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Original Article

A Shadow-Volume Algorithm for Opaque and Transparent Nonmanifold Casters

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Pages 1-14 | Published online: 30 Jan 2011

References

  • Graham Aldridge and Eric Woods. "Robust, Geometry-Independent Shadow Volumes." In Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, pp. 250-253. New York: ACM Press, 2004.
  • Harlen Costa Batagelo and Ilaim Costa, Jr. "Real-Time Shadow Generation Using BSP Trees and Stencil Buffers." In XII Brazilian Symposium on Computer Graphics and Image Processing, pp. 93-102. Los Alamitos, CA: IEEE Press, 1999.
  • Philippe Bergeron. "A General Version of Crow's Shadow Volumes." IEEE Computer Graphics and Applications 1:1 (1986), 17-28.
  • Frank Crow. "Shadow Algorithms for Computer Graphics." Proc. SIGGRAPH '77, Computer Grpahics 11:2 (1977) 242-248.
  • Cass Everitt and Mark J. Kilgard. "Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering." Technical report, NVIDIA Corporation. Available online ( http://developer.nvidia. com/object/robust_shadow_volumes.html
  • Mark Kilgard. "Improving Shadows and Reflections via the Stencil Buffer." In Advanced OpenGL Game Development Course Notes, Game Developer Conference, pp. 204-253. Santa Clara, CA: NVIDIA Corporation, 1999.
  • Michael D. McCool. "Shadow Volume Reconstruction from Depth Maps." ACM Transactions on Graphics 19:1 (2007) 1-25.

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