Abstract
This paper explores the methods used to warp the skin around the transition from the shape-shifting character in X-Men 2, Mystique, using Photorealistic Renderman. We begin by extrapolating a two-channel vector map from the single-channel texture map that was used to drive Mystique's transition. We show how to use the vector maps to warp the texture across borders in separate UV spaces. Finally, we show how to solve the problem of antialiasing across the separate UV spaces.