Rothkrantz. 2008. “Emotion Recognition Using Brain Activity.” In Proceedings of the 9th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, Gabrovo, Bulgaria, II–1.
  • Husserl, E. 1997. Thing and Space: Lectures of 1907. Vol. 7. Berlin/Heidelberg, Germany: Springer Science & Business Media.
  • Jacob, R. J., and K. S. Karn. 2003. “Eye Tracking in human-computer Interaction and Usability Research: Ready to Deliver the Promises.” In The Mind’s Eye, 573–605. New York City, New York, U.S.: Knopf.
  • Jansen-Osmann, P. 2002. “Using Desktop Virtual Environments to Investigate the Role of Landmarks.” Computers in Human Behavior 18 (4): 427–436. doi:10.1016/S0747-5632(01)00055-3.
  • Junker, D., and C. Nollen. 2018.“ Mobile Eye Tracking in Landscape Architecture: Discovering a New Application for Research on Site.“ Landscape Architecture. The Sense of Places, Models and Applications; Almusaed, A., Ed, London: IntechOpen, 45–66.
  • Kapur, A., A. Kapur, N. Virji-Babul, G. Tzanetakis, and P. F. Driessen. 2005. “Gesture-based Affective Computing on Motion Capture Data.” In International Conference on Affective Computing and Intelligent Interaction, Beijing, China, 1–7.
  • Karakas, T., and D. Yildiz. 2020. “Exploring the Influence of the Built Environment on Human Experience through A Neuroscience Approach: A Systematic Review.” Frontiers of Architectural Research 9 (1): 236–247. doi:10.1016/j.foar.2019.10.005.
  • Kiefer, P., I. Giannopoulos, M. Raubal, and A. Duchowski. 2017. “Eye Tracking for Spatial Research: Cognition, Computation, Challenges.” Spatial Cognition & Computation 17 (1–2): 1–19. doi:10.1080/13875868.2016.1254634.
  • Kreibig, S. D. 2010. “Autonomic Nervous System Activity in Emotion: A Review.” Biological Psychology 84 (3): 394–421. doi:10.1016/j.biopsycho.2010.03.010.
  • Kuliga, S. F., T. Thrash, R. C. Dalton, and C. Hölscher. 2015. “Virtual Reality as an Empirical Research tool—Exploring User Experience in a Real Building and a Corresponding Virtual Model.” Computers, Environment and Urban Systems 54: 363–375. doi:10.1016/j.compenvurbsys.2015.09.006.
  • Leavitt, J. 1988. Creating Architectural Theory: The Role of Behavioral Sciences in Environmental Design. New York: JSTOR.
  • Lee, G., B. Choi, H. Jebelli, C. R. Ahn, and S. Lee. 2020. “Wearable Biosensor and Collective sensing–based Approach for Detecting Older Adults’ Environmental Barriers.” Journal of Computing in Civil Engineering 34 (2): 04020002. doi:10.1061/(ASCE)CP.1943-5487.0000879.
  • Levenson, R. W. 2014. “The Autonomic Nervous System and Emotion.” Emotion Review 6 (2): 100–112. doi:10.1177/1754073913512003.
  • Levenson, R. W., P. Ekman, K. Heider, and W. V. Friesen. 1992. “Emotion and Autonomic Nervous System Activity in the Minangkabau of West Sumatra.” Journal of Personality and Social Psychology 62 (6): 972. doi:10.1037/0022-3514.62.6.972.
  • Li, Y., and A. S. Elmaghraby. 2014. “A Framework for Using Games for Behavioral Analysis of Autistic Children.“ In 2014 Computer Games: Al, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), Louisville, KY, USA, 1–4.
  • Li, Y., A. S. Elmaghraby, A. El-Baz, and E. M. Sokhadze. 2015. “Using Physiological Signal Analysis to Design Affective VR Games.” In 2015 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), Abu Dhabi, United Arab Emirates, 57–62.
  • Li, J., Y. Jin, S. Lu, W. Wu, and P. Wang. 2020. “Building Environment Information and Human Perceptual Feedback Collected through a Combined Virtual Reality (VR) and Electroencephalogram (EEG) Method.” Energy and Buildings 224: 110259. doi:10.1016/j.enbuild.2020.110259.
  • Liu, Y., F. Castronovo, J. Messner, and R. Leicht. 2020. “Evaluating the Impact of Virtual Reality on Design Review Meetings.” Journal of Computing in Civil Engineering 34 (1): 04019045. doi:10.1061/(ASCE)CP.1943-5487.0000856.
  • López-Tarruella Maldonado, J., J. L. Higuera Trujillo, S. Iñarra Abad, M. A. Carmen Llinares Millán, J. Guixeres Provinciales, and M. A. Raya. 2016. “Virtual Reality as a Tool for Emotional Evaluation of Architectural Environments.“ In Congreso Internacional de Expresión Gráfica Arquitectónica, Alcalá de Henares, Spain, 889–903.
  • Marín-Morales, J., J. L. Higuera-Trujillo, A. Greco, J. Guixeres, C. Llinares, E. P. Scilingo, M. Alcañiz, and G. Valenza. 2018. “Affective Computing in Virtual Reality: Emotion Recognition from Brain and Heartbeat Dynamics Using Wearable Sensors.” Scientific Reports 8 (1): 1–15. doi:10.1038/s41598-018-32063-4.
  • Mauss, I. B., and M. D. Robinson. 2009. “Measures of Emotion: A Review.” Cognition and Emotion 23 (2): 209–237. doi:10.1080/02699930802204677.
  • Mooney, T. 2012. Phenomenology of Perception. Milton Park, Abingdon-on-Thames, Oxfordshire, England, UK: Routledge.
  • Nikolic, D. 2007. “Evaluating Relative Impact of Virtual Reality Components Detail and Realism on Spatial Comprehension and Presence.” PhD Thesis, Pennsylvania State University.
  • Paes, D., E. Arantes, and J. Irizarry. 2017. “Immersive Environment for Improving the Understanding of Architectural 3D Models: Comparing User Spatial Perception between Immersive and Traditional Virtual Reality Systems.” Automation in Construction 84: 292–303. doi:10.1016/j.autcon.2017.09.016.
  • Park, B. 2009. “Psychophysiology as a Tool for HCI Research: Promises and Pitfalls.” International Conference on Human-Computer Interaction, Springer, Berlin, Heidelberg, 5610: 141–148. doi:https://doi.org/10.1007/978-3-642-02574-7_16.
  • Pei, W., X. Guo, and T. Lo. 2021a. “Biofeedback in the Dynamic VR Environments: A Method to Evaluate the Influence of Architectural Elements on Human Spatial Perception.” 2021 Workshop on Algorithm and Big Data, Fuzhou China, 27–33.
  • Pei, W., X. Guo, and T. Lo. 2021b. “Detecting Virtual Perception Based on Multi-Dimensional Biofeedback-A Method to Pre-Evaluate Architectural Design Objectives.“ In The 26th CAADRIA Conference, Chinese University of Hong Kong and Online, Hong Kong, 2: 183–192 .
  • Plutchik, R, Kellerman, H. 1980. “A General Psychoevolutionary Theory of Emotion.” In Theories of Emotion, 3–33. Cambridge, Massachusetts, United States: Academic Press.
  • Porges, S. W. 1995. “Cardiac Vagal Tone: A Physiological Index of Stress.” Neuroscience & Biobehavioral Reviews 19 (2): 225–233. doi:10.1016/0149-7634(94)00066-A.
  • Radwan, A., and S. Ergan. 2017. “Quantifying Human Experience in Interior Architectural Spaces . “In Computing in Civil Engineering 2017 33: 373–380. doi:10.1061/(ASCE)CP.1943-5487.0000812.
  • Rapoport, A. 1990. “The Meaning of the Built Environment: A Nonverbal Communication Approach.“ Tucson, Arizona, United States: University of Arizona Press.
  • Rapoport, A. 2016. “Human Aspects of Urban Form: Towards a man—environment Approach to Urban Form and Design.“ Oxford, United Kingdom: Pergamon press.
  • Rogge, E., F. Nevens, and H. Gulinck. 2007. “Perception of Rural Landscapes in Flanders: Looking beyond Aesthetics.” Landscape and Urban Planning 82 (4): 159–174. doi:10.1016/j.landurbplan.2007.02.006.
  • Rouch, J. 1985. “The Cinema of the Future?” Studies in Visual Communication 11 (1): 30–37. doi:10.1111/j.2326-8492.1985.tb00015.x.
  • Russell, J. A. 1980. “A Circumplex Model of Affect.” Journal of Personality and Social Psychology 39 (6): 1161. doi:10.1037/h0077714.
  • Skorupka, A. 2009. “Comparing Human Wayfinding Behavior in Real and Virtual Environment.” Proceedings of the 7th International Space Syntax Symposium 104: 1–7.
  • Soltani, S., and N. Kirci. 2019. “Phenomenology and Space in Architecture: Experience, Sensation and Meaning.” International Journal of Architectural Engineering Technology 6: 1–6. doi:10.15377/2409-9821.2019.06.1.
  • Spence, C. 2020. “Senses of Place: Architectural Design for the Multisensory Mind.” Cognitive Research: Principles and Implications 5 (1): 1–26. doi:10.1186/s41235-019-0201-4.
  • Tang, M. 2021. “Visual Perception: Eye-tracking and Real-time Walkthroughs in Architectural Design.” International Journal of Architecture, Engineering and Construction 10 (1): 1–9. doi:10.7492/IJAEC.2021.001.
  • Wac, K., and C. Tsiourti. 2014. “Ambulatory Assessment of Affect: Survey of Sensor Systems for Monitoring of Autonomic Nervous Systems Activation in Emotion.” IEEE Transactions on Affective Computing 5 (3): 251–272. doi:10.1109/TAFFC.2014.2332157.
  • Westerdahl, B., K. Suneson, C. Wernemyr, M. Roupé, M. Johansson, and C. M. Allwood. 2006. “Users’ Evaluation of a Virtual Reality Architectural Model Compared with the Experience of the Completed Building.” Automation in Construction 15 (2): 150–165. doi:10.1016/j.autcon.2005.02.010.
  • Wingler, D., A. Joseph, S. Bayramzadeh, and A. Robb. 2020. “Using Virtual Reality to Compare Design Alternatives Using Subjective and Objective Evaluation Methods.” HERD: Health Environments Research & Design Journal 13 (1): 129–144. doi:10.1177/1937586719851266.
  • Yadav, M., T. Chaspari, J. Kim, and C. R. Ahn. 2018. “Environment.” In Proceedings of the Workshop on Human-Habitat for Health (H3): Human-Habitat Multimodal Interaction for Promoting Health and Well-Being in the Internet of Things Era, New York, NY, United States, 1–8.
  • Yousefi, M. V., E. Karan, A. Mohammadpour, and S. Asadi. 2015. “Implementing Eye Tracking Technology in the Construction Process.” In 51st ASC Annual International Conference Proceedings, College Station, TX: Associated Schools of Construction, 752–759.
  • Zeile, P., B. Resch, J.-P. Exner, and G. Sagl. 2015. “Urban Emotions: Benefits and Risks in Using Human Sensory Assessment for the Extraction of Contextual Emotion Information in Urban Planning.” Geertman, S., Ferreira, J., Goodspeed, R., Stillwell, J. eds. In Planning Support Systems and Smart Cities, 209–225. Switzerland: Springer.
  • Zhang, L.-M., T.-S. Jeng, and R.-X. Zhang. 2018. “Integration of Virtual Reality, 3-D eye-tracking, and Protocol Analysis for re-designing Street Space.” In the 23rd CAADRIA Conference, Tsinghua University, Beijing, China, 431–440.
  • Zimmerman, B. J., and A. Kitsantas . 2005. “The Hidden Dimension of Personal Competence: Self-Regulated Learning and Practice.”Handbook of competence and motivation, 509–526.
  • Zou, H., N. Li, and L. Cao. 2017. “Emotional response–based Approach for Assessing the Sense of Presence of Subjects in Virtual Building Evacuation Studies.” Journal of Computing in Civil Engineering 31 (5): 04017028. doi:10.1061/(ASCE)CP.1943-5487.0000679.