1,659
Views
6
CrossRef citations to date
0
Altmetric
ORIGINAL RESEARCH

Evaluating the Nintendo Wii for Assessing Return to Activity Readiness in Youth with Mild Traumatic Brain Injury

, , , &
Pages 229-244 | Received 25 Jan 2013, Accepted 14 Jan 2014, Published online: 18 Feb 2014

REFERENCES

  • Barlow KM, Crawford S, Stevenson A, Sandhu SS, Belanger F. (2010). Epidemiology of post concussion syndrome in pediatric mild traumatic brain injury. Pediatrics 126:374–381.
  • Barnett A, Cerin E, Baranowski T. (2011). Active video games for youth: A systematic review. Journal of Physical Activity and Health 8:724–737.
  • Bruininks RH. (1987). Bruininks-Oseretsky Test of Motor Proficiency. Circle Pines, MN: American Guidance Service.
  • Bruininks RH, Bruininks BD. (2005). Bruininks–Oseretsky Test of Motor Proficiency (2nd Edition). Circle Pines, MN: Pearson.
  • Butler DP, Willett K. (2010). Wii-habilitation: Is there a role in trauma? International Journal of the Care of the Injured 41:671–673.
  • Carrol LJ, Cassidy JD, Holm L, Kraus J, Coronado VG. (2004). Methodological issues and research recommendations for mild traumatic brain injury: The WHO collaborating centre task force on mild traumatic brain injury. Journal of Rehabilitation Medicine 36(Suppl 43), 113–125.
  • Chen YP, Kang LJ, Chuang TY, Doong JL, Lee SJ, Tsai MW (2007). Use of virtual reality to improve upper-extremity control in children with cerebral palsy: A single-subject design. Journal of the American Physical Therapy Association 87:1441–1457.
  • Clark RA, Bryant AL, Pua Y, McCrory P, Bennell K, Hunt M. (2010). Validity and reliability of the Nintendo Wii balance board for assessment of standing balance. Gait & Posture 31:307–310.
  • Collins MW, Lovell MR, Iverson GL, Cantu RC, Maroon JC, Field M. (2002). Cumulative effects of concussion in high school athletes. Neurosurgery 51:1175–1181.
  • Davis GA, Iverson GL, Guskiewicz KM, Ptito A, Johnston KM. (2009). Contributions of neuroimaging, balance testing, electrophysiology and blood markers to the assessment of sport-related concussion. British Journal of Sports Medicine 43(Suppl I):i36–i54.
  • Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. (2008). Use of low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy 88:1196–1207.
  • Gagnon I, Forget R, Sullivan J, Friedman D. (1998). Motor performance following a mild traumatic brain injury in children: An exploratory study. Brain Injury 12:843–853.
  • Gagnon I, Friedman D, Swaine B, Forget R. (2001). Balance findings in a child before and after a mild head injury. Journal of Head Trauma Rehabilitation 16:595–602.
  • Gagnon I, Galli C, Friedman D, Grilli L, Iverson GL. (2009). Active rehabilitation for children who are slow to recover following sport-related concussion. Brain Injury 23:956–964.
  • Gagnon I, Swaine B, Friedman D, Forget R. (2004). Children show decreased dynamic balance after mild traumatic brain injury. Archives of Physical Medicine and Rehabilitation 85:444–452.
  • Gagnon J, Galli C, Grilli L, Simard J. (2010). Assessing balance in children after a mild traumatic brain injury: Choosing the right tools. Brain Injury 243:32.
  • Graf DL, Pratt LV, Hester CN, Short KR. (2009). Playing active video games increases energy expenditure in children. Pediatrics 124:534–540.
  • Graves LEF, Ridgers ND, Stratton G. (2008). The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology 104:617–623.
  • Halton J. (2010). Rehabilitation with the Nintendo Wii: Experiences at a rehabilitation hospital. Occupational Therapy Now 12:11–14.
  • Halton J (2008). Virtual rehabilitation with video games: A new frontier for occupational therapy. Occupational Therapy Now 9.6:12–14.
  • Harris K, Reid D. (2005). The influence of virtual reality play on children's motivation. Canadian Journal of Occupational Therapy 72:21–29.
  • Howe JA, Inness EL, Venturini A, Williams JI, Verrier MC. (2006). The community balance and mobility scale-a balance measure for individuals with traumatic brain injury. Clinical Rehabilitation 20:885–895.
  • Hurkmans HL, Van Den Berg-Emons RJ, Stam HJ. (2010). Energy expenditure in adults with cerebral palsy playing Wii Sports. Archives of Physical Medicine and Rehabilitation 91:1577–1581.
  • Kirkwood MW, Yeates KO, Taylor HG, Randolph C, McCrea M, Anderson VA. (2008). Management of pediatric mild traumatic brain injury: a neuropsychological review from injury through recovery. The Clinical Neuropsychologist 22:769–800.
  • Knorr S, Brouwer B, Garland SJ. (2010). Validity of the community balance and mobility scale in community-dwelling persons after stroke. Archives of Physical Medicine and Rehabilitation 91:890–896.
  • LaViola J. (2008). Bringing VR and spatial 3D interaction to the masses through video games. IEEE Computer Graphics and Applications 10–15.
  • Law M, Anaby D, DeMatteo C, Hanna S. (2011). Participation patterns of children with acquired brain injury. Brain Injury 25:587–595.
  • Leddy JJ, Sandhu H, Sodhi V, Baker JG, Willer B. (2012). Rehabilitation of concussion and post-concussion syndrome. Sports Health 4:147–154.
  • Levac D, Pierrynowski MR, Canestraro M, Gurr L, Leonard L, Neeley C. (2010). Exploring children's movement characteristics during virtual reality video game play. Human Movement Science 29:1023–1038.
  • Lovell MR, Iverson GL, Collins MW. (2006). Measurement of symptoms following sports-related concussion: reliability and normative data for the Post-Concussion Scale. Applied Neuropsychology 13:166–173.
  • Lyons EJ, Tate DF, Ward DS, Bowling JM, Ribisl KM, Kalyararaman S. (2011). Energy expenditure and enjoyment during video game play: differences by game type. Medicine and Science in Sports and Exercise 43:1987–1993.
  • Mayer AR, Ling JM, Yang Z, Pena A, Yeo RA, Klimaj S. (2012). Diffusion abnormalities in pediatric mild traumatic brain injury. Journal of Neuroscience 32:17961–17969.
  • Moser RS, Schatz P, Jordan BD. (2005). Prolonged effects of concussion in high school athletes. Neurosurgery 57:300–306.
  • Nintendo of America Inc. (2007). The Nintendo America [Video game console]. Redmond, WA: Nintendo America.
  • Peng W, Lin JH, Crouse J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychology, Behaviour, and Social Networking 14:681–688.
  • Ryan J, Brewer K. (2010). Reliability of the Community Balance and Mobility Scale (CB&M) in high-functioning school-aged children and adolescents who have an acquired brain injury. Brain Injury 24(13–14):1585–1594.
  • Rocque R, Bartlett D, Brown J, Garland SJ. (2005). Influence of age and gender of healthy adults on scoring patterns on the Community Balance & Mobility Scale. Physiotherapy Canada 57:285–292.
  • Sabini RC, Reddy CC. (2010). Concussion management and treatment considerations in the adolescent population. Physician and Sports Medicine 38:139–146.
  • Swaine BR, Tremblay C, Platt RW, Grimard G, Zhang X, Pless IB. (2007). Previous head injury is a risk factor for subsequent head injury in children: a longitudinal cohort study. Pediatrics 119:749–758.
  • Weiss PL, Rand D, Katz N, Kizony R. (2004). Video capture virtual reality as a flexible and effective rehabilitation tool. Journal of NeuroEngineering and Rehabilitation 1:1–12.
  • White K, Schofield G, Kilding AE. (2011). Energy expended by boys playing active video games. Journal of Science and Medicine in Sport 14:130–134.
  • Wright VF, Ryan J, Brewer K. (2010). Reliability of the Community Balance and Mobility Scale (CB&M) in high-functioning school-aged children and adolescents who have an acquired brain injury. Brain Injury 24:1585–1594.
  • Yeates KO, Taylor HG, Rusin J. (2009). Longitudinal trajectories of postconcussive symptoms in children with mild traumatic brain injuries and their relationship to acute clinical status. Pediatrics 123:735–743.
  • Yeates KO. (2010). Mild traumatic brain injury and postconcussive symptoms in children and adolescents. Journal of International Neuropsychological Society 16:953–960.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.