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Original Articles

A critical account of DSM-5 criteria for internet gaming disorder

Pages 93-98 | Received 10 Feb 2014, Accepted 11 Jun 2014, Published online: 03 Jul 2014

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (8)

Davide Pirrone, Regina J. J. M. van den Eijnden & Margot Peeters. (2023) Why We Can’t Stop: The Impact of Rewarding Elements in Videogames on Adolescents’ Problematic Gaming Behavior. Media Psychology 0:0, pages 1-22.
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Kevin Koban, Jonathan Biehl, Julian Bornemeier & Peter Ohler. (2022) Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness. Behaviour & Information Technology 41:13, pages 2727-2744.
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Rebecca J. Gilbertson, Dustyn J. Leff & Nathan A. Young. (2019) Stress System Response and Decision Making in Heavy Episodic Users of Alcohol and Online Video Games. Substance Use & Misuse 54:11, pages 1875-1885.
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Bruce S. Liese, Erik M. Benau, Paul Atchley, Derek Reed, Amel Becirevic & Brent Kaplan. (2019) The Self-perception of Text-message Dependency Scale (STDS): Psychometric update based on a United States sample. The American Journal of Drug and Alcohol Abuse 45:1, pages 42-50.
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Matteo Ballabio, Mark D. Griffiths, Róbert Urbán, Alessandro Quartiroli, Zsolt Demetrovics & Orsolya Király. (2017) Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research & Theory 25:5, pages 397-408.
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Xavier Carbonell & Tayana Panova. (2017) A critical consideration of social networking sites’ addiction potential. Addiction Research & Theory 25:1, pages 48-57.
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Jin-Liang Wang, James Gaskin, Hai-Zhen Wang & Dong Liu. (2016) Life satisfaction moderates the associations between motives and excessive social networking site usage. Addiction Research & Theory 24:6, pages 450-457.
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Albert K. Liau, Hyekyung Choo, Dongdong Li, Douglas A. Gentile, Timothy Sim & Angeline Khoo. (2015) Pathological video-gaming among youth: A prospective study examining dynamic protective factors. Addiction Research & Theory 23:4, pages 301-308.
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Peter K. H. Chew & Joyce Q. M. Au. (2023) Internet Gaming Disorder in the DSM-5: Engagement vs. Addiction. Journal of Technology in Behavioral Science.
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Matti Vuorre, Kristoffer Magnusson, Niklas Johannes, James Butlin & Andrew K. Przybylski. (2023) An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator. Scientific Data 10:1.
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Karina Bernstein, Anna-Carlotta Zarski, Emilia Pekarek, Michael Patrick Schaub, Matthias Berking, Harald Baumeister & David Daniel Ebert. (2023) Case report for an internet- and mobile-based intervention for internet use disorder. Frontiers in Psychiatry 14.
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Hosein Rafiemanesh, Rabert Farnam, Arshiya Sangchooli, Jamileh Rahimi, Marziyeh Hamzehzadeh, Kamyar Ghani, Maral Mardaneh Jobehdar, Masoumeh Amin-Esmaeili, Behrang Shadloo, Zsolt Demetrovics, Orsolya Király & Afarin Rahimi-Movaghar. (2022) Online gaming and internet gaming disorder in Iran: patterns, motivations, and correlates. Current Psychology 42:16, pages 13517-13531.
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Cihan Orak & Mustafa Saritepeci. (2023) Predictors of problematic social media use among university students: virtual world risk perception, social influence, and internet and social media use patterns. Current Psychology.
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Josip Razum, Benedict Baumgartner & Renata Glavak-Tkalić. (2023) Psychometric validity and the appropriateness of tolerance as a criterion for internet gaming disorder: A systematic review. Clinical Psychology Review 101, pages 102256.
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Laura Bottel, Matthias Brand, Jan Dieris-Hirche, Magdalena Pape, Stephan Herpertz & Bert Theodor te Wildt. (2023) Predictive power of the DSM-5 criteria for internet use disorder: A CHAID decision-tree analysis. Frontiers in Psychology 14.
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Ziming Wang. (2023) Diagnosis of internet gaming disorder: issues, impact, and recommendations. Journal of Education, Humanities and Social Sciences 8, pages 2247-2252.
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Monika Gorowska, Klaudia Tokarska, XinYu Zhou, Mateusz Kazimierz Gola & Yonghui Li. (2022) Novel approaches for treating Internet Gaming Disorder: A review of technology-based interventions. Comprehensive Psychiatry 115, pages 152312.
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Lina Zhang, Tao Luo, Wei Hao, Yuanyuan Cao, Ming Yuan & Yanhui Liao. (2022) Gaming Disorder Symptom Questionnaire: The Development and Validation of a Screening Tool for ICD-11 Gaming Disorder in Adolescents. Frontiers in Psychiatry 13.
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Jennifer J. Park, Laura Wilkinson-Meyers, Daniel L. King & Simone N. Rodda. (2021) Person-centred interventions for problem gaming: a stepped care approach. BMC Public Health 21:1.
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Kristy Carlisle. (2020) Utility of DSM-5 Criteria for Internet Gaming Disorder . Psychological Reports 124:6, pages 2613-2632.
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Lok Y J Poon, Hector W H Tsang, Tsan Y J Chan, Sze W T Man, Lok Y Ng, Yi L E Wong, Chung-Ying Lin, Chi-Wen Chien, Mark D Griffiths, Halley M Pontes & Amir H Pakpour. (2021) Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review. Journal of Medical Internet Research 23:10, pages e26821.
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