674
Views
2
CrossRef citations to date
0
Altmetric
Articles

Between Pixels And Play: The Role of the Photograph in Videogame Nostalgias

References

  • Apperley, Thomas H. 2010. Gaming Rhythms: Play and Counterplay from the Situated to the Global. Amsterdam: Institute of Network Cultures.
  • Barthes, Roland. 1977. Image Music Text. London: Fontana Press.
  • Boym, Svetlana. 2001. The Future of Nostalgia. New York: Basic Books.
  • Boym, Svetlana. 2007. “Nostalgia and Its Discontents.” In The Hedgehog Review Critical Reflections on Contemporary Culture, edited by Jay Tolson, 7–18. Charlottesville, VA: Institute for Advanced Studies in Culture.
  • Donovan, Tristan. 2010. Replay: The History of Video Games. Lewes: Yellow Ant.
  • Fenty, Sean. 2008. “Why Old School is ‘Cool’: A Brief Analysis of Classic Video Game Nostalgia.” In Playing the Past: History and Nostalgia in Video Games, edited by Zach Whalen, and Laurie N. Taylor, 19–31. Nashville, TN: Vanderbilt University Press.
  • Guins, Raiford. 2004. “Intruder Alert! Intruder Alert! Video Games in Space.” Journal of Visual Culture 3 (2): 195–211.10.1177/1470412904044799
  • Guin, Raiford. 2006. “Objects of Media Studies.” Vectors Journal. Interactive text available online at: http://www.vectorsjournal.org/issues/3/objectOfMediaStudies/
  • Guins, Raiford. 2014. Game after: A Cultural Study of Video Game Afterlife. Cambridge, MA: MIT Press.
  • Herz, J. C. 1997. Joystick Nation. London: Abacus.
  • Hills, Matt. 2002. Fan Cultures. London: Routledge.10.4324/9780203361337
  • Hoskins, Andrew. 2009. “Digital Network Memory.” In Mediation, Remediation and the Dynamics of Cultural Memory, edited by Astrid Erll, and Ann Rigney, 91–106. Berlin: de Gruyter.
  • Jenkins. Henry. 2006. Convergence Culture. New York: New York University Press.
  • Kline, Stephen, Nick Dyer-Witheford, and Greg de Peuter. 2003. Digital Play: The Interaction of Technology, Culture, and Marketing. Quebec: McGill-Queen’s University Press.
  • Kocurek Carly, A. 2012. “Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade.” In Before the Crash: Early Video Game History, edited by J. P. Wolf Mark, 189–208. Detroit, MI: Wayne State University Press.
  • Murphy, Sheila C. 2012. “Every Which Way but…: Reading the Atari Catalog.” In Before the Crash: Early Video Game History, edited by J. P. Wolf Mark, 105–118. Detroit, MI: Wayne State University Press.
  • Nitsche, Michael. 2008. Video Game Spaces. Cambridge, MA: MIT Press.10.7551/mitpress/9780262141017.001.0001
  • Parikka, Jussi. 2011. What is Media Archaeology? Cambridge: Polity.
  • Pink, Sarah. 2013. Visual Ethnography. 3rd ed. London: SAGE.
  • Sontag, Susan. 1977. On Photography. New York: Farrar, Straus and Giroux.
  • Stuckey Helen, and Melanie Swalwell. 2014. “Retro-Computing Community Sites and the Museum.” In The Handbook of Digital Games, edited by Harry Agius, and Marios Angelides. Hoboken, NJ, USA: John Wiley and Sons Inc., Ch 9.
  • Stuckey, Helen, Nick Richardson, Melanie Swalwell, and Denise de Vries. 2015. “What Retrogamers Can Teach the Museum.” MWA 2015: Museums and the Web Asia 2015. Accessed August 15, 2015. http://mwa2015.museumsandtheweb.com/paper/what-retrogamers-can-teach-the-museum/.
  • Suominen, Jakko. 2011. “Retrogaming Community Memory and Discourses of Digital History”. 3rd Global Conference Digital Memories, 14th-16th March 2011, Prague, Czech Republic. http://www.inter-disciplinary.net/critical-issues/cyber/digital-memories/project-archives/3rd/session-8-new-media-formats/
  • Swalwell, Melanie. 2007. “The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again”. Journal of Visual Culture. 6 (2). 255–273.
  • Swalwell, Melanie. 2011. “More than a Craze: Photographs of New Zealand’s Early Digital Games Scene.” Think Design Play - 5th International DiGRA Conference, 14-17 September, 2011 – Utrecht. http://www.digra.org/dl/db/11325.49526.pdf
  • Terras, Melissa. 2011. “The Digital Wunderkammer: Flickr as a Platform for Amateur Cultural and Heritage Content.” Library Trends. 59 (4). 686–706.
  • Turkle, Sherry. 2007. “Introduction: The Things That Matter” in Evocative Objects: Things We Think with, Edited by Sherry Turkle. Cambridge, MA: MIT Press.
  • Van Dijck, José. 2007. Mediated Memories in the Digital Age. Stanford, CA: Stanford University Press.
  • Van Dijck, José. 2010. “Flickr and the Culture of Connectivity: Sharing Views, Experiences, Memories.” Memory Studies. 1–15.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.