441
Views
6
CrossRef citations to date
0
Altmetric
Articles

Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs

, , & ORCID Icon
Pages 3110-3123 | Received 14 Apr 2021, Accepted 19 Aug 2021, Published online: 11 Sep 2021

References

  • Allen, J. J., and C. A. Anderson. 2018. “Satisfaction and Frustration of Basic Psychological Needs in the Real World and in Video Games Predict Internet Gaming Disorder Scores and Well-being.” Computers in Human Behavior 84: 220–229.
  • Andreassen, C. S., J. Billieux, M. D. Griffiths, D. J. Kuss, Z. Demetrovics, E. Mazzoni, and S. Pallesen. 2016. “The Relationship Between Addictive Use of Social Media and Video Games and Symptoms of Psychiatric Disorders: A Large-scale Cross-sectional Study.” Psychology of Addictive Behaviors 30 (2): 252–262.
  • Andreassen, C., and S. Pallesen. 2014. “Social Network Site Addiction – An Overview.” Current Pharmaceutical Design 20 (25): 4053–4061.
  • Andreassen, C. S., T. Torsheim, G. S. Brunborg, and S. Pallesen. 2012. “Development of a Facebook Addiction Scale.” Psychological Reports 110 (2): 501–517.
  • Baranowski, T., R. Buday, D. I. Thompson, and J. Baranowski. 2008. “Playing for Real.” American Journal of Preventive Medicine 34 (1): 74–82.e10.
  • Bender, P. K., and D. A. Gentile. 2020. “Internet Gaming Disorder: Relations Between Needs Satisfaction in-Game and in Life in General.” Psychology of Popular Media 9 (2): 266.
  • Bentler, P. M. 1990. “Comparative fit Indexes in Structural Models.” Psychological Bulletin 107 (2): 238–246.
  • Billieux, J., M. Flayelle, H.-J. Rumpf, and D. J. Stein. 2019. “High Involvement Versus Pathological Involvement in Video Games: A Crucial Distinction for Ensuring the Validity and Utility of Gaming Disorder.” Current Addiction Reports 6 (3): 323–330.
  • Billieux, J., A. Schimmenti, Y. Khazaal, P. Maurage, and A. Heeren. 2015. “Are We Overpathologizing Everyday Life? A Tenable Blueprint for Behavioral Addiction Research.” Journal of Behavioral Addictions 4 (3): 119–123.
  • Billieux, Joël, Antonius J. van Rooij, Alexandre Heeren, Adriano Schimmenti, Pierre Maurage, Johan Edman, Alexander Blaszczynski, Yasser Khazaal, and Daniel Kardefelt-Winther. 2017. “Behavioural Addiction Open Definition 2.0-Using the Open Science Framework for Collaborative and Transparent Theoretical Development.” Addiction 112 (10): 1723–1724.
  • Bouna-Pyrrou, Polyxeni, Birte Aufleger, Simona Braun, Manja Gattnar, Sofia Kallmayer, Helena Wagner, Johannes Kornhuber, Christiane Mühle, and Bernd Lenz. 2018. “Cross-sectional and Longitudinal Evaluation of the Social Network Use Disorder and Internet Gaming Disorder Criteria.” Frontiers in Psychiatry 9: 1–9.
  • Brailovskaia, J., H.-W. Bierhoff, E. Rohmann, F. Raeder, and J. Margraf. 2020. “The Relationship Between Narcissism, Intensity of Facebook Use, Facebook Flow and Facebook Addiction.” Addictive Behaviors Reports 11: 100265.
  • Brailovskaia, J., and T. Teichert. 2020. ““I Like It” and “I Need It”: Relationship Between Implicit Associations, Flow, and Addictive Social Media Use.” Computers in Human Behavior 113: 106509.
  • Brand, Matthias, Hans-JÜrgen Rumpf, Zsolt Demetrovics, Astrid MÜller, Rudolf Stark, Daniel L. King, Anna E. Goudriaan, et al. 2020. “Which Conditions Should be Considered as Disorders in the International Classification of Diseases (ICD-11) Designation of ‘Other Specified Disorders Due to Addictive Behaviors’?” Journal of Behavioral Addictions.
  • Browne, M. W., and R. Cudeck. 1993. “Alternative Ways of Assessing Model Fit.” In Testing Structural Equation Models, edited by K. A. Bollen and J. S. Long, 136–162. Newbury Park, CA: Sage.
  • Burke, R. J., and S. B. Matthiesen. 2005. “Correlates of Flow at Work Among Norwegian Journalists.” Journal of Transnational Management 10 (2): 49–58.
  • Carpentier, J., G. A. Mageau, and R. J. Vallerand. 2012. “Ruminations and Flow: Why Do People with a More Harmonious Passion Experience Higher Well-being?” Journal of Happiness Studies 13 (3): 501–518.
  • Chang, Y. P., and D. H. Zhu. 2012. “The Role of Perceived Social Capital and Flow Experience in Building Users’ Continuance Intention to Social Networking Sites in China.” Computers in Human Behavior 28 (3): 995–1001.
  • Charlton, J. P., and I. D. Danforth. 2007. “Distinguishing Addiction and High Engagement in the Context of Online Game Playing.” Computers in Human Behavior 23 (3): 1531–1548.
  • Chen, B., M. Vansteenkiste, W. Beyers, L. Boone, E. L. Deci, J. Van der Kaap-Deeder, and R. M. Ryan. 2015. “Basic Psychological Need Satisfaction, Need Frustration, and Need Strength Across Four Cultures.” Motivation and Emotion 39: 216–236.
  • Chou, T. J., and C. C. Ting. 2003. “The Role of Flow Experience in Cyber-Game Addiction.” CyberPsychology & Behavior 6 (6): 663–675.
  • Collins, E., and A. L. Cox. 2014. “Switch on to Games: Can Digital Games Aid Post-work Recovery?” International Journal of Human-Computer Studies 72 (8-9): 654–662.
  • Costa, S., S. Ingoglia, C. Inguglia, F. Liga, A. Lo Coco, and R. Larcan. 2017. “Psychometric Evaluation of the Basic Psychological Need Satisfaction and Frustration Scale (BPNSFS) in Italy.” Measurement and Evaluation in Counseling and Development 51 (3): 193–206.
  • Csikszentmihalyi, M. 2002. Flow: The Classic Work on How to Achieve Happiness. London: Rider.
  • Curran, T., A. P. Hill, P. R. Appleton, R. J. Vallerand, and M. Standage. 2015. “The Psychology of Passion: A Meta-analytical Review of a Decade of Research on Intrapersonal Outcomes.” Motivation and Emotion 39 (5): 631–655.
  • Ellison, N. B., and D. Boyd. 2013. “Sociality Through Social Network Sites.” In The Oxford Handbook of Internet Studies, edited by W. H. Dutton, 151–172. Oxford: Oxford University Press.
  • Engeser, S. E. 2012. Advances in Flow Research. New York: Springer Science+ Business Media.
  • Entertainment Software Association. 2018. Essential Facts About the Computer and Video Game Industry (1–17). https://www.theesa.com/esa-research/2018-essential-facts-about-the-computer-and-video-game-industry/.
  • Granic, Isabela, Adam Lobel, and Rutger C. M. E Engels. 2014. “The benefits of playing video games.” American Psychologist 69 (1): 66–78. http://doi.org/10.1037/a0034857.
  • Griffiths, M. 2005. “A ‘Components’ Model of Addiction Within a Biopsychosocial Framework.” Journal of Substance Use 10: 191–197.
  • Griffiths, M. D. 2010. “The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence.” International Journal of Mental Health and Addiction 8 (1): 119–125.
  • Griffiths, M. D. 2017. “Behavioural Addiction and Substance Addiction Should be Defined by Their Similarities Not Their Dissimilarities.” Addiction 112 (10): 1718–1720.
  • Hajek, A., and H. H. König. 2019. “The Association Between Use of Online Social Networks Sites and Perceived Social Isolation among Individuals in the Second Half of Life: Results Based on a Nationally Representative Sample in Germany.” BMC Public Health 19 (1): 40–46.
  • Ho, Roger C, Melvyn WB Zhang, Tammy Y Tsang, Anastasia H Toh, Fang Pan, Yanxia Lu, Cecilia Cheng, et al. 2014. “The Association Between Internet Addiction and Psychiatric Co-Morbidity: A Meta-analysis.” BMC Psychiatry 14: 1.
  • Hsu, C. L., and H. P. Lu. 2004. “Why Do People Play On-line Games? An Extended TAM with Social Influences and Flow Experience.” Information & Management 41 (7): 853–868.
  • Hu, E., V. Stavropoulos, A. Anderson, M. Scerri, and J. Collard. 2019. “Internet Gaming Disorder: Feeling the Flow of Social Games.” Addictive Behaviors Reports 9: 100140.
  • Hull, D. C., G. A. Williams, and M. D. Griffiths. 2013. “Video Game Characteristics, Happiness and Flow as Predictors of Addiction among Video Game Players: A Pilot Study.” Journal of Behavioral Addictions 2 (3): 145–152.
  • Hussain, Z., and M. D. Griffiths. 2018. “Problematic Social Networking Site Use and Comorbid Psychiatric Disorders: A Systematic Review of Recent Large-Scale Studies.” Frontiers in Psychiatry 9: 1–9.
  • Jang, J., and J. Dworkin. 2014. “Does Social Network Site Use Matter for Mothers? Implications for Bonding and Bridging Capital.” Computers in Human Behavior 35: 489–495.
  • Kardefelt-Winther, Daniel, Alexandre Heeren, Adriano Schimmenti, Antonius van Rooij, Pierre Maurage, Michelle Carras, Johan Edman, Alexander Blaszczynski, Yasser Khazaal, and Joël Billieux. 2017. “How Can We Conceptualize Behavioural Addiction Without Pathologizing Common Behaviours?” Addiction 112 (10): 1709–1715.
  • Khang, H., J. K. Kim, and Y. Kim. 2013. “Self-traits and Motivations as Antecedents of Digital Media Flow and Addiction: The Internet, Mobile Phones, and Video Games.” Computers in Human Behavior 29 (6): 2416–2424.
  • King, D. L., J. Billieux, N. Carragher, and P. H. Delfabbro. 2020. “Face Validity Evaluation of Screening Tools for Gaming Disorder: Scope, Language, and Overpathologizing Issues.” Journal of Behavioral Addictions 9 (1): 1–13.
  • Kircaburun, K., M. D. Griffiths, and J. Billieux. 2019. “Trait Emotional Intelligence and Problematic Online Behaviors among Adolescents: The Mediating Role of Mindfulness, Rumination, and Depression.” Personality and Individual Differences 139: 208–213.
  • Kline, R. B. 2015. Principles and Practice of Structural Equation Modeling (2nd ed.). New York: Guilford Press.
  • Knee, C. R., and C. Neighbors. 2002. “Self-determination, Perception of Peer Pressure, and Drinking Among College Students1.” Journal of Applied Social Psychology 32 (3): 522–543.
  • Kuss, D. J., and M. D. Griffiths. 2012. “Internet Gaming Addiction: A Systematic Review of Empirical Research.” International Journal of Mental Health and Addiction 10 (2): 278–296.
  • Kyriazos, T. A., A. Stalikas, K. Prassa, M. Galanakis, K. Flora, and V. Chatzilia. 2018. “The Flow Short Scale (FSS) Dimensionality and What MIMIC Shows on Heterogeneity and Invariance.” Psychology (savannah, Ga ) 9 (6): 1357–1382.
  • Lafrenière, M. A. K., R. J. Vallerand, E. G. Donahue, and G. L. Lavigne. 2009. “On the Costs and Benefits of Gaming: The Role of Passion.” CyberPsychology & Behavior 12: 285–290.
  • Lalande, D., R. J. Vallerand, M. A. K. Lafrenière, J. Verner-Filion, F. A. Laurent, J. Forest, and Y. Paquet. 2017. “Obsessive Passion: A Compensatory Response to Unsatisfied Needs.” Journal of Personality 85 (2): 163–178.
  • Lam, L. T. 2014. “Internet Gaming Addiction, Problematic Use of the Internet, and Sleep Problems: A Systematic Review.” Current Psychiatry Reports 16 (4): 444.
  • Lavigne, G. L., J. Forest, and L. Crevier-Braud. 2012. “Passion at Work and Burnout: A Two-study Test of the Mediating Role of Flow Experiences.” European Journal of Work and Organizational Psychology 21 (4): 518–546.
  • Liga, F., S. Ingoglia, F. Cuzzocrea, C. Inguglia, S. Costa, A. L. Coco, and R. Larcan. 2020. “The Basic Psychological Need Satisfaction and Frustration Scale: Construct and Predictive Validity in the Italian Context.” Journal of Personality Assessment 102: 102–112.
  • Little, T. D., W. A. Cunningham, G. Shahar, and K. F. Widaman. 2002. “To Parcel or Not to Parcel: Exploring the Question, Weighing the Merits.” Structural Equation Modeling: A Multidisciplinary Journal 9 (2): 151–173.
  • Mageau, G. A., R. J. Vallerand, J. Charest, S. J. Salvy, N. Lacaille, T. Bouffard, and R. Koestner. 2009. “On the Development of Harmonious and Obsessive Passion: The Role of Autonomy Support, Activity Specialization, and Identification with the Activity.” Journal of Personality 77 (3): 601–646.
  • Männikkö, N., H. Ruotsalainen, J. Miettunen, H. M. Pontes, and M. Kääriäinen. 2020. “Problematic Gaming Behaviour and Health-related Outcomes: A Systematic Review and Meta-analysis.” Journal of Health Psychology 25 (1): 67–81.
  • Marketing Magazine. 2012. Twitter Passes 500 Million User Mark. http://www.marketingmag.com.au/news/twitter-passes-500-million-usermark-11111/.
  • Mérelle, S., A. Kleiboer, M. Schotanus, T. L. Cluitmans, C. M. Waardenburg, D. Kramer, D. van de Mheen, et al. 2017. “Which Health-related Problems are Associated with Problematic Videogaming or Social Media Use in Adolescents?” Clinical Neuropsychiatry: Journal of Treatment Evaluation 14 (1): 11–19.
  • Mettler, J., D. J. Mills, and N. L. Heath. 2020. “Problematic Gaming and Subjective Well-Being: How Does Mindfulness Play a Role?” International Journal of Mental Health and Addiction 18 (3): 720–736.
  • Monacis, L., V. de Palo, M. D. Griffiths, and M. Sinatra. 2016. “Validation of the Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) in an Italian-speaking Sample.” Journal of Behavioral Addictions 5 (4): 683–690.
  • Monacis, L., V. de Palo, M. D. Griffiths, and M. Sinatra. 2017. “Social Networking Addiction, Attachment Style, and Validation of the Italian Version of the Bergen Social Media Addiction Scale.” Journal of Behavioral Addictions 6 (2): 178–186.
  • Nelson, L. J., S. M. Coyne, E. Howard, and B. N. Clifford. 2016. “Withdrawing to a Virtual World: Associations Between Subtypes of Withdrawal, Media use, and Maladjustment in Emerging Adults.” Developmental Psychology 52 (6): 933–942.
  • Ng, J. Y. Y., N. Ntoumanis, C. Thøgersen-Ntoumani, E. L. Deci, R. M. Ryan, J. L. Duda, and G. C. Williams. 2012. “Self-determination Theory Applied to Health Contexts.” Perspectives on Psychological Science 7 (4): 325–340.
  • Ögel-Balaban, H., and Ş Altan. 2020. “The Use of Facebook by Turkish Mothers: Its Reasons and Outcomes.” Journal of Child and Family Studies 29: 780–790.
  • Orosz, G., R. J. Vallerand, B. Bőthe, I. Tóth-Király, and B. Paskuj. 2016. “On the Correlates of Passion for Screen-based Behaviors: The Case of Impulsivity and the Problematic and Non-problematic Facebook Use and TV Series Watching.” Personality and Individual Differences 101: 167–176.
  • Partington, S., E. Partington, and S. Olivier. 2009. “The Dark Side of Flow: A Qualitative Study of Dependence in Big Wave Surfing.” The Sport Psychologist 23 (2): 170–185.
  • Pearson, A. D., C. M. Young, F. Shank, and C. Neighbors. 2021. “Flow Mediates the Relationship Between Problematic Smartphone Use and Satisfaction with Life Among College Students.” Journal of American College Health, 1–9.
  • Pontes, H. M., and M. D. Griffiths. 2015. “Measuring DSM-5 Internet Gaming Disorder: Development and Validation of a Short Psychometric Scale.” Computers in Human Behavior 45: 137–143.
  • Primack, B. A., A. Shensa, J. E. Sidani, E. O. Whaite, L. Y. Lin, D. Rosen, J. B. Colditz, A. Radovic, and E. Miller. 2017. “Social Media Use and Perceived Social Isolation Among Young Adults in the U.S.” American Journal of Preventive Medicine 53 (1): 1–8.
  • Przybylski, A. K., and N. Weinstein. 2019. “Investigating the Motivational and Psychosocial Dynamics of Dysregulated Gaming: Evidence from a Preregistered Cohort Study.” Clinical Psychological Science 7 (6): 1257–1265.
  • Przybylski, A. K., N. Weinstein, R. M. Ryan, and C. S. Rigby. 2009. “Having to Versus Wanting to Play: Background and Consequences of Harmonious Versus Obsessive Engagement in Video Games.” CyberPsychology and Behavior 12 (5): 485–492.
  • Rheinberg, F., R. Vollmeyer, and S. Engeser. 2003. “Die Erfassung des Flow-Erlebens [The Assessment of Flow Experience].” In Diagnostik von Selbstkonzept, Lernmotivation und Selbstregulation [Diagnosis of Motivation and Self-Concept], edited by J. Stiensmeier-Pelster and F. Rheinberg, 261–280. Göttingen: Hogrefe.
  • Rosenberg, K. P. 2014. Behavioral Addictions: Criteria, Evidence, and Treatment. London: Academic Press.
  • Ryan, R. M., and E. L. Deci. 2017. Self-determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness. New York. Guilford Press.
  • Satici, S. A., and R. Uysal. 2015. “Well-being and Problematic Facebook use.” Computers in Human Behavior 49: 185–190.
  • Seabrook, E. M., M. L. Kern, and N. S. Rickard. 2016. “Social Networking Sites, Depression, and Anxiety: A Systematic Review.” JMIR Mental Health 3 (4): e50.
  • Sepehr, S., and M. Head. 2012. Dualistic Model of Passionate Video Gameplay: Addiction or flow. SIGHCI 2012 Proceedings2012.
  • Starcevic, V., J. Billieux, and A. Schimmenti. 2018. “Selfitis and Behavioural Addiction: A Plea for Terminological and Conceptual Rigour.” Australian and New Zealand Journal of Psychiatry 52: 919–920.
  • Stavropoulos, V., E. E. Anderson, C. Beard, M. Q. Latifi, D. Kuss, and M. Griffiths. 2019. “A Preliminary Cross-cultural Study of Hikikomori and Internet Gaming Disorder: The Moderating Effects of Game-playing Time and Living with Parents.” Addictive Behaviors Reports 9: 100137.
  • Stavropoulos, V., M. D. Griffiths, T. L. Burleigh, D. J. Kuss, Y. Y. Doh, and R. Gomez. 2018. “Flow on the Internet: A Longitudinal Study of Internet Addiction Symptoms During Adolescence.” Behaviour & Information Technology 37 (2): 159–172.
  • Tóth-Király, I., B. Bőthe, A. N. Márki, A. Rigó, and G. Orosz. 2019. “Two Sides of the Same Coin: The Differentiating Role of Need Satisfaction and Frustration in Passion for Screen-Based Activities.” European Journal of Social Psychology 49 (6): 1190–1205.
  • Tóth-Király, István, Beáta Bőthe, Gábor Orosz, and Adrien Rigó. 2020. “On the Importance of Balanced Need Fulfillment: A Person-Centered Perspective.” Journal of Happiness Studies 21 (6): 1923–1944. http://doi.org/10.1007/s10902-018-0066-0.
  • Vallerand, R. J. 2015. The Psychology of Passion: A Dualistic Model. Oxford: Oxford University Press.
  • Vallerand, R. J., C. Blanchard, G. A. Mageau, R. Koestner, C. Ratelle, M. Léonard, M. Gagné, and J. Marsolais. 2003. “Les Passions de L'âme: On Obsessive and Harmonious Passion.” Journal of Personality and Social Psychology 85 (4): 756–767.
  • Van Rooij, A. J., C. J. Ferguson, D. Van De Mheen, and T. M. Schoenmakers. 2015. “Problematic Internet Use: Comparing Video Gaming and Social Media Use [Conference Abstract].” Journal of Behavioral Addictions 4 (1): 1–62.
  • Vansteenkiste, M., and R. M. Ryan. 2013. “On Psychological Growth and Vulnerability: Basic Psychological Need Satisfaction and Need Frustration as a Unifying Principle.” Journal of Psychotherapy Integration 23: 263–280.
  • Verstuyf, J., H. Patrick, M. Vansteenkiste, and P. J. Teixeira. 2012. “Motivational Dynamics of Eating Regulation: A Self-determination Theory Perspective.” International Journal of Behavioral Nutrition and Physical Activity 9 (1): 21.
  • Voiskounsky, A. E. 2010. “Internet Addiction in the Context of Positive Psychology.” Psychology in Russia: State of Art 3: 541–549.
  • Wan, C. S., and W. B. Chiou. 2006. “Why Are Adolescents Addicted to Online Gaming? An Interview Study in Taiwan.” CyberPsychology & Behavior 9 (6): 762–766.
  • Wang, C. K. J., W. C. Liu, S. Chye, and N. L. D. Chatzisarantis. 2011. “Understanding Motivation in Internet Gaming among Singaporean Youth: The Role of Passion.” Computers in Human Behavior 27 (3): 1179–1184.
  • Wartberg, L., L. Kriston, and R. Thomasius. 2020. “Internet Gaming Disorder and Problematic Social Media Use in a Representative Sample of German Adolescents: Prevalence Estimates, Comorbid Depressive Symptoms and Related Psychosocial Aspects.” Computers in Human Behavior 103: 31–36.
  • Wegmann, E., and M. Brand. 2020. “Cognitive Correlates in Gaming Disorder and Social Networks Use Disorder: A Comparison.” Current Addiction Reports 7 (3): 356–364.
  • Whaite, E. O., A. Shensa, J. E. Sidani, J. B. Colditz, and B. A. Primack. 2018. “Social Media Use, Personality Characteristics, and Social Isolation among Young Adults in the United States.” Personality and Individual Differences 124: 45–50.
  • World Health Organization (WHO). 2021. International Classification of Diseases for Mortality and Morbidity Statistics (11th Revision). https://icd.who.int/browse11/l-m/en (accessed 20 July 2021).
  • Wood, R. T., and M. D. Griffiths. 2007. “Time Loss Whilst Playing Video Games: Is There a Relationship to Addictive Behaviours?” International Journal of Mental Health and Addiction 5 (2): 141–149.
  • Zhou, T., H. Li, and Y. Liu. 2010. “The Effect of Flow Experience on Mobile SNS Users’ Loyalty.” Industrial Management & Data Systems 110 (6): 930–946.
  • Zimanyi, Z., and J. Schüler. 2021. “The Dark Side of the Moon.” In Advances in Flow Research, 171–190. Cham: Springer.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.