References
- Aarseth , E. 1997 . Cybertext: Perspectives on ergodic literature , London : Johns Hopkins University Press .
- Barker , C. 2003 . Cultural studies: Theory and practice , London : Sage .
- Bruner , J. 1990 . Acts of meaning , Cambridge , MA : Harvard University Press .
- Buckingham , D. 2000 . After the death of childhood: Growing up in the age of electronic media , London : Polity .
- Cobley , P. 2001 . Narrative , London : Routledge .
- Dede , C. 1995 . The evolution of constructivist learning environments: Immersion in distributed, virtual worlds . Educational Technology , 35 ( 5 ) : 46 – 52 .
- Dickey , M.D. 2005 . Three‐dimensional virtual worlds and distance learning: Two case studies of Active Worlds as a medium for distance learning . British Journal of Educational Technology , 36 ( 3 ) : 439 – 51 .
- Education Queensland . 2005 . Smart classrooms: A strategy for 2005–2007 http://education.qld.gov.au/smartclassrooms/
- Forsyth , I. Computers: They’ll never replace teachers . Proceedings of the 19th ASCILITE Conference . Edited by: Lo , B. pp. 253 – 61 . Figtree , New South Wales : Australian Society for Computers in Learning in Tertiary Education (ASCILITE .
- Foth , M. , Bajracharya , B. , Brown , R. and Hearn , G. 2009 . The second life of urban planning? Using neogeography tools for community engagement . Journal of Location Based Services , 3 ( 2 ) : 97 – 117 .
- Gordon , E. and Koo , G. 2008 . Placeworlds: Using virtual worlds to foster civic engagement . Space and Culture , 11 ( 3 ) : 204 – 21 .
- Huizinga , J. 1955 . Homo Ludens: A study of the play element in culture , Boston : Beacon Press .
- Johnson , L.F. and Levine , A.H. 2008 . Virtual worlds: Inherently immersive, highly social learning spaces . Theory Into Practice , 47 : 161 – 70 .
- Jonassen , D. , Peck , K. and Wilson , B.G. 1999 . Learning with technology: A constructivist perspective , Upper Saddle River , NJ : Merrill, Prentice‐Hall .
- Juul , J. 1999 . A clash between game and narrative MA thesis. http://www.jesperjuul.dk/thesis
- Leander , K. and McKim , K. 2003 . Tracing the everyday ‘sitings’ of adolescents on the Internet: A strategic adaptation of ethnography across online and offline spaces . Education, Communication and Information , 3 ( 2 ) : 211 – 40 .
- Pfeil , U. , Ang , C.S. and Zaphiris , P. 2009 . Issues and challenges of teaching and learning in 3D virtual worlds: Real life case studies . Educational Media International , 46 ( 3 ) : 223 – 38 .
- Ricoeur , P. 1984–1986 . Time and narrative , 3 vols. , Baltimore : Johns Hopkins University Press .
- Ryan , M.‐L. 2001 . Narrative as virtual reality: Immersion and interactivity in literature and electronic media , Baltimore : Johns Hopkins University Press .
- Ryan , M.‐L. 2002 . Beyond myth and metaphor: Narrative in digital media . Poetics Today , 23 ( 4 ) : 581 – 609 .
- Sim , S. , ed. 2001 . The Routledge companion to postmodernism , London : Routledge .
- Star , S.L. and Griesemer , J.R. 1989 . Institutional ecology, ‘translations’ and boundary objects: Amateurs and professionals in Berkeley’s museum of vertebrate zoology, 1907–39 . Social Studies of Science , 19 ( 3 ) : 387 – 420 .
- Strauss , A. and Corbin , J. 1990 . Basics of qualitative research: Grounded theory procedures and techniques , London : Sage .
- Todorov , T. 1977 . Théories du symbole , Paris : Seuil .
- Warburton , S. 2009 . Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching . British Journal of Educational Technology , 40 ( 3 ) : 414 – 26 .