7,527
Views
121
CrossRef citations to date
0
Altmetric
ARTICLES

INTERSECTING OPPRESSIONS AND ONLINE COMMUNITIES

Examining the experiences of women of color in Xbox Live

Pages 411-428 | Received 22 Oct 2011, Accepted 15 Nov 2011, Published online: 19 Dec 2011

References

  • Bartle , R. 1996 . Hearts, clubs, diamonds, spades: players who suit MUDs . The Journal of Virtual Environments , 1 ( 1 ) : 1 – 26 . [Online] Avialable at: http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html (5 December 2011)
  • Baugh , J. 2003 . “ Linguistic profiling ” . In Black Linguistics: Language, Society, and Politics in Africa and the Americas , Edited by: Makoni , S. , Smitherman , G. and Ball , A. S. 155 – 168 . New York : Routledge .
  • Collins , P. H. 1998 . It's all in the family: intersections of gender, race, and nation . Hypatia , 13 ( 3 ) : 62 – 82 .
  • Ducheneaut, N., Yee, N., Nickell, E. & Moore, R. J. (2007) ‘The life and death of online gaming communities: a look at guilds in world of warcraft’, in CHI 2007, ACM, San Jose, CA, pp. 839–848.
  • Everett, A. (2009) Digital Diaspora. SUNY Press, Albany, NY.
  • Foo, C. Y. & Koivisto, E. M. (2004) ‘Defining grief play in MMORPG's: player and developer perceptions’, in The Australasian Computing Education Conference, Singapore, Vol. 74, pp. 245–250.
  • Fron, J., Fullerton, T., Morie, J. F. & Pearce, C. (2007) ‘The hegemony of play’, in Situated Play, Proceedings of DiGRA 2007 Conference, Tokyo, Japan, Digital Games Research Association, pp. 1–10.
  • Gray, K. (2011) Deviant Bodies Resisting Online: Examining the Intersecting Realities of Women of Color in Xbox Live. Dissertations & Theses (Publication No. AAT 3452875), [Online] Available at: http://repository.asu.edu/items/9027 (4 December 2011).
  • Higgin , T. 2009 . Blackless fantasy: the disappearance of race in massively multiplayer online role-playing games . Games & Culture , 4 ( 3 ) : 3 – 26 .
  • Hine , C. 2000 . Virtual Ethnography , London : Sage Publications .
  • hooks , b. 2009 . “ Black women: shaping feminist theory ” . In Still Brave: The Evolution of Black Women's Studies , Edited by: James , S. M. , Foster , F. S. and Guy-Sheftall , B. 31 – 43 . New York : The Feminist Press .
  • Joinson , A. 2001 . Self-disclosure in computer mediated communication: The role of self-awareness and visual anonymity . European Journal of Social Psychology , 31 : 177 – 192 .
  • Kolko , B. 2000 . “ Erasing @race: going white in the (inter)face ” . In Race in Cyberspace , Edited by: Kolko , B. , Nakamura , L. and Rodman , G. B. 213 – 232 . New York : Routledge .
  • Lin, H. & Sun, C.-T. (2005) ‘The “white-eyed” player culture: grief play and construction of deviance in MMORPGs’, in DiGRA 2005 Conference: Changing Views - World in Play, Authors & Digital Games Research Association DiGRA, Vancouver, Canada, pp. 1–12.
  • Lorde , A. 2001 . “ The master's tools will never dismantle the master's house ” . In Feminism & Race , Edited by: Bhavnani , K.-K. 89 – 92 . New York : Oxford University Press .
  • Myers, D. (2007) ‘Self and selfishness in online social play’, in Situated Play, Proceedings of DiGRA 2007 Conferences, Authors & Digital Games Research Association (DiGRA), Tokyo, Japan, pp. 226–234.
  • Nakamura , L. 2002 . Cybertypes: Race, Ethnicity and Identity on the Internet , London : Routledge .
  • Nieto Gomez , A. 1997 . “ Sexism in the Movimiento ” . In Chicana Feminist Thought: The Basic Historical Writings , Edited by: Garcia , A. 97 – 100 . New York : Routledge .
  • Prus, R. (1996) Symbolic Interactionism and Ethnographic Research: Intersubjectivity and the Study of Human Lived Experience. SUNY Press, Albany, NY.
  • Roth , B. 2004 . Separate Roads to Feminism: Black, Chicana, and White Feminist Movements in America's Second Wave , New York : Cambridge University Press .
  • Seay, A. F., Jerome, W. J., Lee, K. S. & Kraut, R. E. (2004) ‘Project massive: a study of online gaming communities’, in Proceedings of CHI 2004, ACM, New York, pp. 1421–1424.
  • Smith, J. H. (2004) ‘Playing dirty - understanding conflicts in multiplayer games’, in The Association of Internet Researchers, The University of Sussex, Sussex, pp. 1–15.
  • Suler , J. 2004 . The online disinhibition effect . Cyber Psychology and Behavior , 7 ( 3 ) : 321 – 326 .
  • Suler , J. and Phillips , W. 1998 . The bad boys of cyberspace: deviant behavior in multimedia chat communities . CyberPsychology & Behavior , 1 : 275 – 294 .
  • Thompsen , P. 2003 . “ What's fueling the flames in cyberspace? A social influence model ” . In Communication and Cyberspace: Social Interaction in an Electronic Environment , 2nd edn , Edited by: Strate , L. and JacobsonS. Gibson , R. L. 329 – 347 . Cresskill , NJ : Hampton Press, Inc .
  • Warner , D. and Raiter , M. 2005 . Social context in massively-multiplayer online games (MMOGs): ethical questions in shared space . International Review of Information Ethics , : 46 – 52 .

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.