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Articles

Using a video game to teach supply chain and logistics management

Pages 1009-1024 | Received 12 Dec 2014, Accepted 05 Sep 2016, Published online: 21 Oct 2016
 

ABSTRACT

This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students’ opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results suggested that students had more positive attitudes toward video game-based learning than toward traditional education. Additionally, video game-based learning yielded more positive learning experiences than did traditional instruction. In summary, video game-based learning was found to have positive effects on the instruction of undergraduate courses on supply chain and logistics management.

Notes on contributor

Chiung-Lin Liu is an Assistant Professor of Shipping and Transportation Management at National Taiwan Ocean University (NTOU). He holds a Masters in Transportation Technology and Management from National Chiao Tung University, Taiwan, and a PhD in Management from the University of Liverpool, UK. His current research interests include computer-assisted learning, logistics management and supply chain management.

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