1,038
Views
23
CrossRef citations to date
0
Altmetric
Research Articles

Self-Efficacy in Mixed Reality Simulations: Implications for Preservice Teacher Education

, ORCID Icon, &
 

Abstract

The purpose of this study was to examine the effects of mixed reality simulations on preservice teachers’ sense of self-efficacy. A quasi-experimental, one group with three levels, pretest–posttest 3 × 2 mixed design was used. Results showed a significant main effect for the between-subjects factor of total exposure (30, 60, or 90 minutes), as well as a significant interaction for the between-subjects and within-subjects factor of time (before, after). Implications for theory were that this study provided needed empirical data on the use of mixed reality simulations in teacher education with regard to self-efficacy and validated previous research. Implications on a programmatic level included that continued exposure within mixed reality simulations may develop teaching self-efficacy but that an initial drop in teaching self-efficacy occurring after 30 minutes of exposure to the simulations may warrant focused support.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.