3,098
Views
36
CrossRef citations to date
0
Altmetric
Pages 294-313 | Received 14 Dec 2017, Accepted 20 Jul 2018, Published online: 07 Nov 2018

References

  • Aron, Jacob. 2014. “Real Holodeck Turns Your Living Room into a Game.” Reed Business Information Limited (New Scientist) 224: 24–25. [CrossRef][10.1016/S0262-4079(14)61946-1]
  • Bassanino, May, Terrence Fernando, and Kuo-Cheng Wu. 2014. “Can Virtual Workspaces Enhance Team Communication and Collaboration in Design Review Meetings?” Architectural Engineering & Design Management 10 (3/4): 200–217. doi:10.1080/17452007.2013.775102.
  • Bergan, Daniel. E. 2011. “Can Online Videos Increase Turnout? A Field Experiment Testing the Effect of Peer-Created Online Videos on Youth Turnout.” Journal of Political Marketing 10 (1/2): 80–87. doi:10.1080/15377857.2011.540195.
  • Biocca, Frank, Chad Harms, and Jenn Gregg. 2001. “The Networked Minds Measure of Social Presence: Pilot Test of the Factor Structure and Concurrent Validity.” Paper presented at the 4th International Workshop on Presence, Philadelphia, PA, May.
  • Bracken, Cheryl. 2005. Presence and Image Quality: The Case of High Definition Television. Media Psychology 7: 191–205
  • Bracken, Cheryl. 2006. “Perceived Source Credibility of Local Television News: The Impact of Television Form and Presence.” Journal of Broadcasting and Electronic Media 50 (4): 723–741.
  • Cheng, Benjamin K. L., and Wai Han Lo. 2015. “The Effects of Melodramatic Animation in Crime related News.” Journalism and Mass Communication Quarterly 92 (3): 559–579. doi:10.1177/1077699015581799.
  • Cheung, Jessica, Melissa Maron, Sandy Tatla, and Tal Jarus. 2013. “Virtual Reality as Balance Rehabilitation for Children with Brain Injury: A Case Study.” Technology & Disability 25 (3): 207–219. doi:10.3233/TAD-130383.
  • Cohen, Jacob. 1988. Statistical Power Analysis for the Behavioral Sciences. 2nd ed. Hillsdale, NJ: Lawrence Earlbaum Associates.
  • Coleman, Stephen, and Karen Ross. 2010. The Media and Public: ‘Them’ and ‘Us’ in Media Discourse. Malden, MA: Wiley-Blackwell.
  • de la Peña, Nonny, Peggy Weil, Joan Elias, Giannopoulos Pomés, and Bernard Spanlang. 2010. “Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News.” Presence: Teleoperators & Virtual Environments 19 (4): 291–301.
  • Dodds, Trevor, Betty Mohler, and Henrich Bülthoff. 2011. “Talk to the Virtual Hands: Self-Animated Avatars Improve Communication in Head-Mounted Display Virtual Environments.” PLoS One 6 (10): 1–12. doi:10.1371/journal.pone.002575.
  • Dove, Jackie. 2016. “11 Great Virtual Reality Apps that You Should Try Out Right Now.” Macworld – Digital Edition. Accessed October 22. https://www.macworld.com/article/3032143/iphone-ipad/11-great-virtual-reality-apps-that-you-should-try-out-right-now.html.
  • Doyle, David. 2015. “Is Virtual Reality Near-Reality?” Linked In. Accessed November 12. https://www.linkedin.com/pulse/virtual-reality-near-reality-david-doyle.
  • Eisend, Martin. 2015. “Have We Progressed Marketing Knowledge? A Meta-Meta-Analysis of Effect Sizes in Marketing Research.” Journal of Marketing 79 (3), 23–40. doi:10.1509/jm.14.0288.
  • Gaziano, Cecilie, and Kristin McGrath. 1986. “Measuring the Concept of Credibility.” Journalism Quarterly 63: 451–462.
  • Gibson, James. 1977. “The Theory of Affordances.” In Perceiving, Acting, and Knowing, edited by Robert Shaw and James Bransford, 67–82. Mahwah, NJ: Lawrence Erlbaum.
  • Gilbert, Jeremy. 2017. “Virtual Reality and Augmented Reality by The Washington Post.” Global Editors Network VR Tour, October 1–7.
  • Graham, Jefferson. 2016. “Virtual Reality Gets Gritty with Breaking News.” USA Today, 03b, November 18.
  • Grut, Stale. 2016. “The Battle for High-Quality VR.” Nieman Lab. Accessed October 12. http://www.niemanlab.org/2016/12/the-battle-for-high-quality-vr/.
  • Hakonen, Marko, and Petra Bosch-Sijtsema. 2014. “Virtual Worlds Enabling Distributed Collaboration.” Journal of Virtual Worlds Research 7 (3): 1–19.
  • Held, Richard. H., and Nathaniel I. Durlach. 1992. “Telepresence.” Presence: Teleoperators and Virtual Environments 1 (1): 102–112.
  • Hofstetter, Richard, Stephen Zuniga, and David Dozier. 2001. “Media Self-Efficacy: Validation of a New Concept.” Mass Communication & Society 4 (1): 61–76. doi:10.1207/S15327825MCS0401_05.
  • Ijsselsteijn, Wijnand A., Huib de Ridder, Jonathan Freeman, and Steve E. Avons. 2000. “Presence: Concept, Determinants, and Measurement.” Proceedings Volume 3959, Human Vision and Electronic Imaging V. doi:10.1117/12.387188.
  • Jerit, Jennifer, Jason Barabas, and Scott Clifford. 2013. “Comparing Contemporaneous Laboratory and Field Experiments on Media Effects.” Public Opinion Quarterly 77 (1): 256–282.
  • Kim, Taeyong, and Frank Biocca. 1997. “Telepresence Via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.” Journal of Computer Mediated Communication 3 (2): 1–24.
  • Koski, Olivia. 2015. “Virtual Reality Lets the Audience Step into the Story.” Nieman Reports 69 (1): 8–11.
  • Laurel, Branda. 1991. Computers as Theatre. Reading, MA: Addison-Wesley.
  • Levine, Timothy R., Kelli. J. Asada, and Chris Carpenter. 2009. “Sample Sizes and Effect Sizes are Negatively Correlated in Meta-Analyses: Evidence and Implications of a Publication Bias against Nonsignificant Findings.” Communication Monographs 76 (3): 286–302. doi:10.1080/03637750903074685.
  • Lo, Wai, and Benjamin Cheng. 2017. “The Use of Melodramatic Animation in News, Presence and News Credibility.” Journalism Studies 18 (6): 787–805. doi:10.1080/1461670X.2015.1087814.
  • Mahood, Chad, and Michael Hanus. 2017. “Role-Playing Video Games and Emotion: How Transportation into the Narrative Mediates the Relationship between Immoral Actions and Feelings of Guilt. Psychology of Popular Media Culture 6 (1): 61–73.
  • Martins, Nicole, Andrew J. Weaver, and Teresa Lynch. 2018. “What the Public "Knows" about Media Effects Research: The Influence of News Frames on Perceived Credibility and Belief Change.” Journal of Communication 68 (1): 98–119. doi:10.1093/joc/jqx004.
  • Mayer, Igor, Harald Warmelink, and Geertje Bekebrede. 2013. “Learning in a Game-Based Virtual Environment: A Comparative Evaluation in Higher Education.” European Journal of Engineering Education 38 (1): 85–106. doi:10.1080/03043797.2012.742872.
  • Meijer, Irene. 2008. “Checking, Snacking and Bodysnatching. How Young People Use the News and Implications for Public Service Media Journalism.” In From Public Service Broadcasting to Public Service Media, edited by Gregory Lowe and Jo Bardoel, 167–186. Goteborg: Nordicom.
  • Meijer, Irene. 2009. “Quality Taste or Tasting Quality? Excellence in Public Service Media from an Audience Point of View.” In the Public in Public Service Media, edited by Gregory Lowe and Gregor Daschman, 189–213. Gotenburg: Nordicom.
  • Meijer, Irene. 2013. “Valuable Journalism: A Search for Quality from the Vantage Point of the User.” Journalism 14 (6): 754–770. doi:10.1177/1464884912455899.
  • Meyer, Philip. 1988. “Defining and Measuring Credibility of Newspapers: Developing an Index.” Journalism Quarterly 65: 567–588.
  • Molina, Karina, Natalia Ricci, Suzana de Moraes, and Monica Perracini. 2014. “Virtual Reality Using Games for Improving Physical Functioning in Older Adults: A Systematic Review.” Journal of Neuro Engineering & Rehabilitation 11 (1): 1–29. doi:10.1186/1743-0003-11-156.
  • Nelson, Jacob. 2017. “Is Fake News a Fake Problem?” Columbia Journalism Review. Accessed January 31. https://www.cjr.org/analysis/fake-news-facebook-audience-drudge-breitbart-study.php.
  • Newhagen, John, and Clifford Nass. 1989. “Differential Criteria for Evaluating Credibility of Newspapers and TV News.” Journalism Quarterly 66 (2): 277–284.
  • Nuwer, Rachel. 2015. “Journalism’s New Reality.” Pacific Standard. Accessed February 16. https://psmag.com/journalism-s-new-reality-68c936cc9bf2#.7ict9c1sg.
  • Oputu, Edirin. 2014. “Can You Sort Fact from Fiction in Stories about Google Glass?” Columbia Journalism Review 53 (2): 13.
  • Owen, Taylor. 2016. “Can Journalism be Virtual?” Columbia Journalism Review Fall/Winter: 55 (2):102–111.
  • Owen, Taylor, Fergus Pitt, Raney Aronson-Rath, and James Milward. 2015. Virtual Reality Journalism. The Tow Center for Digital Journalism. New York, NY: Columbia Journalism School Press.
  • Parsons, Thomas, Andrea Gaggioli, and Guiseppe Riva. 2017. “Virtual Reality for Research in Social Neuroscience.” Brain Sciences 7 (4): 1–21. doi:10.3390/brainsci7040042.
  • Qu, Chao, Willem-Paul Brinkman, Yun Ling, Pascal Wiggers, and Ingrid Heynderickx. 2014. “Conversations with a Virtual Human: Synthetic Emotions and Human Responses.” Computers in Human Behavior 34: 58–68. doi:10.1016/j.chb.2014.01.033.
  • Robbins, Sarah. 2009. “Defining Virtual Worlds.” Rocky Mountain Communication Review 6 (1): 8–13.
  • Slater, Mel. 2009. “Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments.” Philosophical Transactions of the Royal Society of London 364 (1535): 3549–3557.
  • Slater, Mel, Daniel Pérez-Marcos, Henrik Ehrsson, and Maria Sanchez-Vives. 2009. “Inducing Illusory Ownership of a Virtual Body.” Frontiers in Neuroscience 3(2): 214–220.
  • Steuer, Jonathan. 1992. “Defining Virtual Reality: Dimensions Determining Telepresence.” Journal of Communication 42 (4): 73–93.
  • Suh, Kil-Soo, and Young Eun Lee. 2005. “The Effects of Virtual Learning on Consumer Learning: An Empirical Investigation.” MIS Quarterly 29 (4): 673–697.
  • Sundar, Shyam. 1999. “Exploring Receiver’s Criteria for Perception of Print and Online News.” Journalism & Mass Communication Quarterly 76: 373–386.
  • Swift, Art. 2016. “Americans’ Trust in Mass Media Sinks to New Low.” Gallup. Accessed May 21. http://www.gallup.com/poll/195542/americans-trust-mass-media-sinks-new-low.aspx.
  • Valentino, Nicholas A., Michael W. Traugott, and Vincent L. Hutchings. 2002. “Group Cues and Ideological Constraint: A Replication of Political Advertising Effects Studies in the Lab and in the Field.” Political Communication 19 (1): 29–48. doi:10.1080/105846002317246470.
  • Wadley, Greg, Marcus Carter, and Martin Gibbs. 2015. “Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play.” Human-Computer Interaction 30 (3/4): 336–365. doi:10.1080/07370024.2014.987346.
  • Waterworth, John, and Giuseppe Riva. 2014. Feeling Present in the Physical World and in Computer-Mediated Environments. Basingstoke: Palgrave Macmillan.
  • Watson, Zillah. 2016. “Factual Storytelling in 360 Video.” BBC. Accessed November 11. http://www.bbc.co.uk/rd/blog/2016-11-360-video-factual-storytelling.
  • Watson, Zillah. 2017. “VR for News: The New Reality?” Digital News Report. Accessed October 5. http://www.digitalnewsreport.org/publications/2017/vr-news-new-reality/.
  • Wirth, Werner, Tilo Hartmann, Saskia Bocking, Peter Vorderer, Christoph Klimmt, Holger Schramm, Timo Saari, et al. 2007. “A Process of the Formation of Spatial Presence Experiences.” Media Psychology 9: 493–525. doi:10.1080 = 15213260701283079.
  • Xu, Lifeng. 2014. “Research on Effect of Education Quality of Sports Teaching Mode Based on Virtual Reality Technology.” Journal of Chemical & Pharmaceutical Research 6 (7): 1119–1123.
  • Xu, Sun, and Andrew May. 2013. “A Comparison of Field-Based and Lab-Based Experiments to Evaluate User Experience of Personalised Mobile Devices.” Advances in Human-Computer Interaction 2013: 1–9. doi:10.1155/2013/619767.
  • Zahorik, Pavel, and Rick Jenison. 1998. “Presence as Being-in-the-World.” Presence Teleoperators and Virtual Environment 7: 78–89.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.