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Research Article

Learning outcomes of the educational board game “Taphonomy: Dead and Fossilized,” evaluated with high school learners in a summertime program

ORCID Icon, ORCID Icon, ORCID Icon, & ORCID Icon
Pages 176-194 | Received 20 Jan 2021, Accepted 05 Aug 2021, Published online: 08 Sep 2021
 

Abstract

Although many have suggested the use of games to motivate active learning, studies that evaluate the learning outcomes of games with high school students are scarce. Here, we present the evaluation of the board game “Taphonomy: Dead and Fossilized” as an active learning tool to teach fossilization and Earth systems thinking with rising 12th grade learners in GeoFORCE Texas, a summertime outreach program of the Jackson School of Geosciences, The University of Texas at Austin. The educational activity was evaluated with two groups (n1 = 22, n2 = 27). During the activity, an observation protocol was implemented; prompts to evaluate learners’ behaviors and instructor behaviors were included in a form that a trained observer filled out while the learners played the game. Learning outcomes were assessed with a 2-page paper survey immediately following gameplay; survey questions are aligned with the Next Generation Science Standards. “Strategizing” was the most common learner behavior observed during the activity and the majority of behaviors can be considered “active learning”. The results from the survey show that after playing the game learners were able to apply paleontological knowledge to tasks that involved establishing cause-effect relationships and Earth systems thinking. Our results provide evidence that board games (as educational strategies) are effective active learning tools that foster student development of scientific skills. Cooperative learning was observed, which we suggest is a key benefit for diverse classrooms. Findings were used to guide the refinement of the high school-level version of “Taphonomy: Dead and Fossilized”, as well as a scaffolded teaching module with formative and summative questions for use in a classroom setting.

Acknowledgements

We sincerely thank GeoFORCE Texas for taking the time to incorporate this game in the 12th grade summer academy in 2019. Especially, thanks to the instructors, educational coaches, and observers who supported the implementation of the activity. We also thank the GeoFORCE learners who test played the game so enthusiastically. ESJ would like to acknowledge the contributions of the class "Curiosity to Question" (offered in the Jackson School of Geosciences), where the earlier versions of the paper were discussed, and feedback was provided.

Additional information

Funding

This research was supported in many stages by the National Science Foundation Division of Earth Sciences (NSF EAR) under Grant #1660005.

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