References
- Amabile T. M. & Khaire M. (2008). Creativity and the role of the leader. Harvard Business Review, 86 (10), 100-109.
- Amey M. J. & Brown D. F. (2004). Breaking out of the box: Interdisciplinary collaboration and faculty work. Greenwich, CT: Information Age Publication.
- Batty M. (2005). Cities and complexity. Cambridge, Mass.: MIT Press.
- Burke P. (2008). Designing for disagreement. Interactions, 15 (1), 46-51.
- Carter P. (2004). Material thinking: The theory and practice of creative research. Melbourne: Melbourne University Press.
- Csikszentmihalyi M. & Bennett S. (1971). An exploratory model of play. American Anthropologist, 73 (1), 45-58.
- Dewey J. (1933). How we think. Lexington, Mass.: Massachusetts Heath Co.
- Edelson P. J. & Malone P. L. (1999). Enhancing creativity in adult and continuing education: Innovative approaches, methods, and ideas. San Francisco: Jossey-Bass.
- Gore N. (2004). Craft and innovation: Serious play and the direct experience of the real. Journal of Architectural Education, 58 (1), 39-44.
- Hatna E. & Benenson I. (2007). Building a city in vitro: The experiment and the simulation model. Environment and Planning B: Planning and Design, 34 (4), 687-707.
- Henricks T. S. (2006). Play reconsidered: Sociological perspectives on human expression. Urbana: University of Illinois Press.
- Higgins M. & Reeves D. (2006). Creative thinking in planning: How do we climb outside the box? Town Planning Review, 77 (2), 221-244.
- Hirt S. & Luescher A. (2007). Collaboration between architects and planners in an urban design studio: Potential for interdisciplinary learning. Journal of Design Research, 6 (4), 422-443.
- Hughes B. (2007). Making is designing. In: Milton A. (Ed.). Claystation — remodelling Scotland. Glasgow, The Lighthouse.
- Hughes B., deGroot C. & Milton A. (2004). Play, four days and 1/4 ton of clay. In: Proceedings for The Fourth International Conference on Design and Emotion, 12th-14th June, Middle East Technical University, Ankara, Turkey.
- Huizinga J. (1950). Homo Ludens: A study of play-element in culture. Boston: Beacon Press.
- John D. & Johnson F. (1987). Joining together: Group theory and group skills. 3rd ed. Englewood Cliff: Prentice-Hall.
- Kane P. (2004). The play ethic: A manifesto for a different way of living. ( 1st ed.). London: Macmillan.
- Leonard-Barton D. & Swap W. C. (1999). When sparks fly: Igniting creativity in groups. Boston: Harvard Business School Press.
- Mayer I. S., van Bueren E. M., Bots P. W. G., van der Voort H. & Seijdel R. (2005). Collaborative decision making for sustainable urban renewal projects: A simulation - gaming approach. Environment and Planning B: Planning and Design, 32 (3), 403-423.
- Milton A. (2007). Creating an interface between people and the built environment. Keho Issue 2 Autumn, pp. 15-17 URL: http://issuu.com/keho/docs/keho2
- Office of the Deputy Prime Minister. (2003). Participatory planning for sustainable communities: International experience in mediation, negotiation and engagement in making plans. London: ODPM.
- Paulus P. B. & Nijstad B. A. (2003). Group creativity innovation through collaboration. New York: Oxford University Press.
- Reeves D. & Waghorn K. (2010). Connecting through collaboration, Presentation to the 10th Annual Teaching and Learning Showcase, The University of Auckland, 26-27th October.
- Rice. L. (2009). Playful learning. Journal for Education in the Built Environment, 4 (2), 94-108.
- Ringer T. M. (2007). Leadership for collective thinking in the work place. Team Performance Management, 13 (3/4), 130-144.
- Sagan O. (2008). Playgrounds, studios and hiding places: Emotional exchange in creative learning spaces. Art, Design and Communication in Higher Education, 6 (3), 173-186.
- Sarkissian W., Hurford D. & Wenman C. (2010). Creative community planning. London: Earthscan.
- Sawyer R. K. (2007). Group genius: The creative power of collaboration. New York: Basic Books.
- Schön D. (1988). Designing: Rules, types and worlds. Design Studies, 9 (3), 181-184.
- Schweitzer L. A., Howard E. J. & Doran I. (2008). Planners learning and creating power: A community of practice approach. Journal of Planning Education and Research, 28 (1), 50-60.
- Smith, III, H. H., Smarkusky D. L. & Corrigall E. (2008). Defining projects to integrate team fundamentals and project management skills. Journal of Information Systems Education, 19 (1), 99-110.
- Statler M., Roos J. & Victor B. (2002). Ain’t misbehavin’: Taking play seriously in organizations (Unpublished Working Paper). Zug: Imagination Lab Foundation.
- Straus D. (2002). How to make collaboration work. San Francisco: Berret-Koehler Publishers.
- Sutton-Smith B. (1997). The ambiguity of play. Cambridge, Mass: Harvard University Press.
- The University of Auckland. (2003). The graduate profile. The University of Auckland Senate papers, 3 March, 2003.
- Waghorn K. (Ed.). (2010). Claystation [making Auckland]. Auckland: Balasoglou Books.
- Winnicott D. W. (2005). Playing and reality. ( New ed.). London: Routledge Classics.