4,359
Views
15
CrossRef citations to date
0
Altmetric
Research articles

Conceptualizing playfulness for reflection processes in responsible research and innovation contexts: a narrative literature review

ORCID Icon, ORCID Icon & ORCID Icon
Pages 43-63 | Received 29 Dec 2015, Accepted 25 Apr 2017, Published online: 13 May 2017

References

  • Abelson, J., P. G. Forest, J. Eyles, P. Smith, E. Martin, and F. P. Gauvin. 2003. “Deliberations about Deliberative Methods: Issues in the Design and Evaluation of Public Participation Processes.” Social Science & Medicine 57 (2): 239–251. doi: 10.1016/S0277-9536(02)00343-X
  • Bandelli, A., and E. Konijn. 2011. “An Experimental Approach to Strengthen the Role of Science Centers in the Governance of Science.” In The Routledge Companion to Museum Ethics, edited by J. C. Marstine, 164–173. London, England: Routledge.
  • Barnett, L. A. 2007. “The Nature of Playfulness in Young Adults.” Personality and Individual Differences 43 (4): 949–958. doi: 10.1016/j.paid.2007.02.018
  • Broerse, J. E. W., and T. J. De Cock Buning. 2011. “Public Engagement in Science and Technology.” In Encyclopedia of Applied Ethics, edited by R. Chadwick, 2nd ed., 674–684. London: Elsevier, Academic Press. ISBN: 978-0-12-373932-2.
  • Carpini, M. X. D., F. L. Cook, and L. R. Jacobs. 2004. “Public Deliberations, Discursive Participation and Citizen Engagement: A Review of the Empirical Literature.” Annual Review of Political Science 7 (1): 315–344. doi: 10.1146/annurev.polisci.7.121003.091630
  • Castell, S., A. Charlton, M. Clemence, N. Pettigrew, S. Pope, A. Quigley, J. N. Shah, and T. Silman. 2014. “Public Attitudes to Science 2014, Main Report.” Ipsos MORI, Social Research Institute, March. Accessed August 12, 2015. https://www.ipsos-mori.com/Assets/Docs/Polls/pas-2014-main-report.pdf.
  • Cox, S. M., M. Kazubowski-Houston, and J. Nisker. 2009. “Genetics on Stage: Public Engagement in Health Policy Development on Pre-implantation Genetic Diagnosis.” Social Science & Medicine 68 (8): 1472–1480. doi: 10.1016/j.socscimed.2009.01.044
  • Davies, S. R., E. McCallie, E. Simonsson, J. L. Lehr, and S. Duensing. 2008. Discussing Dialogue: Perspectives on the Value of Science Dialogue Events that do not Inform Policy. Public Understanding of Science 18: 338–353. doi: 10.1177/0963662507079760
  • Davies, S. R., C. Selin, G. Gano, and Â. G. Pereira. 2012. “Citizen Engagement and Urban Change: Three Case Studies of Material Deliberation.” Cities 29 (6): 351–357. doi: 10.1016/j.cities.2011.11.012
  • Delborne, J. A., A. A. Anderson, D. L. Kleinman, M. Colin, and M. Powell. 2011. “Virtual Deliberation? Prospects and Challenges for Integrating the Internet in Consensus Conferences.” Public Understanding of Science 20 (3): 367–384. doi: 10.1177/0963662509347138
  • Dewey, J. 1910. How We Think: A Restatement of the Relation of Reflective Thinking to the Educative Process. New York: D.C. Heath.
  • Felt, U., S. Schumann, C. G. Schwarz, and M. Strassnig. 2014. “Technology of Imagination: A Card-Based Public Engagement Method for Debating Emerging Technologies.” Qualitative Research 14 (2): 233–251. doi: 10.1177/1468794112468468
  • Gaver, W. 2002. “Designing for Homo Ludens.” I3 Magazine 12: 1–4.
  • Griffin, M. 2011. “Developing Deliberative Minds – Piaget, Vygotsky and the Deliberative Democratic Citizen.” Journal of Public Deliberation 7 (1), Article 2.
  • Guitard, P., F. Ferland, and E. Dutil. 2005. “Toward a Better Understanding of Playfulness in Adults.” Occupational Therapy Journal of Research 25 (1): 9–22.
  • Guston, D. H., and D. Sarewitz. 2002. “Real-Time Technology Assessment.” Technology in Society 24 (1–2): 93–109. doi: 10.1016/S0160-791X(01)00047-1
  • Horst, M., and M. Michael. 2011. “On the Shoulders of Idiots: Re-thinking Science Communication as ‘Event’.” Science as Culture 20 (3): 283–306. doi: 10.1080/09505431.2010.524199
  • Huizinga, J. 1949. Homo Ludens: A Study of the Play-Element in Culture. London: Routledge & Kegan Paul.
  • Kerbe, W., and M. Schmidt. 2013. “Splicing Boundaries: The Experiences of Bio Art Exhibition Visitors.” Leonardo 48 (2): 128–136. doi: 10.1162/LEON_a_00701
  • Keulartz, J., M. Schermer, M. Korthals, and T. Swierstra, eds. 2002. Pragmatist Ethics for a Technological Technological Culture. Deventer: Kluwer Academic.
  • Keulartz, J., H. Windt, and J. Swart. 2004. “Concepts of Nature as Communicative Devices: The Case of Dutch Nature Policy.” Environmental Values 13 (1): 81–99. doi: 10.3197/096327104772444785
  • Lieberman, J. N. 1967. “A Developmental Analysis of Playfulness as Clue to Cognitive Style.” The Journal of Creative Behavior 1 (4): 391–397. doi: 10.1002/j.2162-6057.1967.tb00070.x
  • Lieberman, J. N. 1976. “Playfulness in Play and the Player: A Behavioral Syndrome Viewed in Relationship to Classroom Learning.” Contemporary Educational Psychology 1 (2): 197–205. doi: 10.1016/0361-476X(76)90023-0
  • van der Meij, M. G. 2015. “Reflections on the Impact of (Playful) Deliberation Processes in Contexts of Responsible Research and Innovation.” JCOM 14 (3): C04.
  • Nisbet, M., and E. M. Markowitz. 2014. “Understanding Public Opinion in Debates over Biomedical Research: Looking Beyond Political Partisanship to Focus on Beliefs about Science and Society.” PLOS ONE 9 (2): e88473. doi: 10.1371/journal.pone.0088473
  • Owen, R., P. M. Macnaghten, and J. Stilgoe. 2012. “Responsible Research and Innovation: From Science in Society to Science for Society, with Society.” Science and Public Policy 39 (6): 751–760. doi: 10.1093/scipol/scs093
  • Owen, R., J. Stilgoe, P. Macnaghten, M. Gorman, E. Fisher, and D. Guston. 2013. “A Framework for Responsible Innovation.” In Responsible Innovation; Managing the Responsible Emergence of Science and Innovation in Society, edited by R. Owen, J. Bessant, and M. Heintz, 27–44. Chichester: John Wiley.
  • Pathare, S., and L. S. Shields. 2012. “Supported Decision-Making for Persons with Mental Illness: A Review.” Public Health Reviews 34 (2): 429. doi: 10.1007/BF03391683
  • Pittens, C. A., A. Vonk Noordegraaf, S. C. van Veen, J. R. Anema, J. A. Huirne, and J. E. W. Broerse. 2013. “The Involvement of Gynaecological Patients in the Development of a Clinical Guideline for Resumption of (Work) Activities in the Netherlands.” Health Expectations 18: 1397–1412. doi: 10.1111/hex.12121
  • Proyer, R. T. 2011. “Being Playful and Smart? The Relations of Adult Playfulness with Psychometric and Self-estimated Intelligence and Academic Performance.” Learning and Individual Differences 21: 463–467. doi: 10.1016/j.lindif.2011.02.003
  • Proyer, R. T. 2012. “Development and Initial Assessment of a Short Measure for Adult Playfulness: The SMAP.” Personality and Individual Differences 53: 989–994. doi: 10.1016/j.paid.2012.07.018
  • Proyer, R. T., and N. Jehle. 2013. “The Basic Components of Adult Playfulness and Their Relation with Personality: The Hierarchical Factor Structure of Seventeen Instruments.” Personality and Individual Differences 55: 811–816. doi: 10.1016/j.paid.2013.07.010
  • Rowe, G., and L. J. Frewer. 2005. “A Typology of Public Engagement Mechanisms.” Science, Technology, & Human Values 29 (4): 512–556. doi: 10.1177/0162243903259197
  • Rowe, G., and R. Watermeyer. 2013. “ The First VOICES Evaluation Report Evaluation of the Focus Groups – Genesis and Implementation.” Gene Rowe Evaluations and PIER Logistics Ltd, June. Accessed August 08, 2015. http://www.voicesforinnovation.eu/files/VOICES_1st_Evaluation_Report_Final.pdf.
  • Stemerding, D. 2015. “Perspective; iGEM as Laboratory in Responsible Research and Innovation.” Journal of Responsible Innovation 2 (1): 140–142. doi: 10.1080/23299460.2014.1002171
  • Stilgoe, J., S. J. Lock, and J. Wilsdon. 2014. “Why Should We Promote Public Engagement with Science?” Public Understanding of Science 23 (1): 4–15. doi: 10.1177/0963662513518154
  • Stilgoe, J., R. Owen, and P. Macnaghten. 2013. “Developing a Framework for Responsible Innovation.” Research Policy 42 (9): 1568–1580. doi: 10.1016/j.respol.2013.05.008
  • Sykes, K., and Macnaghten, P. M. 2013. “Chapter 5: Responsible Innovation – Opening Up Dialogue and Debate.” In Responsible Innovation, edited by R. Owen, M. Heintz, and J. Bessant, 85–108. John Wiley.
  • Sylvester, A., M. Tate, and D. Johnstone. 2013. “Beyond Synthesis: Representing Heterogeneous Research Literature.” Behaviour & Information Technology 32 (12): 1199–1215. doi: 10.1080/0144929X.2011.624633
  • Torraco, R. J. 2005. “Writing Integrative Literature Reviews: Guidelines and Examples.” Human Resource Development Review 4 (3): 356–367. doi: 10.1177/1534484305278283
  • Webster, J., and J. J. Martocchio. 1992. “Microcomputer Playfulness: Development of a Measure with Workplace Implications.” MIS Quarterly 16 (2): 201–226. doi: 10.2307/249576
  • Wieringa, N. F., J. A. A. Swart, T. Maples, L. Witmondt, H. Tobi, and H. J. Van der Windt. 2011. “Science Theatre at School: Providing a Context to Learn about Socio-scientific Issues.” International Journal of Science Education, Part B: Communication and Public Engagement 1 (1): 71–96. doi: 10.1080/21548455.2010.544090
  • Wilsdon, J., and R. Willis. 2004. See-Through Science; Why Public Engagement Needs to Move Upstream. London: Demos.
  • References of reviewed articles
  • Alcock, A. 2010. “Young Children’s Playfully Complex Communication: Distributed Imagination.” European Early Childhood Education Research Journal 18 (2): 215–228. doi: 10.1080/13502931003784404
  • Berkovski, S. C., N. J. Freyne, and M. C. Coombe. 2012. “Physical Activity Motivating Games: Be Active and Get Your Own Reward.” ACM Transactions On Computer-Human Interaction 19 (4): 32–41. doi:10.1145/2395131.2395139.
  • Caci, B., G. Chiazzese, and A. D’Amico. 2013. “Robotic and Virtual World Programming Labs to Stimulate Reasoning and Visual-Spatial Abilities.” Procedia – Social and Behavioral Sciences 93: 1493–1497. doi: 10.1016/j.sbspro.2013.10.070
  • Cheng, V. M. Y. 2011. “Infusing Creativity into Eastern Classrooms: Evaluations from Student Perspectives.” Thinking Skills and Creativity 6 (1): 67–87. doi: 10.1016/j.tsc.2010.05.001
  • Cheng, A. Y. M., and J. Winston. 2011. “Shakespeare as a Second Language: Playfulness, Power and Pedagogy in the ESL Classroom.” Research in Drama Education: The Journal of Applied Theatre and Performance 16 (4): 541–556. doi: 10.1080/13569783.2011.617101
  • Ching, K. L., and C. C. Ching. 2012. “Past Is Prologue: Teachers Composing Narratives about Digital Literacy.” Computers and Composition 29 (3): 205–220. doi: 10.1016/j.compcom.2012.05.001
  • Ferguson, R. 2011. “Meaningful Learning and Creativity in Virtual Worlds.” Thinking Skills and Creativity 6: 169–178. doi: 10.1016/j.tsc.2011.07.001
  • Fisher, K. R., K. Hirsh Pasek, N. Newcombe, and R. M. Golinkoff. 2013. “Taking Shape: Supporting Preschoolers’ Acquisition of Geometric Knowledge Through Guided Play.” Child Development 84 (6): 1872–1878. doi: 10.1111/cdev.12091
  • Frank, A. 2007. “ Balancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and Context.” Proceedings of the 2007 DiGRA International Conference: Situated Play, no. 4: 567–574, University of Tokyo, September.
  • Hong, J. C., M. J. Hwang, C. H. Lu, C. L. Cheng, Y. C. Lee, and C. L. Lin. 2009. “Playfulness-Based Design in Educational Games: A Perspective on an Evolutionary Contest Game.” Interactive Learning Environments 17 (1): 15–35. doi: 10.1080/10494820701483615
  • Jacobs, C. D., and L. Heracleous. 2007. “Strategizing Through Playful Design.” Journal of Business Strategy 28 (4): 75–80. doi: 10.1108/02756660710760971
  • Kangas, M. 2010. “Creative and Playful Learning: Learning Through Game Co-Creation and Games in a Playful Learning Environment.” Thinking Skills and Creativity 5 (1): 1–15. doi: 10.1016/j.tsc.2009.11.001
  • Kera, D. 2014. “Innovation Regimes Based on Collaborative and Global Tinkering: Synthetic Biology and Nanotechnology in the Hackerspaces.” Technology in Society 37: 28–37. doi: 10.1016/j.techsoc.2013.07.004
  • Laren, L. van, M. Ronicka, and K. Pithouse-Morgan. 2013. “Starting with Ourselves in Deepening Our Understanding of Generativity in Participatory Educational Research.” South African Journal of Education 33 (4): 1–16. doi: 10.15700/201412171320
  • Lin, Y. S. 2010. “Drama and Possibility Thinking – Taiwanese Pupils’ Perspectives Regarding Creative Pedagogy in Drama.” Thinking Skills And Creativity 5 (3): 108–119. doi: 10.1016/j.tsc.2010.09.001
  • Lindley, S. E., R. Banks, R. Harper, A. Jain, T. Regan, A. Sellen, and A. S. Taylor. 2009. “Resilience in the Face of Innovation: Household Trials with BubbleBoard.” International Journal of Human-Computer Studies 67 (2): 154–164. doi: 10.1016/j.ijhcs.2008.07.008
  • Lucero, A., and J. Arrasvuori. 2013. “The PLEX Cards and Its Techniques as Sources of Inspiration.” International Journal of Arts and Technology 6 (1): 22–43. doi: 10.1504/IJART.2013.050688
  • van Oers, B. 2013. “Is It Play? Towards a Reconceptualisation of Role Play from an Activity Theory Perspective.” European Early Childhood Education Research Journal Special Issue: SI 21 (2): 185–198. doi: 10.1080/1350293X.2013.789199
  • Pavlas, D., F. Jentsch, E. Salas, S. M. Fiore, and V. Sims. 2012. “The Play Experience Scale: Development and Validation of a Measure of Play.” Human Factors: The Journal of the Human Factors and Ergonomics Society 54 (2): 214–225. doi: 10.1177/0018720811434513
  • Poplin, A. 2012. “Playful Public Participation in Urban Planning: A Case Study for Online Serious Games.” Computers, Environment and Urban Systems 36 (3): 195–206. doi: 10.1016/j.compenvurbsys.2011.10.003
  • Price, S., and Y. Rogers. 2004. “Let’s Get Physical: The Learning Benefits of Interacting in Digitally Augmented Physical Spaces.” Computers & Education 43 (1–2): 137–151. doi: 10.1016/j.compedu.2003.12.009
  • Price, S., Y. Rogers, M. Scaife, D. Stanton, and H. Neale. 2003. “Using ‘Tangibles’ to Promote Novel Forms of Playful Learning.” Interacting with Computers 15 (2): 169–185. doi: 10.1016/S0953-5438(03)00006-7
  • Su, C. H., K. T. K. Chen, and K. K. Fan. 2013. “Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework.” Mathematical Problems in Engineering 2013: 1–13. doi:10.1155/2013/407395.
  • Terrenghi, L., M. Kranz, P. Holleis, and A. Schmidt. 2006. “A Cube to Learn: A Tangible User Interface for the Design of a Learning Appliance.” Personal Ubiquitous Computing 10 (2–3): 153–158. doi: 10.1007/s00779-005-0025-8
  • Triantafyllakos, G., G. Palaigeorgiou, and I. A. Tsoukalas. 2010. “Fictional Characters in Participatory Design Sessions: Introducing the ‘Design Alter Egos’ Technique.” Interacting with Computers 22 (3): 165–175. doi: 10.1016/j.intcom.2009.12.003
  • Triantafyllakos, G., G. Palaigeorgiou, and I. A. Tsoukalas. 2011. “Designing Educational Software with Students Through Collaborative Design Games: The We! Design & Play Framework.” Computers & Education 56 (1): 227–242. doi: 10.1016/j.compedu.2010.08.002