272
Views
0
CrossRef citations to date
0
Altmetric
Research Article

Using gamification to increase map data production during humanitarian volunteered geographic information (VGI) campaigns

ORCID Icon, ORCID Icon & ORCID Icon
Pages 79-95 | Received 18 May 2022, Accepted 05 Dec 2022, Published online: 01 Feb 2023

References

  • Anderson, J., Soden, R., Keegan, B., Palen, L., & Anderson, K. M. (2018). The crowd is the territory: Assessing quality in peer-produced spatial data during disasters. International Journal of Human–Computer Interaction, 34(4), 295–310. https://doi.org/10.1080/10447318.2018.1427828
  • Antoniou, V., & Schlieder, C. (2018). Addressing uneven participation patterns in VGI through gamification mechanisms. In O. Ahlqvist & C. Schlieder (Eds.), Geogames and geoplay: Game-based approaches to the analysis of geo-information (pp. 91–110). Springer. https://doi.org/10.1007/978-3-319-22774-0_5
  • Baer, M. F., Wartmann, F. M., & Purves, R. S. (2019). StarBorn: Towards making in-situ land cover data generation fun with a location-based game. Transactions in GIS, 23(5), 1008–1028. https://doi.org/10.1111/tgis.12543
  • Bastani, F., He, S., Jagwani, S., Park, E., Abbar, S., Alizadeh, M., Balakrishnan, H., Chawla, S., Madden, S., & Sadeghi, M. (2019). Inferring and improving street maps with data-driven automation. In R. H. Güting, R. Tamassia, & L. Xiong (Eds.) Proceedings of the 26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems (pp. 23–32). Association for Computing Machinery. https://doi.org/10.1145/3274895.3274927
  • Behrens, J., van Elzakker, C. P. J. M., & Schmidt, M. (2015). Testing the usability of OpenStreetmap’s iD tool. The Cartographic Journal, 52(2), 177–184. https://doi.org/10.1080/00087041.2015.1119457
  • Birhane, A. (2020). Algorithmic colonization of Africa. SCRIPT-ed, 17(2), 389–409. https://doi.org/10.2966/scrip.170220.389
  • Bowser, A., Hansen, D., He, Y., Boston, C., Reid, M., Gunnell, L., & Preece, J. (2013). Using gamification to inspire new citizen science volunteers. In Proceedings of the First International Conference on Gameful Design, Research, and Applications (pp. 18–25). https://doi.org/10.1145/2583008.2583011
  • Brabham, D. C. (2012). Motivations for participation in a crowdsourcing application to improve public engagement in transit planning. Journal of Applied Communication Research, 40(3), 307–328. https://doi.org/10.1080/00909882.2012.693940
  • Brockmyer, J. H., Fox, C. M., Curtiss, K. A., McBroom, E., Burkhart, K. M., & Pidruzny, J. N. (2009). The development of the game engagement questionnaire: A measure of engagement in video game-playing. Journal of Experimental Social Psychology, 45(4), 624–634. https://doi.org/10.1016/j.jesp.2009.02.016
  • Budhathoki, N. R., & Haythornthwaite, C. (2013). Motivation for open collaboration: Crowd and community models and the case of OpenStreetmap. The American Behavioral Scientist, 57(5), 548–575. https://doi.org/10.1177/0002764212469364
  • Budhathoki, N., Nedovic-Budic, Z., & Bruce, B. (2010). An interdisciplinary frame for understanding volunteered geographic information. Geomatica, 64(1), 11–26. https://doi.org/10.5623/geomat-2010-0003
  • Bulduklu, Y. (2019). Mobile games on the basis of uses and gratifications approach: A comparison of the mobile game habits of university and high school students. Convergence, 25(5–6), 901–917. https://doi.org/10.1177/1354856517748159
  • Burns, R. (2015). Rethinking big data in digital humanitarianism: Practices, epistemologies, and social relations. GeoJournal, 80(4), 477–490. https://doi.org/10.1007/s10708-014-9599-x
  • Canters, F., Deknopper, R., & Genst, W. (2005, July9–16). A new approach for designing orthophanic world maps [Paper presentation]. 22nd International Cartographic Conference, A Coruna, Spain.
  • Capelo, L., Chang, N., & Verity, A. (2012). Guidance for collaborating with volunteer & technical communities—world. Digital Humanitarian Network. Retrieved August 2022. https://reliefweb.int/report/world/guidance-collaborating-volunteer-technical-communities
  • Celino, I., Cerizza, D., Contessa, S., Corubolo, M., DellAglio, D., Valle, E. D., & Fumeo, S. (2012). Urbanopoly—a social and location-based game with a purpose to crowdsource your urban data. In 2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Conference on Social Computing (pp. 910–913). https://doi.org/10.1109/SocialCom-PASSAT.2012.138
  • Coleman, D. J., Georgiadou, P. Y., & Labonte, J. (2009). Volunteered geographic information: The nature and motivation of produsers. International Journal of Spatial Data Infrastructures Research, 4, 27.
  • Community Mapping Uganda. (2022). https://communitymapping.org
  • Coulton, P., Huck, J., Gradinar, A., & Salinas, L. (2017). Mapping the beach beneath the street: Digital cartography for the playable city. In A. Nijholt (Ed.), Playable cities: The city as a digital [layground (pp. 137–162). Springer. https://doi.org/10.1007/978-981-10-1962-3_7
  • Crampton, J. (2020). Think resist. Act local: Is a slow AI possible? Ada Lovelace Institute. https://www.adalovelaceinstitute.org/blog/think-resist-act-local-is-a-slow-ai-possible/
  • Crowley, D., Breslin, J., Corcoran, P., & Young, K. (2012). Gamification of citizen sensing through mobile social reporting. In 4th International IEEE Consumer Electronic Society—Games Innovation Conference, IGiC 2012. https://doi.org/10.1109/IGIC.2012.6329849
  • Curtis, V. (2015). Motivation to participate in an online citizen science game: A study of foldit. Science communication, 37(6), 723–746. https://doi.org/10.1177/1075547015609322
  • Davidovic, N., & Stoimenov, L. (2013). Using location based game MapSigns to motivate VGI data collection related to traffic signs. In P. Mooney & K. Rehrl (Eds.), International Workshop on Action and Interaction in Volunteered Geographic Information (ACTIVITY), Leuven, Belgium.
  • Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. https://doi.org/10.1145/2181037.2181040
  • Dittus, M., & Capra, L. Private peer feedback as engagement driver in humanitarian mapping. (2017). Proceedings of the ACM on Human-Computer Interaction, 1(CSCW), 1–18. https://doi.org/10.1145/3134675
  • Dittus, M., Quattrone, G., & Capra, L. (2016). Social contribution settings and newcomer retention in humanitarian crowd mapping. In E. Spiro & Y.-Y. Ahn (Eds.), Social informatics. SocInfo 2016. Lecture notes in computer science (Vol. 10047, pp. 179–193). Springer.
  • Dittus, M., Quattrone, G., & Capra, L. (2017). Mass participation during emergency response: Event-centric crowdsourcing in humanitarian mapping. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (pp. 1290–1303). https://doi.org/10.1145/2998181.2998216
  • Eickhoff, C., Harris, C., de Vries, A., & Srinivasan, P. (2012). Quality through flow and immersion: Gamifying crowdsourced relevance assessments. Signal Processing-Image, 871–880. https://doi.org/10.1145/2348283.2348400
  • Eros, E. (2018). Putting 200 million people “on the map”: Evolving methods and tools. In S. H. et al. (Ed.), Technologies for development. Springer. https://doi.org/10.1007/978-3-319-91068-0_15
  • Eveleigh, A., Jennett, C., Lynn, S., & Cox, A. L. (2013). “I want to be a captain! I want to be a captain!”: Gamification in the old weather citizen science project. In Proceedings of the First International Conference on Gameful Design, Research, and Applications (pp. 79–82). https://doi.org/10.1145/2583008.2583019
  • Geoghegan, H., Dyke, A., Pateman, R., West, S., & Everett, G. (2016) Understanding motivations for citizen science. Final report on behalf of UKEOF, University of Reading, Stockholm Environment Institute (University of York) and University of the West of England.
  • Goodchild, M. F. (2007). Citizens as sensors: The world of volunteered geography. GeoJournal, 69(4), 211–221. https://doi.org/10.1007/s10708-007-9111-y
  • Haklay, M. (2021). Geographic citizen science. In M. Haklay & A. Skarlatidou (Eds.), Geographic citizen science design (pp. 15–37). UCL Press. https://doi.org/10.2307/j.ctv15d8174.9
  • Haworth. (2018). Implications of volunteered geographic information for disaster management and GIScience: A more complex world of volunteered geography. Annals of the American Association of Geographers, 108(1), 226–240. https://doi.org/10.1080/24694452.2017.1321979
  • Haworth, B. T., Bruce, E., Whittaker, J., & Read, R. (2018). The good, the bad, and the uncertain: Contributions of volunteered geographic information to community disaster resilience. Frontiers in Earth Science, 6. https://doi.org/10.3389/feart.2018.00183
  • Herfort, B. (2021). The evolution of humanitarian mapping within the OpenStreetmap community. Scientific reports, 15. https://doi.org/10.1038/s41598-021-82404-z
  • Herfort, B., Li, H., Fendrich, S., Lautenbach, S., & Zipf, A. (2019). Mapping human settlements with higher accuracy and less volunteer efforts by combining crowdsourcing and deep learning. Remote Sensing, 11(15), 1799. https://doi.org/10.3390/rs11151799
  • Högberg, J., Hamari, J., & Wästlund, E. (2019). Gameful experience questionnaire (GAMEFULQUEST): An instrument for measuring the perceived gamefulness of system use. User Modeling and User-Adapted Interaction, 29(3), 619–660. https://doi.org/10.1007/s11257-019-09223-w
  • Huck, J. J., Perkins, C., Haworth, B. T., Moro, E. B., & Nirmalan, M. (2021). Centaur VGI: A Hybrid human–Machine approach to address global inequalities in map coverage. Annals of the American Association of Geographers, 111(1). https://doi.org/10.1080/24694452.2020.1768822
  • Ingress Prime. (2022) https://www.ingress.com
  • Jones, C. E., & Maquil, V. (2017). Towards geospatial tangible user interfaces: An observational user study exploring geospatial interactions of the novice in: Geographical information systems theory, applications and management. GISTAM 2015. In Communications in computer and information science (Vol. 582. pp. 104–123). Springer. https://doi.org/10.1007/978-3-319-29589-3_7
  • Kamilakis, M., & Chorianopoulos, K. (2019). Mobile mapmaking: A field study of gamification and cartographic editing. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), Human-computer interaction – INTERACT 2019. Lecture notes in computer science (Vol. 11747, pp. 427–435). Springer. https://doi.org/10.1007/978-3-030-29384-0_26
  • Kashian, A., Rajabifard, A., & Richter, K. -F. (2014). RoadPlex: A mobile VGI game to collect and validate data for POIs. ISPRS Annals of Photogrammetry Remote Sensing Spatial Information Science, II-2, 55–60. https://doi.org/10.5194/isprsannals-II-2-55-2014
  • Lang, S., Füreder, P., Riedler, B., Wendt, L., Braun, A., Tiede, D., Schoepfer, E., Zeil, P., Spröhnle, K., Kulessa, K., Rogenhofer, E., Bäuerl, M., Öze, A., Schwendemann, G., & Hochschild, V. (2020). Earth observation tools and services to increase the effectiveness of humanitarian assistance. European european Journal of Remote Sensing, 1–19. https://doi.org/10.1080/22797254.2019.1684208
  • Laso Bayas, J. C., See, L., Fritz, S., Sturn, T., Perger, C., Dürauer, M., Karner, M., Moorthy, I., Schepaschenko, D., Domian, D., & McCallum, I. (2016). Crowdsourcing in-situ data on land cover and land use using gamification and mobile technology. Remote Sensing, 8(11), 905. https://doi.org/10.3390/rs8110905
  • Maceachren, A. M. (1985). Compactness of geographic shape: Comparison and evaluation of measures. Geografiska Annaler: Series B, Human Geography, 67(1), 53–67. https://doi.org/10.1080/04353684.1985.11879515
  • Martella, R., Clementini, E., & Kray, C. (2019). Crowdsourcing geographic information with a gamification approach. Geodetski Vestnik, 63, 213–233. https://doi.org/10.15292/geodetski-vestnik.2019.02.213-233
  • Martella, R., Kray, C., & Clementini, E. (2015). A gamification framework for volunteered geographic information. In F. Bacao, M. Y. Santos, & M. Painho (Eds.), AGILE 2015: Geographic information science as an enabler of smarter cities and communities (pp. 73–89). Springer. https://doi.org/10.1007/978-3-319-16787-9_5
  • Matyas, S., Kiefer, P., Schlieder, C., & Kleyer, S. (2011). Wisdom about the crowd: Assuring geospatial data quality collected in location-based games. In S. Fels, N. Graham, B. Kapralos, M. Saif El-Nasr, & K. Stanley (Eds.), Entertainment computing – ICEC 2011. Lecture notes in computer science (Vol. 6972, pp. 331–336). Springer.
  • Microsoft. (2020). Microsoft/uganda-Tanzania-Building-Footprints. Microsoft. Original work published 2019. https://github.com/microsoft/Uganda-Tanzania-Building-Footprints
  • Newman, G., Zimmerman, D., Crall, A., Laituri, M., Graham, J., & Stapel, L. (2010). User-friendly web mapping: Lessons from a citizen science website. International Journal of Geographical Information Science, 24(12), 1851–1869. https://doi.org/10.1080/13658816.2010.490532
  • Nielson. (2012). Usability 101: Introduction to usability. Nielsen Norman Group. Retrieved August 2022. https://www.nngroup.com/articles/usability-101-introduction-to-usability/
  • Park, C. H., & Johnston, E. W. (2017). A framework for analyzing digital volunteer contributions in emergent crisis response efforts. New Media & Society, 19(8), 1308–1327. https://doi.org/10.1177/1461444817706877
  • Ponti, M., Hillman, T., Kullenberg, C., & Kasperowski, D. (2018). Getting it right or being top rank: Games in citizen science. Citizen Science: Theory and Practice, 3(1), 1. https://doi.org/10.5334/cstp.101
  • Raddick, J. M., Bracey, G., Gay, P. L., Lintott, C. J., Cardamone, C., Murray, P., Schawinski, K., Szalay, A. S., & Vandenberg, J. (2013). Galaxy zoo: Motivations of citizen scientists. Astronomy Education Review, 12(1). https://doi.org/10.3847/AER2011021
  • Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary Educational Psychology, 25(1), 54–67. https://doi.org/10.1006/ceps.1999.1020
  • Salk, C. F., Sturn, T., See, L., Fritz, S., & Perger, C. (2016). Assessing quality of volunteer crowdsourcing contributions: Lessons from the cropland capture game. International Journal of Digital Earth, 9(4), 410–426. https://doi.org/10.1080/17538947.2015.1039609
  • San Martin, R., Painho, M., & Cruz-Jesus, F. (2019). Addressing geospatial preparedness inequity: A sustainable bottom-up approach for non-governmental development organizations. Sustainability, 11(23), 6634. https://doi.org/10.3390/su11236634
  • Sherry, J. L., Greenberg, B. S., Lucas, K., & Lachlan, K. (2012). Video Game Uses and Gratifications as Predictors of Use and Game Preference. In P. Vorderer & J. Bryant (Eds.), Playing Video Games (pp. 248–262). Routledge. https://doi.org/10.4324/9780203873700
  • StreetComplete. (2022). https://github.com/streetcomplete/StreetComplete
  • Stukas, A. A., Snyder, M., & Clary, E. G. (2016). Understanding and encouraging volunteerism and community involvement. The Journal of Social Psychology, 156(3), 243–255. https://doi.org/10.1080/00224545.2016.1153328
  • Sui, D., Goodchild, M., & Elwood, S. (2013). Volunteered geographic information, the exaflood, and the growing digital divide. In D. Sui, S. Elwood, & M. Goodchild (Eds.), Crowdsourcing geographic knowledge: Volunteered Geographic Information (VGI) in theory and practice (pp. 1–11). Springer. https://doi.org/10.1007/978-94-007-4587-2_1
  • Tinati, R., Luczak-Roesch, M., Simperl, E., & Hall, W. (2017). An investigation of player motivations in Eyewire, a gamified citizen science project. Computers in Human Behavior, 73, 527–540. https://doi.org/10.1016/j.chb.2016.12.074
  • Vargas Muñoz, J. E., Tuia, D., & Falcão, A. X. (2021). Deploying machine learning to assist digital humanitarians: Making image annotation in OpenStreetmap more efficient. International Journal of Geographical Information Science, 1–21. https://doi.org/10.1080/13658816.2020.1814303
  • Watkinson, K., Huck, J. J., & Harris, A. (2022). Centaur VGI: An evaluation of engagement, speed, and quality in hybrid humanitarian mapping, annals of the American association of geographers. https://doi.org/10.1080/24694452.2022.2058907
  • Westerholt, R., Lorei, H., & Höfle, B. (2020). Behavioural effects of spatially structured scoring systems in location-based serious games—A case study in the context of OpenStreetmap. ISPRS International Journal of Geo-Information, 9(2), 129. https://doi.org/10.3390/ijgi9020129
  • Yanenko, O., & Schlieder, C. (2014). Game principles for enhancing the quality of user-generated data collections. In AGILE’14 Workshop on Geogames and Geoplay, Castellón, Spain.
  • Young, J. C., Lynch, R., Boakye-Achampong, S., Jowaisas, C., Sam, J., & Norlander, B. (2021). Volunteer geographic information in the global south: Barriers to local implementation of mapping projects across Africa. GeoJournal. https://doi.org/10.1007/s10708-020-10184-6

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.