ABSTRACT
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group used KMJ, whereas the control group used traditional teaching. The two groups were administered pre- and post-tests, the ARCS learning motivation scale, and a semi-open questionnaire. In addition, the experimental group was administered a digital game design scale. The results showed that both KMJ and traditional teaching improved learning effectiveness. Although the learning effectiveness of the experimental group was higher than that of the control group, the difference was not statistically significant. Furthermore, the learning motivation of the experimental group was significantly higher than that of the control group. A canonical correlation analysis of the game design items dimensions and the learning motivation dimensions showed significant correlations, and animation dimension showed the strongest correlation with relevance dimension. The results of this study can provide future reference and guidance in game teaching design and help design a game-based learning system that can attract students.
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No potential conflict of interest was reported by the author(s).
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Kuang-Chung Hao
Kuang-Chung Hao is an Assistant Professor in the Department of Computer Simulation and Design, Shih Chien University (Taiwan). He received his Ph.D. degree in design at the National Taipei University of Technology, and M.A. degree in Mass Communication from New York Institute of Technology, USA in 2000. He is an award winner of the iF Concept Design Award 2014, and the Golden award winner of International Bicycle Design Competition 2013. His research revolves around digital game-based learning, interactive interface design, and digital design practice.