815
Views
37
CrossRef citations to date
0
Altmetric
Review Article

Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: Describing and classifying virtual reality systems

&
Pages 112-122 | Received 22 Oct 2010, Accepted 26 Oct 2010, Published online: 17 Mar 2011

References

  • Sandlund M, McDonough S, Hager-Ross C. Interactive computer play in rehabilitation of children with sensorimotor disorders: A systematic review. Developmental Medicine and Child Neurology 2009; 51: 173–179
  • Snider L, Majnemer A, Darsaklis V. Virtual reality as a therapeutic modality for children with cerebral palsy. Developmental Neurorehabilitation 2010; 13: 120–128
  • Wilson PN, Foreman N, Stanton D. Virtual reality, disability and rehabilitation. Disability and Rehabilitation 1997; 19: 213–220
  • Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy 2008; 88: 1–12
  • Reid D, Campbell K. The use of virtual reality with children with cerebral palsy: A pilot randomized trial. Therapeutic Recreation Journal 2006; 40: 255–268
  • Li W, Lam-Damji S, Chau T, Fehlings D. The development of a home-based virtual reality therapy system to promote upper extremity movement for children with hemiplegic cerebral palsy. Technology and Disability 2009; 21: 107–113
  • Chen YP, Kang LJ, Chuang TY, Doong JL, Lee SJ, Tsai MW, Jeng SF, Sung WH. Use of virtual reality to improve upper-extremity control in children with cerebral palsy: A single-subject design. Physical Therapy 2007; 87(11)1441–1457
  • You SH, Jang SH, Kim YH, Kwon YH, Barrow I, Hallett M. Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy. Developmental Medicine and Child Neurology 2005; 47: 628–635
  • Bryanton C, Bosse J, Brien M, McLean J, McCormick A, Sveistrup H. Feasibility, motivation, and selective motor control: Virtual reality compared to conventional home exercise in children with cerebral palsy. Cyberpsychology and Behavior 2006; 9: 123–128
  • Parsons TD, Rizzo AA, Rogers S, York P. Virtual reality in paediatric rehabilitation: A review. Developmental Neurorehabilitation 2009; 12: 224–238
  • Rizzo A, Kim GJ. A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence 2005; 14: 119–146
  • Rizzo A, Strickland D, Bouchard S. The challenge of using virtual reality in telerehabilitation. Telemedicine and E-health 2004; 10: 184
  • Rose FD, Brooks BM, Rizzo AA. Virtual reality in brain damage rehabilitation: Review. Cyberpsychology and Behavior 2005; 8: 241–262
  • Holden MK. Virtual environments for motor rehabilitation: Review. Cyberpsychology and Behavior 2005; 8: 187–211
  • Deutsch JE, Mirelman A. Virtual reality-based approaches to enable walking for people poststroke. Topics in Stroke Rehabilitation 2007; 14: 45–53
  • Weiss PL, Rand D, Katz N, Kizony R. Video capture virtual reality as a flexible and effective rehabilitation tool. Journal of Neuroengineering and Rehabilitation 2004; 1: 12
  • Nintendo of America Inc. Nintendo Wii. Available online at: http://www.nintendo.com/wii, accessed 31 January 2008
  • Nintendo of America Inc. What is the Wii balance board? Available online at: http://www.nintendo.com/wii/console/accessories/balanceboard;jsessionid=FA6B13EEBED76F4CD420EF3C9C391B23, accessed 8 June 2010
  • Sony Computer Entertainment Inc. Sony EyeToy. Available online at: http://www.eyetoy.com/index.asp?pageID=18, accessed 31 May 2010
  • Dance Dance Revolution. In Wikipedia, the free encyclopedia. Available online at: http://en.wikipedia.org/wiki/Dance_Dance_Revolution, accessed 30 May 2010
  • Huber M, Rabin B, Docan C, Burdea G, Nwosu M, Abdelbaky M, Golomb MR. Play Station 3-based tele-rehabilitation for children with hemiplegia. Virtual Rehabilitation 2008; 105–112
  • GestureTek. Gesture-driven interactive technology & virtual reality systems for therapy & rehabilitation. Available online at: http://www.gesturetekhealth.com, accessed 1 June 2010
  • Wille D, Eng K, Holper L, Chevrier E, Hauser Y, Kiper D, Pyk P, Schlegel S, Meyer-Heim A. Virtual reality-based paediatric interactive therapy system (PITS) for improvement of arm and hand function in children with motor impairment–a pilot study. Developmental Neurorehabilitation 2009; 12: 44–52
  • Schmidt RA, Lee TD. Motor control and learning: A behavioral emphasis4th. Human Kinetics, Champaign, IL 2005

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.