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Curriculum and Instruction

“Taphonomy: Dead and fossilized”: A new board game designed to teach college undergraduate students about the process of fossilization

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Pages 265-285 | Received 31 May 2019, Accepted 12 Nov 2019, Published online: 02 Dec 2019
 

Abstract

Incorporating games in teaching can help students retain material and become innovative problem solvers through engagement and enjoyment. Here we describe a new board game, “Taphonomy: Dead and Fossilized,” and its use as an active learning tool (material available at doi: 10.18738/T8/NQV2CU). The educational objective is to teach the player about taphonomy and fossilization, while the gameplay objective is to preserve and recover the best fossil collection. Through competitive gameplay, students learn how chemical, physical, and environmental factors, as well as physiology and discovery biases can influence an organism’s preservation and collection potential. The game is modeled after an Early Jurassic fossil deposit for scientific accuracy and relevance. The game was incorporated in undergraduate classroom activities in 20 colleges and universities across the United States. Survey results show that students and teachers were overwhelmingly positive about the game, stating that it was fun and helped them learn or strengthen their knowledge of fossilization. When analyzed statistically, we find that students’ self-reported learning outcomes and opinions vary most significantly with college year, major, ethnicity, and race. White students and geoscience or STEM majors reported the highest levels of learning and enjoyment, with minorities and non-STEM majors responding less favorably. We suggest this game is most advantageous for use in upper-level paleontology classrooms, although it is still beneficial at lower levels. It is critical to use this game as part of a larger lesson plan and tailor it to fit the needs of an individual classroom. Modifications for time and class size, as well as follow-up discussion questions, are included.

Acknowledgments

We sincerely thank our colleagues Suzanne Scott, Luke Pebler, Etienne Vouga, Richard Murphey, Brandon Kline, Chris Chang, Jason Visser, and Kevin Meazell for foundational discussions about board game design as well as test plays. Natalie Bursztyn, Katherine Ryker, Nicole LaDue, Robyn Dahl, Enrique Reyes, and Kathy Ellins are also acknowledged for their discussions about geoscience education and testing of materials. Eric Kappus and two anonymous reviewers are sincerely thanked for their constructive reviews and helpful suggestions; we also appreciate the efforts of the Associate Editor, Karen Kortz (editor for Curriculum and Instruction), and Anne Egger (Editor in Chief) who helped us improve the manuscript. We sincerely thank the faculty, instructors, and teaching assistants who took the time to incorporate this game in their classrooms; the wealth of responses that built our dataset would not have been possible without their generosity. Lastly, we thank all of the students who test played the game so enthusiastically. We would also like to acknowledge the Ya Ha Tinda Ranch Caretakers, Rick and Jean Smith, as well as Parks Canada for research permits and logistical support during the fieldwork that inspired this game (research permit #YHTR-2014-16156). The Royal Tyrell Museum of Paleontology is also thanked for their continued support with permits, logistical support, and fossil curation (fossil excavation permits: #13-058, #14-009, #15-019, #16-063, #17-084, and #18-072).

Additional information

Funding

This work is supported by the National Science Foundation Division of Earth Sciences (NSF EAR) under Grant #1660005.