References
- Bailenson, J. N., & Beall, A. C. (2006). Transformed social interaction: Exploring the digital plasticity of avatars. In R. Schroeder (Ed.), Avatars at work and play (pp. 1–16). Dordrecht, Netherlands: Springer.
- Barak, A., & Suler, J. (2012). Reflections on the psychology and social science of cyberspace. In A. Barak (Ed.), Psychological aspects of cyberspace. Theory, research, applications (pp. 1–12). Cambridge, UK: Cambridge University Press.
- Bartle, R. A. (2014). Virtual worlds: Why people play. Retrieved from http://mud.co.uk/richard/VWWPP.pdf
- CYCC Network (2013). The power of technology: Improving services, programs and policy for children and youth. Retrieved from: http://cyccnetwork.org/technology
- Chung, D., deBuys, B. D., & Nam, C. S. (2007). Influence of avatar creation on attitude, empathy, presence, and para-social interaction. Human-Computer Interaction, 1, 712–713.
- Cline, M. S. (2005). Power, madness, and immortality: The future of virtual reality. Seattle: University Village Press.
- Creswell, J. W. (2003). Research design: Qualitative, quantitative, and mixed methods approaches (2nd ed.). Thousands Oaks, CA: Sage.
- Di Blas, N., Bucciero, A., Mainetti, L., & Paolini, P. (2012). Multi-User Virtual Environments for Learning: Experience and Technology Design. IEEE Transactions on Learning Technologies, 5(4), 349–365. https://doi.org/10.1109/TLT.2012.16
- Fenichel, M., Suler, J., Barak, A., Zelvin, E., Jones, G., Munro, G., … Walker-Schmucker, W. (2002). Myths and Realities of Online Clinical Work. Cyberpsychology & Behavior, 5(5), 481–497. https://doi.org/10.1089/109493102761022904
- Gauntlett, D., & Horsley, R. (2004). Web studies. London, UK: Arnold.
- Gravetter, F. J., & Forzano, L. B. (2012). Research methods for the behavioral sciences (4th ed.). Belmont: Wadsworth.
- Langa, Z., Conradie, P., & Roberts, B. (2006). Slipping through the Net: Digital and other communication divides within South Africa. South African Social Attitudes: Changing Times, Diverse Voices (pp. 131–149). Cape Town: HSRC Press.
- Livingstone, S. (2008). Taking risky opportunities in youthful content creation: Teenagers’ use of social networking sites for intimacy, privacy and self-expression. New Media & Society, 10(3), 393–411. https://doi.org/10.1177/1461444808089415
- Maykut, P. S., & Morehouse, R. E. (2005). Beginning qualitative research: A philosophic and practical guide. New York: Taylor & Francis.
- Suler, J. R. (2002). Identity management in cyberspace. Journal of Applied Psychoanalytic Studies, 4(4), 455–459. Retrieved from http://www-usr.rider.edu/~suler/psycyber/identitymanage.html https://doi.org/10.1023/A:1020392231924
- Toppo, G. (2009). Survey: many teens use phones in class to text or cheat. USA, Retrieved from http://www.usatoday.com/news/education/2009-06-17-cellphones-in-class_N.htm
- Tustin, D. H., Van Aardt, I., & Shai, G. S. (2009). New media usage and behaviour among adolescents in selected schools of Gauteng. Research Report (pp. 1-97). Bureau of Market Research: Unisa. Retrieved from doi: 978-1-920130-40-4
- Valkenburg, P. M., & Peter, J. (2008). Adolescents’ identity experiments on the internet: Consequences for social competence and self-concept unity. Communication Research, 35(2), 208–231. https://doi.org/10.1177/0093650207313164
- Van Kokswijk, J. (2008). Granting personality to a virtual identity. International Journal of Humanities and Social Science, 2(4), 207–215. https://doi.org/10.1111/j.1083-6101.2007.00393
- Wallace, P. (2014). Internet addiction disorder and youth. EMBO Reports, 15(1), 12–16. https://doi.org/10.1002/embr.201338222
- Wallace, P. M. (2016). The psychology of the internet (2nd ed.). New York, NY: Cambridge University Press.
- Wicks, R. H. (2001). Understanding audiences. Hoboken, NJ: Lawrence Erlbaum.
- Yee, N., Bailenson, J. N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behaviour. Communication Research, 36(2), 285–312. https://doi.org/10.1177/0093650208330254
- Yee, N., Harris, H., Jabon, M., & Bailenson, J. N. (2011). The expression of personality in virtual worlds. Social Psychological & Personality Science, 2(1), 5–12. https://doi.org/10.1177/1948550610379056
- Young, K. S. (2004). Internet addiction: A new clinical phenomenon & its consequences. The American Behavioral Scientist, 48(4), 402–415. https://doi.org/10.1177/0002764204270278
- Zaheer, H., & Griffiths, M. D. (2008). Swapping and socializing in cyberspace: An exploratory study. Cyberpsychology & Behavior, 11(1), 47–53. https://doi.org/10.1089/cpb.2007.0020