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Case Study

The treatment of phantom limb pain using immersive virtual reality: Three case studies

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Pages 1465-1469 | Accepted 01 Nov 2006, Published online: 07 Jul 2009

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Priscilla G. Wittkopf, Donna M. Lloyd & Mark I. Johnson. (2019) Managing limb pain using virtual reality: a systematic review of clinical and experimental studies. Disability and Rehabilitation 41:26, pages 3103-3117.
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Dominique Mouraux, Eric Brassinne, Stéphane Sobczak, Antoine Nonclercq, Nadine Warzée, Phillip S. Sizer, Turgay Tuna & Benoît Penelle. (2017) 3D augmented reality mirror visual feedback therapy applied to the treatment of persistent, unilateral upper extremity neuropathic pain: a preliminary study. Journal of Manual & Manipulative Therapy 25:3, pages 137-143.
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Tetsunari Inamura, Satoshi Unenaka, Satoshi Shibuya, Yukari Ohki, Yutaka Oouchida & Shin-ichi Izumi. (2017) Development of VR platform for cloud-based neurorehabilitation and its application to research on sense of agency and ownership. Advanced Robotics 31:1-2, pages 97-106.
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Laura P. Mcavinue & Ian H. Robertson. (2011) Individual differences in response to phantom limb movement therapy. Disability and Rehabilitation 33:22-23, pages 2186-2195.
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Jonathan Cole, Simon Crowle, Greg Austwick & David Henderson Slater. (2009) Exploratory findings with virtual reality for phantom limb pain; from stump motion to agency and analgesia. Disability and Rehabilitation 31:10, pages 846-854.
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