REFERENCES
- Australian Bureau of Statistics (ABS). (2006). Gambling services. Cat. No. 8684.0. Retrieved April 1, 2009, from http://www.abs.gov.au.
- Australian Gaming Machine Manufacturers Association (AGMMA). (1999). Submission to Productivity Commission. Retrieved from Productivity Commission: http://www.pc.gov.au/data/assets/pdf_file/0015/51414/subdr257.pdf.
- Australian Institute for Primary Care (AIPC), La Trobe University. (2006). The changing electronic gaming machine industry and technology. Melbourne: Department of Justice.
- Blackstone, E., Darby, L., & Fuhr, J. (2011). The case of duopoly. Regulation, 34, 12–17.
- Cabot, A. (1996). Casino gambling: Policy, economics, and regulation. Las Vegas: International Gaming Institute, University of Nevada.
- Caraniche Pty Ltd (Caraniche). (2005). Evaluation of electronic gaming machine harm minimisation measures in Victoria. Retrieved from Department of Justice: http://www.justice.vic.gov.au/wps/wcm/connect/DOJ+Internet/Home/Gambling+and+Racing/Research+and+Statistics/JUSTICE+-+Evaluation+of+Electronic+Gaming+Machine+Harm+Minimisation+Measures+in+Victoria+(PDF).
- Dixon, M. J., Fugelsang, J. A., MacLaren, V. V., & Harrigan, K. A. (2013). Gamblers can discriminate ‘tight’ from ‘loose’ electronic gambling machines. International Gambling Studies, 13, 98–111.
- Dowling, J. (2012, March 22). Crown can bust and still not lose. The Age. Retrieved from: http://www.theage.com.au/victoria/crown-can-bust-and-still-not-lose-20120321-1vkdk.html.
- Eggert, K. (2004). Truth in gaming: Towards consumer protection in the gambling industry. Maryland Law Review, 63, 218–286.
- Friedman, W. (1982). Casino management (2nd ed.). New Jersey: Lyle Stuart.
- Harrigan, K. A., & Dixon, M. (2010). Government sanctioned ‘tight’ and ‘loose’ slot machines: How having multiple versions of the same slot machine game may impact problem gambling. Journal of Gambling Studies, 26, 159–174.
- Lal, A., & Siahpush, M. (2008). The effect of smoke-free policies on electronic gaming machine expenditure in Victoria, Australia. Journal of Epidemiology and Community Health, 62, 11–15.
- National Standard Working Party (NSWP). (2007). Australian/New Zealand Gaming Machine National Standard Rev 10.1. Retrieveded from Northern Territory Government: www.nt.gov.au/justice/licenreg/documents/gaming/gmns10_1.pdf.
- Office of Economic and Statistical Research Queensland (OESR). (2011). Australian gambling statistics, 2008–09. Brisbane: Office of Economic and Statistical Research Queensland.
- Productivity Commission (PC). (1999). Australia's gambling industries, report no. 10. Canberra: AusInfo.
- Productivity Commission (PC). (2008). Gambling – Productivity Commission Issues Paper. Canberra: AusInfo.
- Reith, G. (1999). The age of chance: Gambling in western culture. London: Routledge.
- Schüll, N. D. (2012). Addiction by design: Machine gambling in Las Vegas. Princeton: Princeton University Press.
- Schwartz, D. G. (2013). Penny wise, player foolish? Slot-hold regulation and consumer preference. Journal of Business Research, 66, 1623–1628.
- Turner, N. E. (2011). Volatility, house edge and prize structure of gambling games. Journal of Gambling Studies, 27, 607–623.
- Victorian Commission for Gambling Regulation (VCGR). (2012). Venue list A–Z, licensee associations. (web page). Retrieved from VCGR: http://www.vcgr.vic.gov.au/CA256F800017E8D4/LicInfo/43ACC42083619D80CA257777000424DB?OpenDocument.
- Warner, M. (2008, June 21). Double or nothing – How crown tilts the odds in its favour. Herald-Sun. 29.