ABSTRACT
Schools are expected to prepare students for the future, providing them with methods for dealing with the emergent world. This article considers how teachers can work with digital productions at primary schools even when they are not acquainted with the new production genres. We propose a methodological framework to assist students and teachers in their exploration of unknown media genres based on a case study. We revive the ancient concept of imitatio and integrate it with contemporary design thinking to support production dynamics that lead to increased digital literacy.
Disclosure statement
No potential conflict of interest was reported by the authors.
Notes on contributors
Susana Tosca is Associate Professor of Digital Media at the Department of Arts and Humanities, Roskilde University. She has worked for twenty years on electronic literature, computer games, transmediality and complex reception processes.
Stine Ejsing-Duun is Associate Professor in IT, interaction design, learning and play & games at the Department of Communication and Psychology, Aalborg University Copenhagen. Her research interest is centred on the meeting between humans and technological systems.
ORCID
Stine Ejsing-Duun http://orcid.org/0000-0001-7162-4505