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Contemporary Justice Review
Issues in Criminal, Social, and Restorative Justice
Volume 19, 2016 - Issue 1
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Articles

Pains of imprisonment in a “lock em’ up” video game: implications for a peacemaking discourse through new media experiences

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Pages 142-162 | Received 01 Dec 2014, Accepted 14 Apr 2015, Published online: 30 Dec 2015
 

Abstract

A limited body of literature has explored popular media portrayals of the prison experience. Much of this literature has focussed on film and television. Scant literature has considered new forms of media such as video games’ portrayals of the prison experience. In the current inquiry we examine the computer simulation game, Prison Architect, with respect to how its interactive experience has the potential simultaneously portray and problematize pains of imprisonment, and how these portrayals and problematizations may prompt a public discourse surrounding prison, particularly from a peacemaking perspective, even if the game itself does not incorporate concepts such as restorative justice. To conduct this analysis, we examine game-developer video blogs that relayed information about the game as it was developed (e.g., game content, rationale for creation, and embedded political, social and philosophical orientations toward prisons, prisoners, and the prison-industrial complex). Ultimately we link pains of imprisonment in Prison Architect to the broader societal discourse surrounding rationales for incarceration (i.e., retribution, incapacitation, and rehabilitation) and consider implications for prison themed games, particularly those such as simulation games that afford players a broad degree of freedom, as vehicles through which to engage the public in discourse about prison that can adopt a more human-centered, peace-oriented approach.

Disclosure statement

No potential conflict of interest was reported by the authors.

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