118
Views
0
CrossRef citations to date
0
Altmetric
Original Articles

Wrap Shading

, &
Pages 252-259 | Received 09 Sep 2010, Accepted 27 Sep 2011, Published online: 08 Nov 2011

References

  • Green , Simon . 2004 . “ Real-Time Approximations to Subsurface Scattering ” . In GPU Gems , Boston, MA : Addison-Wesley . [Green 04]
  • Mitchell , Jason , McTaggart , Gary and Green , Chris . 2006 . “ Shading in Valve's Source Engine ” . In Advanced Real-Time Rendering in 3D Graphics and Games. SIGGRAPH ’06 [Mitchell et al. 06]
  • Ramamoorthi , Ravi and Hanrahan , Pat . 2001 . “ An Efficient Representation for Irradiance Environment Maps ” . In Proceedings of SIGGRAPH 01, August 12–17, 2001 , Edited by: ACM . 497 – 500 . Los Angeles, CA : ACM Press . [Ramamoorthi and Hanrahan 01]
  • Sloan , Peter-Pike . 2008 . “ Stupid Spherical Harmonics (SH) Tricks ” . In GDC ‘08 [Sloan 08]

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.