36
Views
20
CrossRef citations to date
0
Altmetric
Original Article

Simple Empty-Space Removal for Interactive Volume Rendering

, &
Pages 21-36 | Published online: 30 Jan 2011

References

  • Brian Cabral, Nancy Cam, and Jim Foran. "Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware." In VVS '94: Proceedings of the 1994 Symposium on Volume Visual-Ization, pp. 91–98. New York: ACM Press, 1994.
  • Franklin C. Crow. "Summed-Area Tables for Texture Mapping." Proc. SIGGRAPH '84, Computer Graphics 18:3 (1984), 207–212.
  • K. Engel and T. Ertl. "Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware." In Eurographics '02, State of the Art Report. Aire-la-Ville, Switzerland: Eurographics Association, 2002.
  • Andrew S. Glassner. "Multidimensional Sum Tables." In Graphics Gems, pp. 376–381. San Diego: Academic Press, 1990.
  • Markus Hadwiger, Joe M. Kniss, Christof Rezk-Salama, Daniel Weiskopf, and Klaus Engel. Real-Time Volume Graphics. Wellesley, MA: A K Peters, 2006.
  • Ralf Kähler, Mark Simon, and Hans-Christian Hege. "Interactive Volume Rendering of Large Sparse Data Sets Using Adaptive Mesh Refinement Hierarchies." IEEE Transactions on Visualization and Computer Graphics 9:3 (2003), 341–351.
  • J. Kruger and R. Westermann. "Acceleration Techniques for GPU-based Volume Rendering." In VIS '03: Proceedings of the 14th IEEE Visualization 2003 Conference, pp. 38–42. Los Alamitos, CA: IEEE Press, 2003.
  • Eric C. LaMar, Bernd Hamann, and Kenneth I. Joy. "Multiresolution Techniques for Interactive Texture-based Volume Visualization." In VIS '99: Proceedings of the 10th IEEE Visualization 1999 Conference, pp. 355–362. Los Alamitos, CA: IEEE Press, 1999.
  • Marc Levoy. "Efficient Ray Tracing of Volume Data." ACM Trans. Graph. 9:3 (1990), 245–261.
  • Wei Li and Arie Kaufman. "Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering." In GI '03: Graphics Interface, pp. 81–88. Toronto,ON: Canadian Information Processing Society, 2003.
  • Wei Li, Klaus Mueller, and Arie Kaufman. "Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering." In VIS '03: Proceedings of the 14th IEEE Visualization 2003 Conference, pp. 317–324. Los Alamitos, CA: IEEE Press, 2003.
  • David J. MacDonald and Kellogg S. Booth. "Heuristics for Ray Tracing using Space Subdivision." The Visual Computer 6:3 (1990), 153–166.
  • Simon Stegmaier, Magnus Strengert, Thomas Klein, and Thomas Ertl. "A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-Based Raycasting." In Fourth International Workshop on Volume Graphics, pp. 187–241. Los Alamitos, CA: IEEE Press, 2005.
  • K. R. Subramanian and Donald S. Fussell. "Applying Space Subdivision Techniques to Volume Rendering." In VIS '90: Proceedings of the 1st Conference on Visualization '90, pp. 150–159. Los Alamitos, CA: IEEE Press, 1990.
  • Xin Tong, Wenping Wang, Waiwan Tsang, and Zesheng Tang. "Efficiently Rendering Large Volume Data Using Texture Mapping Hardware." In Proceedings of Joint Eurographics/IEEE TVCG Symposisum on Visualization. Berlin: Springer-Verlag, 1999.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.