504
Views
6
CrossRef citations to date
0
Altmetric
Original Research

Interactive design of patient-oriented video-games for rehabilitation: concept and application

, , &
Pages 234-244 | Received 22 Aug 2016, Accepted 10 Mar 2017, Published online: 11 Apr 2017

References

  • Morrison C, Culmer P, Mentis H, et al. Vision-based body tracking: turning Kinect into a clinical tool. Disabil Rehabil Assist Technol. 2014;11:1–5.
  • Lange B, Flynn S, Chang CY, et al. Development of an interactive rehabilitation game using the Nintendo WiiFit balance board for people with neurological injury. Top in Stroke Rehabil. 2010;15:345.
  • Pirovano M, Surer E, Mainetti R, et al. Exergaming and rehabilitation: a methodology for the design of effective and safe therapeutic exergames. Entertain Comput. 2016;14:55–65.
  • Ravenek KE, Wolfe DL, Hitzig SL. A scoping review of video gaming in rehabilitation. Disabil Rehabil Assist Technol 2015;27:1–9.
  • Hocine N, Gouaïch A, Cerri SA, et al. Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes. User Model User-Adap Inter. 2015;25:65.
  • Avola D, Spezialetti M, Placidi G. Design of an efficient framework for fast prototyping of customized human-computer interfaces and virtual environments for rehabilitation. Comput Methods Programs Biomed. 2013;110:490–502.
  • Laver K, George S, Thomas S, et al. Virtual reality for stroke rehabilitation: an abridged version of a Cochrane review. Eur J Phys Rehabil Med. 2015;51:497–506.
  • Proffitt R, Lange B. Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward. Phys Ther. 2015;95:441–448.
  • Bourrelier J, Ryard J, Dion M, et al. Use of a virtual environment to engage motor and postural abilities in elderly subjects with and without mild cognitive impairment (MAAMI project). IRBM. 2016;37:75–80.
  • Levinger P, Zeina D, Teshome AK, et al. A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report. Disabil Rehabil Assist Technol. 2016;11:251–262.
  • Skjæret N, Nawaz A, Morat T, et al. Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy. Int J Med Inform. 2016;85:1–6.
  • Tsekleves E, Paraskevopoulos IT, Warland A, et al. Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology. Disabil Rehabil Assist Technol. 2016;11:413–422.
  • Ijsselsteijn WA, de Kort YAW, Poels K. The game experience questionnaire. Fuga - fun of gaming. Eindhoven: Technische Universiteit Eindhoven; 2013.
  • Allen IE, Seaman CA. Likert scales and data analyses. Quality Progress. 2007;40:64.
  • Barry G, Galna B, Rochester L. Serious games for rehabilitation. The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence. J Neuroeng Rehabil. 2014;11:33
  • Massetti T, Trevizan IL, Arab C, et al. Virtual reality in multiple sclerosis–a systematic review. Multiple Sclerosis and Related Disorders. 2016;8:107–112.
  • Dean CM, Shepherd RB. Task-related training improves performance of seated reaching tasks after stroke a randomized controlled trial. Stroke. 1997;28:722–728.
  • Gera G, McGlade KE, Reisman DS, et al. Trunk muscle coordination during upward and downward reaching in stroke survivors. Motor Control. 2016;20:50–69.
  • Chiacchiero M, Cagliostro P, DeGenaro J, et al. Motor imagery improves balance in older adults. Top Geriatr Rehabil. 2015;31:159–163.
  • Rogers ME, Page P, Takeshima N. Balance training for the older athlete. Int J Sports Phys Ther. 2013;8:517.
  • Assad O, Hermann R, Lilla D, et al. Motion-based games for Parkinson’s disease patients. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Volume 6972 LNCS; 2011. p. 47--58
  • Burke JW, McNeill MD, Charles DK, et al. Optimising engagement for stroke rehabilitation using serious games. Vis Comput. 2009;25:1085–1099.
  • Broetz D, Birbaumer N. Behavioral physiotherapy in post stroke rehabilitation. NeuroRehabilitation. 2013;33:377–384.
  • Tyson SF, Hanley M, Chillala J, et al. Balance disability after stroke. Phys Ther. 2006;86:30–38.
  • Abbruzzese G, Marchese R, Avanzino L, et al. Rehabilitation for Parkinson’s disease: current outlook and future challenges. Parkinsonism Relat Disord. 2016;22:S60–S64.
  • Alves DR, McClelland J, Morris ME. Complementary physical therapies for movement disorders in Parkinson’s disease: a systematic review. Eur J Phys Rehabil Med. 2015;51:693–704.
  • Palacios-Navarro G, García-Magariño I, Ramos-Lorente P. A Kinect-based system for lower limb rehabilitation in Parkinson’s disease patients: a pilot study. J Med Syst. 2015;39:1–0.
  • Sampson P, Freeman C, Coote S, et al. Using functional electrical stimulation mediated by iterative learning control and robotics to improve arm movement for people with multiple sclerosis. IEEE Trans Neural Syst Rehabil Eng. 2016;24:235–248.
  • Feys P, Coninx K, Kerkhofs L, et al. Robot-supported upper limb training in a virtual learning environment: a pilot randomized controlled trial in persons with MS. J NeuroEngineering Rehabil. 2015;12:1.
  • Keser I, Kirdi N, Meric A, et al. Comparing routine neurorehabilitation program with trunk exercises based on Bobath concept in multiple sclerosis: pilot study. J Rehabil Res Dev. 2013;50:113.
  • Waddell KJ, Birkenmeier RL, Moore JL, et al. Feasibility of high-repetition, task-specific training for individuals with upper-extremity paresis. Am J Occup Ther. 2014;68:444–453.
  • O'Sullivan SB, Schmitz TJ, Fulk G. Physical rehabilitation. Philadelphia (PA): FA Davis; 2013.
  • Kitago TO, Krakauer JW. Motor learning principles for neurorehabilitation. Handb Clin Neurol. 2013;110:93–103.
  • Perry JC, Andureu J, Cavallaro FI, et al. Effective game use in neurorehabilitation: user-centered perspectives., Hershey (PA): IGI Global; 2010. Handbook of research on improving learning and motivation through educational games; p. 13.
  • Prieto GA, Cano-de-la-Cuerda R, López-Larraz E, et al. Emerging perspectives in stroke rehabilitation. Berlin Heidelberg: Springer; 2014. Emerging therapies in neurorehabilitation. p. 3–21.
  • Scott CL, Phillips LH, Johnston M, et al. Emotion processing and social participation following stroke: study protocol. BMC Neurol. 2012;12:1.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.