2,533
Views
28
CrossRef citations to date
0
Altmetric
Research Paper

Balance improvement after physical therapy training using specially developed serious games for cerebral palsy children: preliminary results

, , &
Pages 403-406 | Received 27 Oct 2014, Accepted 13 Jul 2015, Published online: 03 Aug 2015

References

  • Donker SF, Ledebt A, Roerdink M, et al. Children with cerebral palsy exhibit greater and more regular postural sway than typically developing children. Exp Brain Res 2008;3:363–70
  • Hsue BJ, Miller F, Su FC. The dynamic balance of the children with cerebral palsy and typical developing during gait. Part I: spatial relationship between COM and COP trajectories. Gait Posture 2009;29:465–70
  • Shumway-Cook A, Hutchinson S, Kartin D, Woollacott M. Effect of balance training on recovery of stability in children with cerebral palsy. Dev Med Child Neurol 2003;45:591–602
  • Ryan RM, Plant RW. Initial motivations for alcohol treatment: relations with patient characteristics, treatment involvement, and dropout. Science 1995;20:279–97
  • Sluis EM, Kok GJ, van der Zee J. Correlates of exercise compliance in physical therapy. Phys Ther 1993;73:771–82
  • Reid D. The influence of virtual reality on playfulness in children with cerebral palsy: a pilot study. Occup Ther Int 2004;11:131–44
  • Harris K, Reid D. The influence of virtual reality on children’s motivation. Can J Occup Ther 2005;72:21–9
  • Bonnechère B, Jansen B, Omelina L, et al. Use of serious gaming to increase motivation of cerebral palsy children during rehabilitation. Eur J Paediatr Neurol 2013;17:S1–12
  • Jelsma J, Pronk M, Ferguson G, Jelsma-Smit D. The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy. Dev Neurorehabil 2013;16:27–37
  • Ritterband-Rosenbaum A, Christensen MS, Nielsen JB. Twenty weeks of computer-training improves sense of agency in children with spastic cerebral palsy. Res Dev Disabil 2012;33:1227–34
  • Rosenbaum PL, Palisano RJ, Bartlett DJ, et al. Development of the Gross Motor Function Classification System for cerebral palsy. Dev Med Child Neurol 2008;50:249–53
  • Omelina L, Jansen B, Bonnechère B, et al. Serious games for physical rehabilitation: designing highly configurable and adaptable games. In: Proceedings of the 9th International Conference on Disability, Virtual Reality & Associated Technologies; 2012:195–201; Laval, France
  • Piirtola M, Era P. Force platform measurements as predictors of falls among older people – a review. Gerontology 2006;52:1–16
  • Heyrman L, Molenaers G, Desloovere K, et al. A clinical tool to measure trunk control in children with cerebral palsy: the Trunk Control Measurement Scale. Res Dev Disabil 2011;32:2624–35
  • Franki I, Van den Broeck C, De Cat J, et al. A randomized, single-blind cross-over design evaluating the effectiveness of an individually defined, targeted physical therapy approach in treatment of children with cerebral palsy. Clin Rehabil 2014;28:1039–52
  • Hurkmans HL, van den Berg-Emons RJ, Stam HJ. Energy expenditure in adults with cerebral palsy playing Wii sports. Arch Phys Med Rehabil 2010;91:1577–81
  • de Kloet AJ, Berger MA, Verhoeven IM, et al. Gaming supports youth with acquired brain injury? A pilot study. Brain Inj 2012;26:1021–9
  • Ramstrand N, Lygnegård F. Can balance in children with cerebral palsy improve through use of an activity promoting computer game? Technol Health Care 2012;20:501–10
  • Gordon C, Roopchand-Martin S, Gregg A. Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study. Physiotherapy 2012;98:238–42
  • Sharan D, Ajeesh PS, Rameshkumar R, et al. Virtual reality based therapy for post operative rehabilitation of children with cerebral palsy. Work 2012;41:3612–5
  • Robert M, Ballaz L, Hart R, Lemay M. Exercise intensity levels in children with cerebral palsy while playing with an active video game console. Phys Ther 2013;93:1084–91
  • Tarakci D, Ozdincler AR, Tarakci E, et al. Wii-based balance therapy to improve balance function of children with cerebral palsy: a pilot study. J Phys Ther Sci 2013;25:1123–7
  • Brien M, Sveitstrup H. An intensive virtual reality program improves functional balance and mobility of adolescents with cerebral palsy. Pediatr Phys Ther 2011;23:258–66
  • Miller F. Physical therapy of cerebral palsy. New York: Springer Science + Business Media; 2007
  • Bonnechère B, Jansen B, Omelina L, et al. Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review. Res Dev Disabil 2014;35:1899–913
  • Gil-Gómez JA, Manzano-Hernández P, Albiol-Pérez S, et al. SEQ: suitability evaluation questionnaire for virtual rehabilitation systems. Application in a virtual rehabilitation system for balance rehabilitation. Pervasive Computing Technologies for Healthcare (PervasiveHealth ‘13); Venice, Italy; 2013:335–8

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.