Abstract
Gaming/simulation is a research methodology, a decision-making process, and a problem-solving model that allows researchers and practitioners to better understand a complex problem, such as user needs in housing. The interactive nature of gaming/simulation is conducive to dealing with many variables and many decision makers. The systematic nature of the gaming/simulation methodology can assist housing researchers with identifying the complexity of user needs and improving the understanding of user needs by mapping the results in a schematic. Based on gaming/simulation, a new research model for building a knowledge base and synthesizing information into a schematic was introduced through a case study.
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Notes on contributors
Mary-Margaret Munski
Mary-Margaret Munski is an Architect and Assistant Professor of Interior Design, School of Planning, Design and Construction, Michigan State University, East Lansing, MI.