976
Views
2
CrossRef citations to date
0
Altmetric
ARTICLES

NEGOTIATING TEXT INTEGRITY

An analysis of fan–producer interaction in an era of digital-connectivity

Pages 722-746 | Received 22 Jul 2009, Accepted 30 Oct 2009, Published online: 25 Jun 2010

References

  • Andrejevic , M. 2008 . Watching television without pity: the productivity of online fans . Television & New Media , 9 ( 1 ) : 24 – 46 .
  • Banks , J. and Humphreys , S. 2008 . The labour of user co-creation: emerging social network markets? . Convergence: The International Journal of Research into New Media Technologies , 14 ( 4 ) : 401 – 418 .
  • Baym , N. K. 2000 . Tune in, Log on: Soaps, Fandom, and Online Community , Thousand Oaks, CA : Sage .
  • Consalvo , M. 2003 . Cyber-slaying media fans: code, digital poaching, and corporate control of the internet . Journal of Communication Inquiry , 27 ( 1 ) : 67 – 86 .
  • Crawford , G. and Rutter , J. 2007 . “ Playing the game: performance in digital game audiences ” . In Fandom: Identities and Communities in a Mediated World , Edited by: Gray , J. , Sandvoss , C. and Harrington , C. L. 271 – 281 . New York : New York University Press .
  • De Peuter , G. and Dyer-Witheford , N. 2005 . A playful multitude? mobilising and counter-mobilising immaterial game labour . Fibreculture , 5 [Online] Available at: http://journal.fibreculture.org/issue5/depeuter_dyerwitheford.html (13 February 2008)
  • Demers , J. 2006 . Dancing machines: Dance Dance Revolution, cybernetic dance, and musical taste . Popular Music , 25 ( 3 ) : 401 – 414 .
  • Dougan , J. 2006 . Objects of desire: canon formation and blues record collecting . Journal of Popular Music Studies , 18 ( 1 ) : 40 – 64 .
  • Drucker , P. F. 1994, November . The age of social transformation . The Atlantic Monthly , 274 ( 5 ) : 53 – 71 .
  • Drucker , P. F. 1998 . “ The coming of the new organization ” . In Harvard Business Review on Knowledge Management , 1 – 19 . Cambridge, MA : Harvard Business School Press, Harvard University Press . ed
  • ‘Fallout 10th Anniversary Contest’ (undated) [Online] Available at: http://fallout.bethsoft.com/vault/falloutcontest.html (1 April 2008).
  • Fulk , J. and DeSantis , G. 1995 . Electronic communication and changing organizational forms . Organization Science , 6 ( 4 ) : 337 – 349 .
  • Gray , J. , Sandvoss , C. and Harrington , C. L. 2007 . “ Why study fans? ” . In Fandom: Identities and Communities in a Mediated World , Edited by: Gray , J. , Sandvoss , C. and Harrington , C.L. 1 – 16 . New York : New York University Press .
  • Grimes , S. M. 2006 . Online multiplayer games: a virtual space for intellectual property debates? . New Media & Society , 8 ( 6 ) : 969 – 990 .
  • Humphreys , S. 2005 . Productive players: online computer games' challenge to conventional media forms . Communication and Critical/Cultural Studies , 2 ( 1 ) : 37 – 51 .
  • Jenkins , H. 1992 . Textual Poachers: Television Fans and Participatory Culture , New York : Routledge .
  • Jenkins , H. 2006 . Convergence Culture: Where Old and New Media Collide , New York : New York University Press .
  • Jenkins , H. 2007 . “ The future of fandom ” . In Fandom: Identities and Communities in a Mediated World , Edited by: Gray , J. , Sandvoss , C. and Harrington , C. L. 357 – 364 . New York : New York University Press .
  • Johnson , D. 2007 . “ Fan-tagonism: factions, institutions, and constitutive hegemonies in fandom ” . In Fandom: Identities and Communities in a Mediated World , Edited by: Gray , J. , Sandvoss , C. and Harrington , C. L. 285 – 300 . New York : New York University Press .
  • Johnson , R. , Chambers , D. , Raghuram , P. and Tincknell , E. 2004 . The Practice of Cultural Studies , London : Sage .
  • Lindlof , T. R. and Taylor , B. C. 2002 . Qualitative Communication Research Methods , 2 , Thousand Oaks, CA : Sage .
  • Markham , A. 2008 . “ The methods, politics, and ethics of representation in online ethnography ” . In Collecting and Interpreting Qualitative Materials , Edited by: Denzin , N. K. and Lincoln , Y. S. 247 – 284 . Thousand Oaks, CA : Sage . 3rd edn
  • Mihelich , J. and Papineau , J. 2005 . Parrotheads in Margaritaville: fan practice, oppositional culture, and embedded cultural resistance in Buffett fandom . Journal of Popular Music Studies , 17 ( 2 ) : 175 – 202 .
  • Milner, R. M. (2009) ‘Working for the text: fan labor and the new organization’, International Journal of Cultural Studies, vol. 12, no. 5, pp. 491–508.
  • Murray , S. 2004 . “Celebrating the story the way it is”: cultural studies, corporate media and the contested utility of fandom . Continuum: Journal of Media & Cultural Studies , 18 ( 1 ) : 7 – 25 .
  • Newman , J. 2005 . Playing (with) videogames . Convergence: The International Journal of Research into New Media Technologies , 11 ( 1 ) : 48 – 67 .
  • Newman , J. 2008 . Playing with Videogames , London : Routledge .
  • Örnebring , H. 2007 . Alternate reality gaming and convergence culture: the case of Alias . International Journal of Cultural Studies , 10 ( 4 ) : 445 – 462 .
  • Postigo , H. 2008 . Video game appropriation through modifications: attitudes concerning intellectual property among modders and fans . Convergence: The International Journal of Research into New Media Technologies , 14 ( 1 ) : 59 – 74 .
  • Rehak , B. 2003 . Mapping the bit girl: Lara Croft and new media fandom . Information, Communication, & Society , 6 ( 4 ) : 477 – 496 .
  • Scardaville , M. C. 2005 . Accidental activists: fan activism in the soap opera community . American Behavioral Scientist , 48 ( 7 ) : 881 – 901 .
  • Shefrin , E. 2004 . Lord of the Rings, Star Wars, and participatory fandom: mapping new congruencies between the internet and media entertainment culture . Critical Studies in Media Communication , 21 ( 3 ) : 261 – 281 .
  • Siapera , E. 2004 . From couch potatoes to cybernauts? the expanding notion of the audience on TV channels' websites . New Media & Society , 6 ( 2 ) : 155 – 172 .
  • Silverman , D. 2006 . Interpreting Qualitative Data , 3 , Los Angeles : Sage .
  • Sotamaa , O. 2007 . Let me take you to The Movies: productive players, commodification, and transformative play . Convergence: The International Journal of Research into New Media Technologies , 13 ( 4 ) : 383 – 401 .
  • Soukup , C. 2006 . Hitching a ride on a star: celebrity, fandom, and identification on the world wide web . Southern Communication Journal , 71 ( 4 ) : 319 – 337 .
  • Taylor , T. L. 2006a . Beyond management: considering participatory design and governance in player culture . First Monday, Special Issue 7 , [Online] Available at: http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1611/1526 (13 February 2008)
  • Taylor , T. L. 2006b . Play between Worlds: Exploring Online Game Culture , Cambridge, MA : MIT Press .
  • Théberge , P. 2005 . Everyday fandom: fan clubs, blogging, and the quotidian rhythms of the internet . Canadian Journal of Communication , 30 ( 4 ) : 485 – 502 .
  • Tracy , K. 2001 . “ Discourse analysis in communication ” . In The Handbook of Discourse Analysis , Edited by: Schiffrin , D. , Tannen , D. and Hamilton , H. E. 725 – 749 . Malden, MA : Blackwell .
  • van Dijk , T. A. 1997 . “ The study of discourse ” . In Discourse as Structures and Processes , Edited by: van Dijk , T. A. 1 – 34 . London : Sage .
  • Yano , C. 1997 . Charisma's realm: fandom in Japan . Ethnology , 36 ( 4 ) : 335 – 350 .

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.