3,205
Views
84
CrossRef citations to date
0
Altmetric
Original Articles

Being in the Game: Effects of Avatar Choice and Point of View on Psychophysiological Responses During Play

&
Pages 348-370 | Received 05 Nov 2006, Published online: 01 Dec 2009

REFERENCES

  • Aguirre , G. K. and D'Esposito , M. 1999 . Topographical disorientation: A synthesis and taxonomy. . Brain , 1222 ( 9 ) : 1613 – 1628 .
  • Arriaga , P. , Esteves , F. , Carneiro , P. and Monterio , M. B. 2006 . Violent computer games and their effects on state hostility and physiological arousal. . Aggressive Behavior , 32 : 358 – 371 .
  • Ballard , M. E. and Wiest , J. R. 1996 . Journal of Applied Social Psychology , 26 : 717 – 730 . Mortal Kombat: The effects of violent video game play on males' hostility and cardiovascular responding.
  • Barnett , M. A. , Vitaglione , G. D. , Harper , K. G. , Quackenbush , S. W. , Steadman , L. A. and Valdez , B. S. 1997 . Late adolescents' experiences with and attitudes toward videogames. . Journal of Applied Social Psychology , 27 ( 15 ) : 1316 – 1334 .
  • Botti , S. and Iyengar , S. S. 2004 . The psychological pleasure and pain of choosing: When people prefer choosing at the cost of subsequent outcome satisfaction. . Journal of Personality and Social Psychology , 87 ( 3 ) : 312 – 326 .
  • Bradley , M. M. 2000 . “ Emotion and motivation. ” . In Handbook of psychophysiology Edited by: Cacioppo , J. T. , Tassinary , L. G. and Bernston , G. G. 602 – 642 . New York : Cambridge University Press. .
  • Brehm , J. W. 1966 . A theory of psychological reactance. New York : Academic Press. .
  • Calvert , S. L. and Tan , S. 1994 . Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation. . Journal of Applied Developmental Psychology , 14 : 125 – 139 .
  • Colwell , J. and Payne , J. 2000 . Negative correlates of computer game play in adolescents. . British Journal of Psychology , 91 : 295 – 310 .
  • Cordova , D. I. and Lepper , M. R. 1996 . Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. . Journal of Educational Psychology , 88 : 715 – 730 .
  • David , N. , Bewernick , B. , Cohen , M. X. , Newen , A. , Lux , S. Fink , G. R. 2006 . Neural representations of self versus other: Visual-spatial perspective-taking and agency in a virtual ball-tossing game. . Journal of Cognitive Neuroscience , 18 ( 6 ) : 898 – 910 .
  • Dawson , M. E. , Schell , A. M. and Filion , D. L. 2000 . “ The electrodermal system. ” . In Handbook of psychophysiology, , 2nd ed. Edited by: Cacioppo , J. T. , Tassinary , L. G. and Berntson , G. G. 220 – 223 . New York : Cambridge University Press. .
  • deCharms , C. 1968 . Personal causation. New York : Academic Press. .
  • Deci , E. L. 1981 . The psychology of self-determination. Lexington, MA : Heath. .
  • Deci , E. L. and Ryan , R. M. 1985 . The support of autonomy and the control of behavior. . Journal of Personality and Social Psychology , 53 : 1024 – 1037 .
  • Deci , E. L. , Spiegel , N. H. , Ryan , R. M. , Koestner , R. and Kaufman , M. 1982 . The effects of performance standards on teaching styles: The behavior of controlling teachers. . Journal of Educational Psychology , 74 : 852 – 859 .
  • Dominick , J. R. 1984 . Videogames, television violence, and aggression in teenagers. . Journal of Communication , 34 : 136 – 147 .
  • Fleming , M. J. and Rickwood , D. J. 2001 . Effects of violent versus nonviolent video games on children's arousal, aggressive mood, and positive mood. . Journal of Applied Social Psychology , 31 ( 10 ) : 2047 – 2071 .
  • Gard , T . 2000 . “ Building character ” . In Gamasutra [Online]. Retrieved July 14, 2005, from http://www.gamasutra.com/features/20000720/gard_01.htm
  • Grabe , M. E. , Lang , A. , Zhou , S. and Bolls , P. D. 2000 . Cognitive access to negatively arousing g news: An experimental investigation of the knowledge gap. . Communication Research , 27 : 3 – 26 .
  • Greenfield , P. M. 1994 . Video games as cultrual artifacts. Special issue: Effects of interactive entertainment technologies on development. . Journal of Applied Developmental Psychology , 15 : 3 – 12 .
  • Griffith , M. D. and Dancaster , I. 1995 . The effect of type A personality on physiological arousal while playing computer games. . Addictive Behaviors , 20 ( 4 ) : 543 – 548 .
  • Griffith , M. D. , Davies , M. N. and Chappell , D. 2004 . Demographic factors and playing variables in online computer gaming. . CyberPsychology & Behavior , 7 ( 4 ) : 479 – 487 .
  • Hopkins , R. , Flecther , J. E. and Lang , A. 1994 . “ Electrodermal measurement: particularly effective for forecasting message influence on sales appeal ” . In Measuring psychological responses to media messages: LEA's communication series 113 – 132 . Hillsdale, NJ, , England : Erlbaum .
  • Iyengar , S. S. and Lepper , M. R. 1999 . Rethinking the role of choice: A cultural perspective on intrinsic motivation. . Journal of Personality and Social Psychology , 76 : 349 – 366 .
  • Kallinen , K. , Salminen , M. , Ravaja , N. , Kedzior , R. and Sääksjärvi , M. 2007 . “ Presence and emotion in computer game players during 1st person vs. 3rd person playing view: Evidence from self-report, eye-tracking, and facial muscle activity data ” . In Proceedings of the PRESENCE 2007 187 – 190 . Barcelona, , Spain : Starlab Barcelona S.L. .
  • Klatzky , R. L. 1998 . “ Allocentric and egocentric spatial representations: definitions, distinctions, and interconnections. ” . In Spatial cognition: An interdisciplinary approach to representing and processing spatial knowledge Edited by: Freksa , C. and Habel , C. 1 – 17 . Berlin : Springer. .
  • Lang , A . 1994 . “ What can the heart tell us about thinking? ” . In Measuring psychological responses to media Edited by: Lang , A. 99 – 113 . Hillsdale, NJ : Erlbaum. .
  • Lang , A. , Bradley , S. D. and Schneider , E. 2003 . Beyond total exposure: Violent video game character actions alter emotional and physiological responses to playing. Manuscript submitted for publication.
  • Lang , P. J. , Greenwald , M. K. , Bradley , M. M. and Hamm , A. O. 1993 . Looking at pictures: Evaluative, facial, visceral, and behavioral responses. . Psychophysiology , 16 : 495 – 512 .
  • Langer , E. J. and Rodin , J. 1976 . The effects of choice and enhanced personal responsibility for the aged: A field experiment in an institutional setting. . Journal of Personality and Social Psychology , 34 : 191 – 198 .
  • Lawton , C. A. 1994 . Gender differences in way-finding strategies: Relationship to spatial ability and spatial anxiety. . Sex Roles , 30 ( 11/12 ) : 765 – 779 .
  • Lee , K. M. 2004 . Presence, explicated. . Communication Theory , 14 : 27 – 50 .
  • Lee , K. M. , Jin , S. , Park , N. and Kang , S. 2005 . Effects of narrative on feelings of presence in computer-game playing Paper presented at the annual conference of the International Communication Association, New York.
  • Pazzaglia , F. and Cornoldi , C. 1999 . The role of distinct components of visual-spatial working memory in the processing of texts. . Memory , 7 ( 1 ) : 19 – 41 .
  • Ravaja , N . 2004 . Contributions of psychophysiology to media research: Review and recommendations. . Media Psychology , 6 : 193 – 235 .
  • Ravaja , N. , Saari , T. , Salminen , M. , Laarni , J. and Kallinen , K. 2006 . Phasic emotional responses to video game events: A psychophysiological investigation. . Media Psychology , 8 : 343 – 367 .
  • Ricarte , J. , Salvador , A. , Costa , R. , Torres , M. J. and Subirats , M. 2001 . Heart rate and blood pressure responses to a competitive role-playing game. . Aggressive Behavior , 27 : 351 – 359 .
  • Rideout , V. J. , Vandewater , E. and Wartella , A. 2003 . Zero to six: Electronic media in the lives of infants, toddlers, and preschoolers. Menlo Park, CA : Kaiser Family Foundation. .
  • Rotter , J. B. 1966 . Generalized expectancies for internal versus external locus of control of reinforcement. . Psychological Monographs , 80 : 1 – 28 .
  • Sakamoto , A . 1994 . Video game use and the development of sociocognitive abilities in children: Three surveys of elementary school students. . Journal of Applied Social Psychology , 24 : 21 – 42 .
  • Schneider , E. F. , Lang , A. , Shin , M. and Bradley , S. M. 2004 . Death with a story: How story impacts emotional, motivational, and physiological responses to fist-person shooter video games. . Human Communication Research , 30 ( 3 ) : 361 – 375 .
  • Schultz , R. and Hanusa , B. H. 1978 . Long-term effects of control and predictability-enhancing interventions: Findings and ethical issues. . Journal of Personality and Social Psychology , 36 : 1194 – 1201 .
  • Tamborini , R. , Eastin , M. S. , Skalski , P. , Lachlan , K. , Fediuk , T. A. and Brady , R. 2004 . Violent virtual video games and hostile thoughts. . Journal of Broadcasting & Electronic Media , 48 : 335 – 357 .
  • Taylor , S. E. 1989 . Positive illusions: Creative self-deception and the healthy mind. New York : BasicBooks. .
  • Taylor , S. E. and Brown , J. D. 1988 . Illusion and well-being: A social-psychological perspective on mental health. . Psychological Bulletin , 103 : 193 – 210 .
  • Vogeley , K. and Fink , G. R. 2003 . Neural correlates of the first-person-perspective. . Trends in Cognitive Sciences , 7 ( 1 ) : 38 – 42 .
  • Vogeley , K. , May , M. , Ritzl , A. , Falkai , P. , Zilles , K. and Fink , G. R. 2004 . Journal of Cognitive Neuroscience , 16 : 817 – 827 . Neural correlates of first-person-perspective as one constituent of human self-consciousness.
  • Wirth , W. , Hartmann , T. , Böcking , S. , Vorderer , P. , Klimmt , C. Schramm , H. 2007 . A process model of the formation of spatial presence experiences. . Media Psychology , 9 ( 3 ) : 493 – 525 .
  • Zettl , H . 1990 . Sight sound motion: Applied media aesthetics. Wadsworth, CA : Belmont. .

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.