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Review Essay

Critical spelunking of casual toxicities: patching gaming culture

Playing with feelings: video games and affect, by Aubrey Anable, Minneapolis and London, University of Minnesota Press, 2018,200 pp., $25.00 (pbk), ISBN 978-1-5179-0025-0Ready player two: women gamers and designed identity, by Shira Chess, Minneapolis and London, University of Minnesota Press, 2017,240 pp., $27.00 (pbk), ISBN 978-1-5179-0069-4The toxic meritocracy of video games: why gaming culture is the worst, by Christopher A. Paul, Minneapolis and London, University of Minnesota Press, 2018,280 pp., $27.00 (pbk), ISBN 978-1-5179-0041-0Future gaming: creative interventions in video game culture, by Paolo Ruffino, London, Goldsmiths Press, 2018,154 pp., £24.95 (hbk), ISBN 978-1-9068-9755-0

References

  • Anable, A. (2018). Playing with feelings: Video games and affect. Minneapolis: University of Minnesota Press.
  • Chess, S. (2017). Ready player two: Women gamers and designed identity. Minneapolis: University of Minnesota Press.
  • Chess, S., & Shaw, A. (2015). A conspiracy of fishes, or, how we learned to stop worrying about #GamerGate and embrace hegemonic masculinity. Journal of Broadcasting & Electronic Media, 59(1), 208–220. doi: 10.1080/08838151.2014.999917
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  • Paul, C. A. (2018). The toxic meritocracy of video games: Why gaming culture is the worst. Minneapolis: University of Minnesota Press.
  • Ruffino, P. (2018). Future gaming: Creative interventions in video game culture. London, England; Cambridge, MA: Goldsmiths Press.
  • Shaw, S. M. (1994). Gender, leisure, and constraint: Towards a framework for the analysis of women’s leisure. Journal of Leisure Research, 26(1), 8–22. doi: 10.1080/00222216.1994.11969941
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