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CoDesign
International Journal of CoCreation in Design and the Arts
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Research Article

Collaborative critical making in higher education: a case study of a community-centred storytelling effort to transform harmful narratives of gun violence in Boston

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Received 03 Oct 2023, Accepted 04 Mar 2024, Published online: 20 Mar 2024

Figures & data

Table 1. Representation of the infrastructuring of the three dimensions of critical making at the scales of classroom, college, and community in the liberal arts.

Image 1. The outcome of the VR studio was a virtual rendition of Peace Play in Urban Settings, a therapeutic activity adapted by the Louis D. Brown Peace Institute to promote healing.

Image 1. The outcome of the VR studio was a virtual rendition of Peace Play in Urban Settings, a therapeutic activity adapted by the Louis D. Brown Peace Institute to promote healing.

Image 2. Piece or Peace?, a role playing game about violence escalation designed for teens.

Image 2. Piece or Peace?, a role playing game about violence escalation designed for teens.

Image 3. Students, faculty, and learning partners on the set of Quiet Rooms.

Image 3. Students, faculty, and learning partners on the set of Quiet Rooms.

Image 4. Students listening to learning partners in the Dorchester community while on a tour.

Image 4. Students listening to learning partners in the Dorchester community while on a tour.

Image 5. Doctors and survivors discussing the renovation of MGH’s quiet room in fall 2023.

Image 5. Doctors and survivors discussing the renovation of MGH’s quiet room in fall 2023.