References
- Adie, B. A., Falk, M., & Savioli, M. (2020). Overtourism as a perceived threat to cultural heritage in Europe. Current Issues in Tourism, 23(14), 1737–1741. https://doi.org/https://doi.org/10.1080/13683500.2019.1687661
- Amir, S., Osman, M. M., Bachok, S., & Ibrahim, M. (2015). Sustaining local community economy through tourism: Melaka UNESCO world heritage city. Procedia Environmental Sciences, 28, 443–452. https://doi.org/https://doi.org/10.1016/j.proenv.2015.07.054
- Atkinson, K. (2020). The Best Video Games to Inspire Travel. Retrieved February 5, 2021, from https://tassiedevilabroad.com/best-video-games-inspire-travel/
- Ballagas, R., Kuntze, A., & Walz, S. P. (2008). Gaming Tourism: Lessons from Evaluating REXplorer, a pervasive Game for Tourists. Proceedings of International conferece on pervasive computing, 244-261. Berlin, Germany.
- Bayliss, B. (2020). Ghost of Tsushima Fans Help Exceed 5 Million Yen Needed To Restore Damaged Torii. Retrieved February 5, 2021, from https://www.dualshockers.com/ghost-of-tsushima-fans-help-exceed-20-million-yen-needed-restoring-damaging-torri-gate/
- BBC. (2019). Notre-Dame fire: Assassin's Creed's maker pledges aid. Retrieved February 5, 2021, from https://www.bbc.com/news/technology-47963835
- Beeton, S. (2011). Tourism and moving image – incidential tourism promotion. Tourism Recreation Research, 36(1), 49–56. https://doi.org/https://doi.org/10.1080/02508281.2011.11081659
- Beeton, S. (2016). Film-induced tourism. Channel view publications.
- Bendixen, P. (1997). Cultural tourism –economic success at the expense of culture? The International Journal of Cultural Policy, 4(1), 21–46. https://doi.org/https://doi.org/10.1080/10286639709358061
- Chhabra, D. (2009). Proposing a sustainable marketingframework for heritage tourism. Journal of Sustainable Tourism, 17(3), 303–320. https://doi.org/https://doi.org/10.1080/09669580802495758
- Cipolla-Ficarra, F., Cipolla-Ficarra, M., & Harder, T. (2008). Realism and Cultural Layout in Tourism and Video Games Multimedia Systems. Proceedings of the 1st ACM International workshop on Communicability design and evaluation in cultural and ecological multimedia system, 15-22. Vancouver, Canada.
- Clement, J. (2021). Number of active video gamers worldwide from 2015 to 2023 (in billions). Retrieved February 5, 2021, from https://www.statista.com/statistics/748044/number-video-gamers-world/
- de Rubeis, T., Nardi, I., Muttillo, M., & Paoletti, D. (2020). The restoration of severely damaged churches – implications and opportunities on cultural heritage conservation, thermal comfort and energy efficiency. Journal of Cultural Heritage, 43, 186–203. https://doi.org/https://doi.org/10.1016/j.culher.2019.11.008
- Dubois, L.-E., & Gibbs, C. (2018). Video game–induced tourism: A new frontier for destination marketers. Tourism Review, 73(2), 186–198. https://doi.org/https://doi.org/10.1108/TR-07-2017-0115
- Dubois, L.-E., Griffin, T., Gibbs, C., & Guttentag, D. (2021). The impact of video games on destination image. Current Issues in Tourism, 24(4), 554–566. https://doi.org/https://doi.org/10.1080/13683500.2020.1724082
- Hughes, T. (2021). ‘Ghost of Tsushima’ developers appointed ambassadors of Tsushima Island. Retrieved 19 March, 2021, from https://www.nme.com/en_asia/news/gaming-news/ghost-of-tsushima-developers-appointed-ambassadors-of-tsushima-island-2897967
- Idrus, A., Khamidi, F., & Sodangi, M. (2010). Maintenance management framework for conservation of heritage buildings in Malaysia. Modern Applied Science, 4(11), 66–77. https://doi.org/https://doi.org/10.5539/mas.v4n11p66
- Li, S., Li, H., Song, H., Lundberg, C., & Shen, S. (2017). The economic impact of on-screen tourism: The case of The Lord of the Rings and the Hobbit. Tourism Management, 60, 177–187. https://doi.org/https://doi.org/10.1016/j.tourman.2016.11.023
- Lussetyowati, T. (2015). Preservation and conservation through cultural heritage tourism. Case study: Musi riverside Palembang. Procedia-Social and Behavioral Sciences, 184, 401–406. https://doi.org/https://doi.org/10.1016/j.sbspro.2015.05.109
- Mehr, A. Y. (2019). Analysis of 19th and 20th century conservation key theories in relation to contemporary adaptive reuse of heritage buildings. Heritage, 2(1), 920–937. https://doi.org/https://doi.org/10.3390/heritage2010061
- Nuryanti, W. (1996). Heritage and postmodern tourism. Annals of Tourism Research, 23(2), 249–260. https://doi.org/https://doi.org/10.1016/0160-7383(95)00062-3
- Olomon, J. (2020). Tsushima Tourist Board Partners with Ghost of Tsushima. Retrieved April 4, 2021, from https://www.ign.com/articles/tsushima-tourist-board-partners-with-ghost-of-tsushima
- PhantomRiverStone. (2017). Interview with Yokosuka City: The Story behind the Shemue Map. Retrieved March 19, 20210, from https://www.phantomriverstone.com/2017/12/interview-with-yokosuka-city-story.html
- Ramírez-Moreno, C. (2019). Promoting Yokosuka via Video Game Tourism: The case of the Shenmue Sacred Spot Guide Map. Proceedings of the DiGRA 2019: The 12th Digital Games Research Association Conference, Kyoto, Japan.
- Riley, R., Baker, D., & Van Doren, C. S. (1998). Movie induced tourism. Annals of Tourism Research, 25(4), 919–935. https://doi.org/https://doi.org/10.1016/S0160-7383(98)00045-0
- Timothy, D. J., & Boyd, S. W. (2003). Heritage tourism. Pearson Education.
- Tkalec, M., Zilic, I., & Recher, V. (2017). The effect of film industry on tourism: Game of Thrones and Dubrovnik. International Journal of Tourism Research, 19(6), 705–714. https://doi.org/https://doi.org/10.1002/jtr.2142
- Williams, P., & Hobson, J. S. P. (1995). Virtual reality and tourism: fact or fantasy? Tourism Management, 16, 423–427.
- Xu, F., Buhalis, D., & Weber, J. (2017). Serious games and gamificaiton of tourism. Tourism Management, 60, 244–256. https://doi.org/https://doi.org/10.1016/j.tourman.2016.11.020
- Zuckerman, A. (2020). 50 Video Game Statistics: 2019/2020 Industry Overview, Demographics & Data Analysis. Retrieved February 5, 2021, from https://comparecamp.com/video-game-statistics/