1,036
Views
3
CrossRef citations to date
0
Altmetric
Learning Activities

Live Action Role-Play as Pedagogy for Experiential Learning

References

  • Agboola Sogunro, O. (2004). Efficacy of role-playing pedagogy in training leaders: Some reflections. Journal of Management Development, 23(4), 355–371. doi:https://doi.org/10.1108/02621710410529802
  • Blatner, A. (2009). Role-playing in education. Retrieved from http://www.blatner.com/adam/pdntbk/rlplayedu.htm
  • Bowman, S. L. (2010). The functions of role-playing games: How participants create community, solve problems and explore identity. Jefferson, NC: McFarland.
  • Bowman, S. L. (2014). Educational live action role-playing games: A secondary literature review. In S. L. Bowman (Ed.), The Wyrd Con Companion Book (Vol. 3, pp. 112–131). Los Angeles, CA: Wyrd Con.
  • Bowman, S. L., & Standiford, A. (2015). Educational larp in the middle school classroom: A mixed method case study. International Journal of Role-Playing, 5(1).
  • Branc, B. (2018). Imagine this: The transformative power of edu-larp in corporate training and assessment. Copenhagen: Rollespilsakademiet.
  • Brummel, B. J., Gunsalus, C. K., Anderson, K. L., & Loui, M. C. (2010). Development of role-play scenarios for teaching responsible conduct of research. Science and Engineering Ethics, 16(3), 573–589. doi:https://doi.org/10.1007/s11948-010-9221-7
  • Deterding, S., & Zagal, J. (2018). Role-playing game studies. New York, NY: Taylor & Francis.
  • Ellis, G. D., Freeman, P. A., Jamal, T., & Jiang, J. (2017). A theory of structured experience. Annals of Leisure Research, 22(1), 97–118.
  • Ellis, G. D., Lacanienta, A., & Freeman, P.A. (2018). Reducing attrition from youth programs through structuring deep, valued, and impactful experiences for youth. In P. Witt & L. Caldwell (Eds.), Youth development: Principles and practices in out-of-school time settings (pp. 351–387). Urbana, IL: Sagamore.
  • Freytag, G. (1863). Technique of the drama: An exposition of dramatic composition and art, trans. Chicago: Griggs.
  • Gjedde, L. (2013). Role game playing as a platform for creative and collaborative learning. In P. Escudeiro & C. Vaz de Car Valho (Eds.), European Conference on Games Based Learning (pp. 190). Reading, UK: Academic Conferences International Limited.
  • Harviainen, J. T., & Savonsaari, R. (2013). Larps in high schools. In A. Moseley & N. Whitton (Eds.), New Traditional Games for Learning (pp.134–145), New York, NY: Routledge
  • Howes, E. V., & Cruz, B. C. (2009). Role-playing in science education: An effective strategy for developing multiple perspectives. Journal of Elementary Science Education, 21(3), 33–46. doi:https://doi.org/10.1007/BF03174721
  • Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Upper Saddle River, NJ: FT Press.
  • Lane, C., & Rollnick, S. (2007). The use of simulated patients and role-play in communication skills training: A review of the literature to August 2005. Patient Education and Counseling, 67(1–2), 13–20. doi:https://doi.org/10.1016/j.pec.2007.02.011
  • Mochocki, M. (2014). Larping the past: Research report on high school edu-larp. In S. L. Bowman (Ed.), The Wyrd Con Companion Book (pp. 132–149). Los Angeles, CA: Wyrd Con.
  • Nilsen, E., Stark, L., & Lindahl, T. L. (2014). Larps from the factory. The Cutting Edge of Nordic Larp, 15, 15–21.
  • Pitkänen, J. (2015). Studying thoughts: Stimulated recall as a game research method. In P. Lankoski & S. Björk (Ed.), Game Research Methods (pp. 117–32). Pittsburgh, PA: ETC Press.
  • Root-Bernstein, R., & Root-Bernstein, M. (2001). Sparks of genius: The thirteen tools of the world’s most creative people. New York, NY: Mariner Books.
  • Sancho, P., Moreno-Ger, P., Fuentes-Fernández, R., & Fernández-Manjón, B. (2009). Adaptive role playing games: An immersive approach for problem based learning. Journal of Educational Technology & Society, 12(4), 110–124.
  • Stark, L. (2012). Leaving mundania: Inside the transformative world of live action role-playing games. Chicago, IL: Chicago Review Press.
  • Stenros, J. (2014). What does “Nordic Larp” mean. The Cutting Edge of Nordic Larp, 147–157.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.