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Technology & The Everyday

The formation of gaming culture: UK gaming magazines, 1981–1995

References

  • Kline, S., Dyer-Witheford, N., & de Peuter, G. (2003). Digital play: The interaction of technology, culture and marketing. Montreal: McGill-Queen’s University Press.
  • Suominen, J. (2016). How to present the history of digital games. Enthusiast, emancipatory, genealogical, and pathological approaches. Games and Culture. Retrieved from http://gac.sagepub.com/content/early/2016/06/20/1555412016653341.full
  • Williams, D. (2003). The video game lightning rod. Information, Communication & Society, 6(4), 523–550. doi: 10.1080/1369118032000163240

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